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Everything posted by jarko
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/report Deliberately not playing the mission without being necessarily away. Check Now everyone will play their missions! xD! Really thankful for the 2FA by the way***
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https://gyazo.com/deaa0345cbc727d7614b2de87d30f609 Reference: 2018-11-07_11.52.11.146_Launcher_error Do i need to reinstall the game completely to verify if it's not on my end..?!
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There's no need for a limitation. What would occur if there wouldn't be one? I would like to spend my joker tickets freely on this article. Located in the Joker Store via the contact Wilde. Thank you
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BXNNXD made quite a good observation there. More likely zombie's post resume quite well why the population is as it is. The only thing that i would presume to bring back a few players is...the engine upgrade, new contacts, new map for mission district & a completely seperated.........Battle Royale mode B) just to be cool like everyone else and follow the hype train haha....
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Is this new, or am I still a noob?
jarko replied to CookiePuss's topic in General Discussion Archive
Are you trying to harass someone bud...sus... Never seen that error message. 100 mods, it seems the limit is 100 mail per day. 100 mails... I think i've never exceeded 90 when i had to swap symbols, themes, mods, cars & legendaries to my next reroll. -
1-19-6 Weapon Prototype District Changes
jarko replied to Beastie's topic in General Discussion Archive
Assault Rifles ATAC & FAR 'Spearhead' are in need of a tweak still since the recovery delay doesn't seem to be an handicap during a fight within 35 meters. NTEC <<It makes the choice of blue mod more interesting, / It also decreases jumping accuracy to 18 (from 12) to see if we can reduce jumping spray at close ranges a little. / We also reduced ammo in the weapon to 28. >> Instead of 32/128 we will be decreased at 30/120 for a slightly increase in the fire-interval i honestly prefer this one overall the idea of Test B. Even tho the jumping accuracy seems to be limiting the attempt to jumping spray as mentionned but the con that i don't like is the fact that you're reducing the capacity to 28/112 instead of giving in Test B another alternative as a consequence. Unless the idea is to have more variant then i'd say throw Test B inbound and see how many peoples will variate their weapon's choice while deciding for a assault rifle. Rifles Increased the effective range of non-carbine Rifles by 5m, The obir wasn't satisfying enough as it was now its gonna gain a buff of 5m in effective range? Seems like this ain't gonna fit. << This is also important as a lot of rifles were relying on Rifling to make them valid for long distance engagements, and we're moving Rifling to be more of a trade-off than it was. >> Why not just block the capacity to equip improved rifling on these specific weapons instead..? Shotguns Well done nothing to complain about that is perfectly fine. OCA Its barely noticeable and not needed. Make the Dropoff Range 20m Min Damage Range 45m Max Range 50m Keep the same percentage for min damage. Like period the oca needs to be potato above 50m. This is noticeable tho.. -
Glad to see those 2. Good job Already done.
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It's more likely to slow down any attempt from trade bots or whatever their name is.
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End of July 2018 Update (1.19.6 on OTW)
jarko replied to MattScott's topic in General Discussion Archive
Thanks for the reply! I like the idea of the accept button being gray out if you haven't acknowledge the change. Question : I suspect that trades will be combined with the interactions we get while clicking " , " by default will there be a time out or something to refrain some from spamming those that aren't willing to trade or will there be an option for players to be set as " Not Available for trades " ect. ? Might be a good idea to implement either of the 2. Regards, -
End of July 2018 Update (1.19.6 on OTW)
jarko replied to MattScott's topic in General Discussion Archive
@MattScott Will there be a notification when something is being removed? A 3D display that is larger then the original one to the right of the trade box would be nice for vehicles and clothes. * You could decide to uncheck this option in Gameplay if you don't feel like it would be a necessity for you. -
APB with Google Authenticator ( 2 step authentication)
jarko replied to jarko's topic in General Discussion Archive
I get that it ain't more secure but at least it's just gonna slow down those that are not advanced enough to bypass this token. What would you be suggesting to increase the security? You've mentioned " sending a code to your email or even sms " which is where i was going with this idea overall. The idea is just that the access is a little bit restraint to those that are anticipating to bypass the security system. -
Can you fix the oca pls? lol
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On Jericho, I get a constant latency of 59ms. No slutters seems to be fluid but that's only from my perspective. That mention is valid for any instances that i joined.
