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ZoriaDunne

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Posts posted by ZoriaDunne


  1. We really need this, or just a rework in general on mods to make everything worth of using, I only see ppl around with the same mods and weapons all the time, when that happens you know something is wrong.

    • Like 1
    • Thanks 1

  2. 32 minutes ago, Hexerin said:

    It's bad enough that moddable weapons are locked behind a massive grind (or a paywall), the last thing we need is to extend that even further.

    This wouldn't be part of the paywall, it's something you could get for free.

  3. The idea is that no matter what weapon you have, 1, 2 or 3 slot open, if you reach Max level with the weapon role, you could unlock a 4th open slot in any weapon of that role, so if you have a 2 open slot, you would have 3.
    And if you have a 3 open slot, you would have 4, This way you could have a full modded weapon, and there's no way to get it with real money.
    It would also be a reason to level up weapon roles.
    PbSX7wu.png


  4. I find kinda annoying that every (or almost all) weapon mod improves one thing and worsens another.
    It's already hard to get a weapon with open slots. Why do we have to lose something to gain something else?
    I mean, you shouldn't lose anything if you put a foregrip in your weapon. (I know that mod doesn't exist, but It should.)
    Or need to reload more time just by having a bigger magazine.


  5. 23 hours ago, BrandonBranderson said:

    5. Weight.

    Talking about weight, Seiyo Espacio and Pionerr should be heaviest cars in the car, and can't barely push some cars like Vegas. Not to talk about the stupidly high HP of the Vegas.

  6. 22 hours ago, Tizzie said:

    Yeah as said above it's three, not two, so you're almost always going to kill somebody instead of stunning them. It actually only stuns rarely and it's very situational. There's a small frame of time where a CA3 user getting shot by a DMR will get stunned because CA3 only makes their HP regen quicker, not their stamina meaning if timed right a DMR can stun them instead of killing them. Theoretically I'm assuming you can stun somebody with it after they take fall damage but I've personally never done that to anyone in my time using the DMR. But yeah it doesn't need to be changed really. It's too situational to be OP and the amount of people actually using DMR's to begin with is low.

    I always get stun in 2 o_O Is it because I use Kevlar?

  7. Makes no sense having a sniper that kills in 3 hits if it stuns you in 2 hits, It's just 2 hits and you're death.
    It's even faster than HVR.
    Just fix that...


  8. I get tired of using all the objects that I have of 1 type, and having to wait for weeks or even months to recover that type of object, earning 2 per mission, with some luck.

    My suggestion would be to make that you can buy usables in the joker ammo box.
    Or just make them a new player mod, permanent.

    • Like 3

  9. 10 minutes ago, Queen of Love said:

     

    • Gold badge gained for first time: Threat is locked for 1 month.  Gained second time: 1 year lock, Gained 3rd time: Locked forever.
    • Silver badge gained for first time: Threat is locked for 1 month. gained 2nd time : locked forever.
    • Bronze badge gained : Threat is locked forever. 

    So if a T starts playing and win bronze, never can go silver or gold?
    People would abuse this system by making new accounts and play on bronze being a gold in any other account.
    It's simple, but not a good way to fix that problem.

    A solution would be to rework how Threat system works. And maybe add a Platinum/Diamond Threat so those can be separated from the silver goldies that go silver and gold every few games.


  10. Quote
    Quote

     

      On 5/31/2018 at 12:49 PM, MurkTheMerc said:

    ll, remove the ability to resupply ammo or change weapons from car spawners

     

    Are you trying to say players can use the car spawner to resupply/change ammo?
    (They can't..You need the ammo slot for that, which replaces the spawning mod)

    I think he means the place where you spawn your vehicle, you can get ammo there.


  11. A good feature that not many shooters use due to the players reloading weapons every kill they make, this could give the game a good tactic feature.
    And turn shotguns into a good weapon choose since they dont use magazines.


  12. 1 hour ago, Uru! said:

    is this a plot to increase hazardous prices

     

    anyhow i feel like something could be done for extended mag but +60% seems pretty extreme, we're talking almost an almost 50 bullet oca mag

    Yeah it could go with 40% / 50%
    The 60% extra reload time is way too much for such a low extra ammo.

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