Jump to content

kukki

Members
  • Content Count

    3330
  • Joined

  • Last visited

Everything posted by kukki

  1. Thanks. Still, it'd be nice if this information was more easily accessible, including to people who don't visit the forum.
  2. To elaborate, it's not that it's impossible to achieve that, it's more that it's not feasible. Spawn system would have to be completely redone from the ground up and nobody is removing percussion any explosive weapons to make the game fairer and more forgiving. I'm not sure what possibilities the new engine would introduce, though and also perfect balance being impossible to achieve, I don't mean to say that problematic weapons shouldn't be tweaked.
  3. Oh boy, I've just returned from a journey through the web. This post, supposedly containing the patch notes, has lead me to another one. And that one to another! And here's the info provided over there: Now, I apologize in advance if I'm missing some obvious post with the information I am looking for, but so far it seems to me that there is no specific information on what exactly has been done to hvr. Sometimes it takes 3 shots to kill, that's all I've managed to notice. I couldn't find specifics online and that's me- a member of the minority who bother looking for such information. How is a general new user, an hvr fan at that, supposed to know what has been done to their main weapon of choice? If not an in-game system with detailed patch notes, then at least that in a form of a forum post would be nice. That isn't patch notes, that's a preliminary road map sticky note.
  4. This is a hard unforgiving game, it will never be fair and balanced, that's something you have to manage if you choose to play it.
  5. Mate, nobody is questioning the statement that shotguns are broken, you're just ranting. Again- LO acknowledged this. What are you trying to achieve here?
  6. Your post isn't constructive, you are complaining about issues which frustrated you in the moment. There are many more issues with the game, there always have been. I don't see much merit in recent changes myself, especially when assuming that the time and energy it took could have been used better. But there's going to be many more changes like these, that's what G1 were already working on and haven't finished before LO arrived. As for the shotguns specifically, it was an error on their part, no question there, but they've acknowledged it.
  7. It's not that I wasn't following what they've done, it's that from my perspective, what they've done so far isn't much at all. I'd like to break this down. These things aren't something G1 wasn't capable of doing. These specific things are likely also what G1 was in the progress of completing when LO took over, this isn't something new guys achieved within first days on the job. Part of the old G1 is now LO. These things are marketing tricks and features unconnected to quality of the game. G1 did these things all the time. I remember receiving free premium several times a year, buying armas items mostly during sales only, which were active several times a year too. They've also added new content and the new weapon isn't solely a LO achievement and neither is JT store. Now unbanning people, innocent and guilty alike, is just a questionable play, you've yourself noted as both a pro and a con. These arguments are questionable. I remember G1 communicating openly, honestly and frequently, at the beginning. Or that's at least what they've managed to make us think. There were blog and forums posts, I was expectant. I don't know of the netcode issue changes, but from what you've written, I gather they've cause it and then managed to fix it for some people only? That sounds like a massive problem. As for things LO has given us solid info on. Trade system- I think, don't quote me on that, this was supposed to be a part of a much larger UI update which G1 was supposedly working on for maybe years even, or failed to, but it was something they've talked about. And now seeing a small trading system change implemented without anything else with it, makes me thing that whatever G1 was working on is being scrapped and only part of the planned features are being implemented. Engine upgrade- this is the greatest meme in G1's history. I no longer have the actual dates, but I can give you approximations. In perhaps 2013 G1 first mentioned that they're working on it and even promised it to be out within a year. Then probably 2 years later made a blog post about how much more difficult than they've expected it is and that it may take a little longer. Eventually so much time passed and so little about it has been shared, that it seemed that it's something they've simply stopped working on and possibly- they have. I really doubt this is something that has been worked on for 4, 6, or 8 years and hasn't been completed. To hear another mention of the upgrade, whether it's from G1 or LO, is just comical at this point. They've just taken the dirty stick in this relay race down the spiral to unknown. -matchmaking -threat rework -new game mode -new vehicle G1 literally did all of these things. And what LO is changing on these topics are most undoubtedly is something they are continuing off what G1 have already worked on, with some of the people that have been working on it. Matchmaking and threat rework don't sound very promising when they're mentioned as obscurely as G1 have in the past, though. And mentions of these things, over other large issues with the game makes me feel like, as with G1, they're not necessarily prioritizing on the right things, or in the right order. So to break this all down, I don't see what good things LO are currently doing or talk about planning on doing, that G1 weren't doing in their time. And the things that they are talking about, are not something they've come up with after taking over from this "evil bad guy G1", it's actually continuing the relay race that the G1 started. This came out quite long, but it sums up my view on why imo there are no good reasons to be unreasonably expectant about this being much different than G1. Being hopeful is fine, let's be hopeful, but let's learn from our past errors in judgement and let's try being a little bit more rational.