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'Obey' Thanks.
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Trolls more likely would be. Seems good to me
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I did think of it sorry if i didnt ask to hide it from the view of the communtity and only make it available to the administrators. I just assumed more likely since of past experiences that the more its aknowledge..the more its publicited..the more its abused.. The more chances you have to be seen instead of it being kept a secret like it did from those that wrongly abused of it and would need to be either suspended or banned for doing so. I think that overall the chances are that my action was right. Regards,
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I may of repeated more likely what he said but yeah.. Im glad it went through the way it was meant to be revealed to you. ❤
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The thing that isn't more likely working when name changing is that those that were having you added in their friend list in game can still know your identity as it is not being deleted from it when the name change is done. As he mentioned it need to be reworked because otherwise what is the purpose of name change ; what's the purpose of spending money for something that isn't truly working as intended. https://gyazo.com/970ad7d9183b6d50a8c07ef76e187982 False advertising?
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I haven't tested that you're welcome to share your footage if you have some.
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Summary: Bug Report - Car glitch Description: When drifting with your vehicle at high speed while going out and being pushed by the vehicle the location of your character will not be displayed correctly to the opponent or teammate that will see this happening. It was reported in by the May 03 2016 03:20 AM Link to the old forums : https://forums-old.gamersfirst.com/topic/396265-some-weird-mommy-happening-in-apbr/ Video footage : Performed May 2 2016 https://plays.tv/s/LlEP640lj_Jz Performed today https://www.youtube.com/watch?v=yiKgJ_ai75E This one doesn't show much but it's what it can do drastically if performed well https://www.twitch.tv/videos/67257398 Steps to Reproduce: 1. Pick a vehicle that will give you a good amount of speed. ( Bishada ; Jericho ; Vegas ) * Include nitro 3 in it * 2. Have someone spectating you as you drive at high speed. 3. The driver as to be driving at high speed drift from an angle with which will make in sort that the car be pushed on him as he goes out of it. 4. The spectator should see the driver changing location from his client side. 5/5 Results: The driver changes location giving him an advantage to gain more time on killing his opponent. Expected Results: The driver ain't changing location giving him no unfair advantages upon his opponent.
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Summary: Mission Exploit - Light Items Description: As you're having a mission which requires to carry a light item from an objective, you are capable of using the command /unstick to end your mission and make both sides Tied. Steps to Reproduce: 1. Start the mission : OBJECTION! As an example for this bug with 2 criminals & 2 enforcers. 2. 1 criminal as to recover the item and simply /unstick 3. You should be seeing that the mission ended. " Mission over - You Tied " I recreated it once. I'm pretty sure it works with any missions it's more likely just an exploit with the command /unstick. Results:The criminals are capable at any time while holding a light item to end the mission. Expected Results: The mission shouldn't be ending. It should continue the item as to be dropped where the person is unstick where he was.
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Summary: HUD markers - Players - Visible through walls Description: 1.When breaking a fire hydrant you can see players in or out of missions in a 360 degree radius from a 100m reach. 1.Video - Lower the audio at 25% it's loud - Steps to Reproduce: 1 - Have a player stand behind a wall in an 100m reach of the fire hydrant you will break.2 – Have another player break that fire hydrant 3 – Look through the particles emitted in the direction which the other player is located.4 – You can now see the player through the wall without him seeing you back while looking in your direction. How many times have you recreated this bug: 10/10 Results: Capable of looking at player's name through the wall without them notifying it while breaking a fire hydrant Expected Result: Not be capable of looking at player's name through the wall while breaking a fire hydrant