Jump to content

ZoriaDunne

Members
  • Content Count

    638
  • Joined

  • Last visited

Posts posted by ZoriaDunne


  1. I approve this, we need more notoriety for clans in-game, a ranking to see who's the best clan, make clans earn points by players winning missions.
    And provide rewards that you can unlock leveling up your clan (Maybe).
    -Being able to make your own clan weapon skins would be amazing.apb_weapon_customization_by_uicandy-d42f
    As it was planned long ago.

    • Like 1

  2. Those are some really interesting suggestions!
    I would love to be able to see Health bars in-game, to see how much HP do you have until you decide to show up again and get killed by a sniper.
    Also a good rework in modifications.


  3. Those burst pistols need a real nerf, is like having a pocket Obir.
    Also Oscar needs a nerf, they have really good firerate, not losing any accuracy even if you shoot fast, range, damage.

    I'd say that every weapon should be worth to use, and It's kinda stupid that you get outshoot by an Ntec from 80m+ when the range of Ntec should be 50m-
     


  4. 17 minutes ago, Spudinskes said:

    That should also be implemented into the game. But I believe my idea should be as well. It takes a non-trivial amount of time for the supply box animations, as well as getting a workable amount of ammo.

    Well, we had that mechanic long time ago, I think it was on a event, and don't think it was very popular.


  5. 12 minutes ago, Spudinskes said:

    I'm pretty sure you've run into this scenario before. The opposing team has a long range gunner in an advantageous position that is hard to dislodge with your own long range guns because he is able to break line of sight. The smart thing to do would be to go up there, with probably a CQC weapon, and kill. Mean while the rest of your team is fighting the rest of the enemy team, but unfortunately your CQC gun can't do anything from where you are. You have two choices: run back to the objective to utilize your CQC gun, or take 15 seconds to lay down your resupply to switch out to a long range gun. In both scenarios the battle could already be lost by the time you are able to do anything.

     

    Now imagine if the long range gunner dropped his gun when he died. You could pick it up and immediately support your team without moving. This adds a great dynamic to the game that will also improve the balance of hard to assault locations.

     

    If you pick up a dropped gun, the gun you traded will disappear. This ensures you can't lay down an arsenal on the ground and switch willy nilly. Also once the mission ends and you're holding a dropped gun the gun will be removed from your hands, similar to how trial weapons disappear once time is up.

     

    Feedback and concerns?

    I would rather add loadout where you can set different setups, for sniper, close combat, etc, and only need an ammo box to change them. Without having to switch everything manually, wich takes a lot of time and your sigh view.

    • Like 5

  6. Hey there, now that we have Little Orbit in head and they have a lot of plans for updates I think it would be a good idea to have visible mods in weapons.
    Just as having a scope in your weapon when you equip Hunting sigh, a bigger magazine with Extended Magazine, some barrels for the red mods, etc.
    What do you guys think about it? I'm kinda tired of my basic weapon.

    • Like 3
×
×
  • Create New...