  8. Well, compliments for that. I will continue supporting the game if LO digs it out of this state.
  9. I fully agree with you here. Game isn't well advertised, it isn't new, is difficult to get into and unpleasant playing solo. A recipe for disaster.
  10. I understand giving them time, but I don't see what you mean when you say that ^
  11. While I fully agree that there is no other game like APB, I completely don't understand you way of thinking here. I, personally, am not willing to spend any money on a game which is running in arguably beta state for 8 years.
  12. I guess 8 year old issues feminine features out are more discouraging from starting up the game than the new cash shop items and some minor weapon/ modification tweaks are promising. No new valid reasons to seeks entertainment here and it's ever fading. Also considering how old the game is, there aren't really any new players coming in.
  13. Player base is problematically small as it is and I don't believe unbanning everyone caused a massive surge of players eagerly coming back to the game, has it?
  14. After what we've went through with G1, I'm trying to be constructively skeptical. I have no trust in LO, but I'm hoping that their actions will change that, I'm open to it. Now, you say "Little Orbit actually cares about the game about us and about playing. They've already shown this". You believe that, but you don't support it with any proof. I don't expect you to go looking for it, though, because I'm not willing to do that on my part either, I just want to mention that this is how I've felt about G1 during first days and that's because my view on the situation was biased. You compare LO caring about the game to G1 milking it, but I don't see that, I remember thinking that G1 cared about improving the game as well and rationalizing their choices as part of the "Big Picture". In that regard, I see no difference between how G1 operated during their first months and how LO are currently operating and I'm yet to see proof of there being any difference. As for your remarks "If anyone wants to complain when they did not help in OTW then aren't they partially to blame for any rough waters with the rebalancing?" and "Little Orbit is the new owners who invested in all of us and is here for the long haul so they are tackling it all so that it can grow later". I find that to be a very strange point of view. I shouldn't be expected to participate in the development of the game if I want to enjoy it, I am a customer, I come to use the product and pay for it by choice. Investment works the other way around in this case. I may be investing my money in hopes of supporting the developer, enabling them to improve the product which I want to use, but it's all on them and nobody else to improve the game for my pleasure. If they fail to do that, they're the only ones to blame.
  15. orbit has been chipping away at the biggest issues since day 1, so im just going to assume you havent actually bothered to look around before posting Yes. Impression which I have may not be accurate, but it is one that I have and that may be saying something.
  16. Great post, helped me put some things into perspective. I've already managed to get a wrong impression about what LO is doing instead of what they could be doing, without considering that these small changes have been already close to implementation under G1. Thus no hard feelings towards LO for implementing something I see no value in, yet also no compliments for lack of promises on things this game needed since the beginning. We'll have to wait and see.
  17. Well the game currently has bigger issues and needs then what you are asking, first we need a new engine and new net code Of course, it does, and it had for years! But is it even rational discussing how to better prioritize which issues should be taken care of first, or rather which several should be worked on at the same time by separate teams, when there isn't even any talk of working on those issues altogether?
  18. G1 mentioned working on a complete UI overhaul, which this game desperately needs, only to later never be mentioned again. Changes in UI is hopefully what would improve marketplace experience and prevent what you're worried by- searching through pages of useless stuff. Asking to make auctions literally permanent is unreasonable, I agree, but a month or three makes sense, in my opinion, assuming better sorting and searching options would be implemented. As for what I can do on my part to make modification management more convenient, I shouldn't have to. To elaborate, I have somewhere around let's say 20 permanent weapons, all fully modded and that doesn't at all change the fact that when I want to change a single modification, I'm forced to go into a primitive window of 100 randomly sorted modifications, to find the 1 I need. Make identical modifications stack, give me options to sort by name, level, color/type, let me use a text search. Is that too much to ask for a game that has been running for 8 years?
  19. That's what daily joker activities are. Just like virtually any daily activities in any game whatsoever, it has a psychological effect of giving you something to strive for, without rewarding you with much of anything, really.
