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TheSxW

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  1. 1. automate updating the game (to change game offsets) and mass update the game everyday at the same time or randomly 2. edit where gameobject list is located inside the engine (you can obfuscate it but its whatever better to make it mutable so you cant sigscan for it) 3. matchmake by (kills to deaths ratio + objectives to deaths) / 2 4. add serverside check for speedhack (velocity check / position checks(aka can you move from last frame to current frame in given time?)) 5. add client side raycast check for "how long you aim at enemy and hold your crosshair onto them" anything above 75% is sus (there are ways to calculate it i wont be going into too much details) 6. block any virtual keyboard input (there are ways to detect those) - this immidietly removes the automatex programs like ahk / autoit etc.) 7. check reaction time between crosshair color change and reaction time for shooting 8. check input intervals (too similar + too short = automated) 9. additional matchmake for "how much you hold your aim on enemy" 10. virtualize the whole game - and keep it virtualized in the memory (this will hit performance but looking at the current specs of pc's this should be negligible) - then slowly start adding more content im sure current players dont need any new content right now we most likely can wait long enough so you get rid of all the cheaters ingame the point 1 could get rid of around 90%+ of the cheats that use memory reading etc. then point 6 would take care of the rest of the cheats that use pixel scans for aimbots or triggerbots you just need to make it hard enough for ppl to cheat it doesnt need to be "impossible", and any breaking of the "agreement" aka cheating should end up with full hardware ban. what is full hardware ban? its a ban that fingerprints your computer aka makes a snapshot of hashes from all of your hardware, ram sticks motherboard, cpu, gpu, drives, network card, windows installation etc. if any of the "hashes" are to be found you get or instant perma banned on any new account - or you get 24h bans on playing too good for investigation. ps. maybe adding a player input records? server side trying to recreate what player did and save it in a text format or binary so you can later replay it and see how it was played etc. ps2. if you want to mitigate "anticheating" from the servers you can use all the clients in a match to check eachother data if something is wrong they auto report this client to the server if enough reports happends you then auto ban it for 24h to stop further damage. review the account and reports (if not false positive) then if its false possitive you you revoke the ban if not you change ban length to 7 days and after 7 days you change it to 30 then perm all automated to make a player that cheats a slight of hope so they can cheat again and then they lose the account in the end xD
  2. thats called low resolution camera recoil bug it lowers your camera recoil (not bullet spread but who knows...) of there is literally no recoil when someone is hitting someone (shooting at someone) hes cheating
  3. TheSxW

    Districts limit bugg

    seems like more then 2 dist. of the same type can cause servers to die completly LEL
  4. lower ressolution lowers gun camera recoil the red thingy in a center is edited shaders crosshair its bannable offence against tos and eula of the game ps. some time ago i saw a player having like 400+ fps in this game...
  5. you dont want that, you think you want but you dont. and if you still think you want that then play without cheats
  6. as topic says i cant login into the character (up to character screen everything works after that its infinite loop (like 30-60 min before was working perfectly fine)
  7. oh yess show gun is accurate when crosshair is not even accurate to begin with
  8. seems to work for me im from EU and social and missions servers work for me if it keeps happening it seems to me like some DNS problems or routing gets delayed because someone is doing some ddos'ing somewhere
  9. What about: - mobile radar - .45 reballance (kills too fast - recomending to or lower fire rate or making it ghost shoot if you "click" too fast or lowering the clip ammo by 1) - its secondary weapon it shouldnt be as strong as main weapon... - ntec reballance (a good idea will be to move nssw crosshair behaviour to ntec's) - obeya reballance (kills too fast on long range and close range...) - obir (too accurate at long and close range) - vegas health is too small after previous nerf the car is literal cardboard box - concusion grenades hard damage need to be reverted on how it used to be - the nerf made it that grenades need to be throwed perfectly to actually damage a driving car, if thrown on a floor it can sometimes not damage the car at all or do like 20% damage or something like that - JG is kinda weard to play with... that dmg pellets are way too delayed and not registering properly (same with other shotguns) - broken recoil in most of of the guns shooting on lower parts of crosshair (or focusing on left or in right or on the center of the crosshair in their bottom parts - below the horizontal lines) - broken crosshair sizes with UI scaling (good scale is at 1920x1080 at around 0.6-0.7 scale - its still scrrcked but way more accurate then shooting with that small crosshair and bullets hoing outside of it) - 1024x768 resolution advantage of less bump recoil (less vertical/horizontal recoil) you can have preety much no recoil with small adjustments using your mouse while mouse-macro shooting .45 - high ping abuse need to be removed you have high ping you are at disadvantage not advantage... - you literally cant hit a guy with 200+ms (possibly add a thing to choose players based on ping also) - fix no weapon matchmaking - you can break matchmaking by getting ready with no weapons and get bronze and silver players to be played against most of the time with this method... (unless there is noone else to choose) those are from the top of my head there are more of those... good you finally changed the times of the missions... finally i can get the car and deliver it in 1 stage without having time limit of 4-5 min... PS. you can use the bug of "server not accepting shoots if shooting too fast" from some weapons to fight macros and trying to fight macro users for .45
  10. Gold = 4 Silver = 2 Bronze = 1 Green = 0.5 T = 0.5 calculate players amount by the values above 1 gold player is 2 silver players and so on @FLCop those were ppl editing gun stats in client while those were loaded in memory not sure if there is anyone from them who actually remembers those times forget about the ppl who actually was doing it or ppl who were disabling recoil by enabling 1 ini change xD
  11. old good times of leveling gun roles xD
  12. looks like driver issue... or if not that then your ingame config changes something that make game try to read from null pointer
  13. if you drive fast you should be able to spawn in a car... thats not possible spawn is max 500m from death (around that value) then ppl will abuse this to the core
  14. maybe i should apply to work there? to get paid my country average wage(1250$) which is way lower then theirs and start fixing the game? - i could bet i could fix most of the things there is problem with in like month or 2...
  15. oca nano assasin or chrome would be a good idea those are found from contact missions and are super hard to get
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