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ZoriaDunne

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Posts posted by ZoriaDunne


  1. Hey guys, I noticed almost no one uses Extended Magazines mod on weapons.
    I feel like this mod is poorly rewarding seeing how big is the penalty for using it.
    Lets take EM3 for example, 30% extra magazine, wich it +3 bullets each 10 rounds your weapon has. Adding a 60% extra reload time.
    I think almost no one around uses this because it's not worth to be able to shoot 9 extra rounds and having to reload for 2-3 extra seconds.
    I'd suggest to:
    1- Increase the given ammo to: EM1 = 20%, EM2 = 40%, EM3 = 60%,
    2- Reduce the extra reload time to: EM1 = 10%, EM2 = 20%, EM3 = 30%
    The idea is to make mods more worth of using, since you have to sweat to get weapons with open slots and then you find that most of mods give you a big penalty to earn a small upgrade.

    Thanks for reading.
    Have a nice day 😄


  2. 11 minutes ago, IChristy said:

    Isn't Case KO just an Alig reskin?

    16 minutes ago, CookiePuss said:

    Ahh the poor poor SWARM Killer Bee

    slower ttk than the ALIG (.80 for the swarm vs .72 to the ALIG, not to mention vs .56 for the SHAW)

    and unlike the ALIG it only does 50.7 hard damage per shot vs 74.3 with the ALIG, and though it does fire faster than the alig (.16 second vs .18) its not enough to make up the difference in hard damage

    The only area in which it is better than the ALIG is in accuracy, base accuracy for the KB is 20cm at 10m vs 25cm at 10m for the ALIG, and 15cm at 10m marksman mode vs 21.25cm at 10m for the ALIG.

     

     

    Plus the recoil pattern is just bonkers.

     

    tl;dr I think if you like the ALIG stick with the ALIG, as at least on paper you will probably find the KB to be a downgrade.

    Hey thanks a lot 😄 I wanted to have something better than Alig, been testing The SWARMs with the "try now for free" function, and I'm not really convinced with it, the recoil is pretty insane, wich makes me miss way more than the Alig.


  3. Name: TheKeanuReeves

    From: Spain

    Server: Citadel

    Prefered Faction: Criminal
    Favorite Weapon: ALIG 762 R&D III

    Likes :
              -Blowing up enemy cars with my Alig,
              -Slow firerate LMGs,
              -Ppl raging about kevlar.

    Hates: When hit reg doesn't work.

    Phrase: "You don't need to aim better, just shoot more."

    Ingame:
    vfTlK31.jpg


  4. Taxes are 21% in Spain.
    Case KO (Character lifetime) : 41.36 EUR
    Case KO (Account lifetime) : 51.70 EUR
    Kinda stupid knowing that this is just a reskin, as many other guns in armas.

    Nevemind I just realized its about the in-game marketplace.
     


  5. I remember that one Halloween event had a "Zombie" game mode where you started as survivor and you turned into a "zombie" if you got killed, of course those zombies were just players with guns.
    I'd love a survival district like that just to earn some money or/and maybe some Joker Tickets, of course it could have more than just surviving:
    Contacts that you can level up by doing missions as such as: 
    -Recovering supplies, ammo, food, etc,
    -Clearing an area of Zombies.
    -Repair a generator (or whatever) that brings hordes of zombies to your location.
    -etc, etc.
     

    • Like 2

  6. Hey there.

    After all this time playing the game I always wondered why only enforcers have access to non-lethal guns and can arrest you, delaying your respawn A LOT, having the hability to control the match way easier, and being able to carry a normal primary and just spamming 1 stabba pig hit + perc nade.

    I think that it could be good for crims to be able to do the same thing aswell, maybe changing the arresting for leaving enemy bleeding out after a knife stab. Or just some shots in the chest. As enforcers do, you'd just have to go near teammate and save him.

    And I know what some people is going to say; "But crims can farm money and enforcers can't." But hey, enforcers can steal all the money the crims are farming.
    Thanks for your time, have a nice day!

    • Like 1

  7. I love the idea of having roles in-game since this is a MMO, As you say, we have the Spray, but the item system is broken, you run out of items so fast and you can't get them back that fast.
    IMO items should be just a player mod that never runs out just as any other mod, with it's CD to use it again (As they do already)
    .


  8. 13 minutes ago, Eyepop said:

    Not claiming that these numbers are exactly balanced (especially given that so much is hidden behind range curves on APB:Db, making it hard to compare weapons), but the NTEC has 132 hard damage per sec at the same range, vs 133 with this weapon.  And this weapon wouldn't be usable from windows.

     

    So unless NTECs have made the ALIG useless (which one could possibly argue), this would not do so.  The ALIG has 413 hard damage per second up to 70m.

     

    Relative to the Obeya, you're looking at 3 shots vs 5, but with a longer TTK and worse range even than an NTEC.  This weapon would definitely not be trading punches where an Obeya is best-suited, as the 3 shots become 10 above 60m ranges.  And for car-destroying purposes, the Obeya has 175 hard damage per sec at longer ranges...

    I though Alig had 74.25 hard damage, as it says in Armas Marketplace 
     

    Quote

    Damage Per Shot (%) 22.5%

    Time to Kill (s) 0.72

    Hard Damage 74.25

    Fire Rate (r/s) 5.55

     


  9. Quote

    Marksman mode:

    TTK: .9 sec

    Shots to kill: 3

    Health Damage: 400

    Hard Damage: 60 // Too much seeing that range.

    Fire Interval: .45 sec

    Dropoff Range: 50m

    Min Dropoff Range: 60m

    Magazine capacity: 10

    Spread at 10 meters: 18 cm

    Marksman modifier: .5

    I think that range + hard damage would make Alig useless. It's like having 3 weapons in 1, Shotgun, A very OP Obeya + Alig.


  10. The idea would be to turn all those weapon reskins into weapon skins that you can change in your weapon.
    For example:
    -Ntec to Joker Cr-5, Vas R2 'Sword', etc
    -Alig to Case KO.
    etc.
    That would make weapon skins cheaper, since it's just that, a skin.
    Makes no sente that you have to pay that much for a weapon that it's just a reskin.
    Also would be a good way for LO to make money adding new weapons skins over time.
     


  11. APB has it's own potential, no need to bring the Battle Royale just because it's popular nowadays. The only purpose to play BattleRoyale in APB would be to earn money, and we already have Fight Clubs for that.
    I would love to have the group system increased from 4 to 6.


  12. 3 hours ago, hotbot said:

    Having a clan weapon skin would be a good reward for bigger clan events that happen every couple of months

    I'd make it the only the clan leader (or some ranks) can design custom clan weapons, and that there can be only 1 custom skin per weapon, when clan reaches X level.
    And maybe make that members have to buy/unlock stuff in clan with clan points or something.

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