  20. Come on, it's a good hyperbole, you yourself recognized it. Shotguns effective range is too high, that's all there is too it. You claim you want the best for the game? Nice title. I don't think you really care. You sound like another pouty doomsayer. MattScott has already acknowledged his mistake. LO is not in the easiest of positions, and threads like this don't help in any way. It depends a lot on how do we define "death of a game". I personally believe that this game died with realtimeworlds, before even being finished and has never achieved what I'd consider a "realease-ready-state". Seeing all the bugs, issues and lack of features in any other new game, you wouldn't consider it complete, it's different with apb, because we've known it in this state for years and have since accepted it, That really baffles me and I still don't understand it. This has been an issue with gamersfirst and it's also the first impression with LittleOrbit. With all the shit that has been wrong over the years, they come in and release deployables, now decide to prioritise shotgun balance of all things. There's so much complaints on the forums in all these years and if not that, do developers not want to ask the users in fear of looking unprofessional? Do they just do the best thing they can come up with, at that given moment, unintentionally skipping all the things important in the process? I think that this approach makes them look more unprofessional that any other. the community is clearly keeping its old behavior as well, people instantly labeling the company hot garbage as soon as theres a single patch that they dont like I really don't want to do that, but first impressions are important and it's not us who are as responsible for getting these impressions as much as LO are for making them. They show up, they show no knowledge of the biggest issues with the game, they make a questionable change which no one asked for nor expected and they release a new cash item. Not a very good first impression. It's not right comparing the first few months of LO with all the years of G1. The first few months of G1 were far more promising than those of LO currently are. That's a good and troubling comparison.
  21. It's hard to tell how many years it has been now, 3, or 5, but I really have forgotten about this game. Changed developer and new pc later, some old friend mentions APB and I think to myself- wouldn't it be wonderful checking this out in full hd for the first time. And wonderful it is, just because of the 1080p high graphics settings on a 144hz monitor, for the first time, it's like playing a new game and a taste of nostalgia of how entertaining this game was when it was a completely new experience, is there, tickling. But while playing a pretty, relatively smoothly running game is enough to pull me in again, it doesn't cloud the fact that apart from a massive pool of before unseen weapons and some cosmetic items, there's really nothing else different about the game. At least nothing that I've noticed. And having experienced the crushed expectation coming from realtime worlds into the gamersfirst era, I'm no longer expectant with another change of hands. And the first word from the dev confirms my impressions which initially lead me to leave the game. Improvement isn't the goal, because improving the game doesn't reliably yield additional income. New content might, though. It takes as much effort, or less and can be directly translated into sales. I still gonna stick around. There's fun to be had here, now, that I'm running it on a decent machine, there's no other similar TPS, But I don't need premium to enjoy what the game has to offer and I'm not interested in buying cosmetic items for real money, in a game which hasn't improved on the issues apparent since realtimeworlds alpha. These are the first impressions, which rustled my jimmies the most, coming back into the game after such a long break. Modifications do not stack. It's a great thing about weapon customization- some of them work better with level 2 mods, but having several of each modification at the ready for convenience becomes counter-productive, when I'm required to scroll through 10 cj 3's to find one cj 2. Shotgun damage should fall off at a much lower range. While it's nice to see shotguns feel more reliable than I remember and it's fine for the shotgun to be the most effective weapon at the closest of ranges, it's not fine, however, when it outdamages smg's at their intended range. Item hold objectives are still very abusable. Rather than looking for all the camp spots and changing those, item properties could be modified. Rounder, larger hitbox could mimic physics, making items fall even off larger ledges. In other words, there's no need for those items to lay steadily on the ground. Making them act wonky, like a ball, would make item hold missions much fairer and more enjoyable, even if at the cost of realism (which didn't bother many with the car surfer implementation, as I remember). Inventory and Marketplace interaction is still a mess. Marketplace is a huge part of the game for creators who share their music, designs, or just try to make some extra cash off modifications and clothing items. Having to update the marketplace every 24hrs by manually adding items one by one might be a design choice, but I personally don't think it's good one. Amount of items one can place on the market is already limited, I don't see why we couldn't have a system which would let creators add selected items permanently or at least for much longer periods of time and make them auto-duplicate whenever someone buys them, getting rid of the need for the seller to manually re-add an item once it is sold. Inventory has no excuse. Everyone is forced to use the mail for holding items, because inventory has some ridiculous space limitations which would make perfect sense, considering that the game is f2p, but it appalls me that people paying 10$/mo are dealing with the same nonsense. Increase inventory space for premium users, sell it on armas, make mails with items expire within a month or three, just do something about this, it feels like the game is in alpha. I'm not expectant abou this, but naturally with returned interest in the game, caring has returned as well. I want to be hopeful about the new developer caring to improve the game, but until I see them taking any steps in that direction, I won't believe they have any intentions other than to make some profit off this disintegrating carcass of a game. Modifying some weapon stats and player to player trading system isn't game improvement, while issues like the ones mentioned above and many many more are not looked at, btw.
×
×
  • Create New...