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Posts posted by vsb
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truly great news apb is saved
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15 hours ago, Oit said:tell us some information about the engine upgrade release.
https://www.gamersfirst.com/apb/news/2022/1/29/apb-2022-roadmap
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10 hours ago, Y2Venom said:All those things did exist during g1 but not as bad as it is now. Right now there are almost cheaters in every game either in your team or against your team. But worst of all, there seems to be an acceptance of it.
rose tinted glasses
epicgoat and his fanboys crashing districts, angry cheaters ddosing the game every day, competition to see who could beat ff for the longest or get on ffbans the most times, accounts sold like lottery tickets for rerolls - g1 was a flaming mess when it came to cheating because they relied on an anticheat that only banned cheaters after they cheated
heck, the largest public cheat providers dont even support apb anymore, that and a client side anticheat definitely put a dent in the casual cheating
ill always rag on orbit for not continuing to pay for eac when at the time it was the best anticheat apb had, but just the fact that they went through 3 (or 2, if you want to count both BE attempts as the same) different anticheats is more effort than g1 ever put in
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1 hour ago, Y2Venom said:cheating was never this bad under G1. You can go onto twitch streams and find somebody cheating one way or another. If i want to buy cheats, i know who to whisper because their clan name is advertising that they are selling them. G1 fought fire with fire and cheaters were banned.
it seems like you're letting the nostalgia talk, since all of those things existed under g1 to a much greater extent
g1 didnt fight fire with fire (that doesn't even make sense tbh) they did the bare minimum and lied about it, its cool if you preferred the lies but i think its silly to hold orbit to a fake standard
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4 hours ago, Y2Venom said:I think cheaters were protected the most out of the community by stopping the name and shame. I think LO was nothing but fair to the cheaters. They offered them an olive branch and let them all back by saying the bans were questionable. But lets be honest, we all know they were cheating or doing something against the terms of service. cheating has now comback with a vengeance. Unfortunately allowing cheaters anonymity to cheat over and over again, essentially created a cheating haven for them. It felt great seeing that fair fight banned somebody.
its funny that people believe g1 even after all the shady shit they pulled, but won't believe orbit when they've been far more upfront and honest about things
makes me wonder if orbit would have been more successful if they'd just continued the radio silence and lies from g1 lol -
im well aware this is a stupidly small "problem", but yall couldnt have just posted the easter info at the same time? or delay this post a bit until all the info is ready?
cmon
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24 minutes ago, MonkaS said:Incorrect EU had overkill before US(pretty sure it broke like blat said so they sent it back to US but they def did have it before for at least a little bit cuz there servers def scaled better with pop) and they talked or asked/polled about server hardware from the community in the comment section/old forums which is now gone not sure if its on the wayback machine or some other internet archive. The choices were originally between a intel xeon cpu and an amd opteron cpu but because G1 is cheap they went with an almost 2 year old cpu.
idk what to tell you man - here, here, and here also all say no eu overkill, doesn't seem like g1 would have had so much trouble setting up eu overkill if they'd already done it before
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2 hours ago, MonkaS said:Nope EU had overkill US never had overkill its why even during peak hours eu ran ok vs joker which would shit the bed with over 500 players. Also yes packet manipulation/throttling can cause you to teleport this is due to apb having a large threshold for players with crappy connections(see games like csgo with packet manipulation due to crap lag compensation you can use something called 'backtrack' which allows you to shoot and kill someone up to 300ms in the past) its not a true 'speed hack' however you if you couple it with an actual speed hack it allows one to move a lot faster and you won't actually rubber-band back as much its what goat did. I have no clue why you think apb's servers ran on consumer hardware as far as I know they always used intel xeon or amd opteron for there servers. Also your link is a dead link.
you're remembering wrong, the "30 days seems a bit aggressive, 60 days seems far more likely" meme was from eu overkill delays
overkill servers were shown to be consumer hardware here, and then here confirmed for us servers but not eu, and then here overkill servers were binned altogether in favor of softlayer options
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45 minutes ago, MonkaS said:I remember when we had decent servers(at least eu did) and didn't need 'maintenance' every week
i don't, apb's always had trash servers
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thanks i try my best
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ok very cool
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18 hours ago, Noob_Guardian said:Gun balance in APB atm is honestly, the most balanced it's ever been.
the meta is narrower than its ever been, aside from the introduction of a few of the blatant cash grab legendaries
it feels like orbit is so focused on squashing the meta (impossible) that they're neglecting the engagement factor, and as a result they're failing hard at both
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learn to let go my dude
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8 hours ago, MonkaS said:this. the skill gap is the biggest in gold(between the best and worst golds), green should be removed and a threat level should be added above gold.
we have 4 threat colors now and your solution is to...have a different 4 threat colors? what?
the gold skill gap exists because A) threat ratings across the board are poorly distributed, B) its easier to gain threat than lose threat, and C) threat levels are not dynamically limited
there are other reasons (poor game balance, lax threat manipulation policing, etc) but these are the 3 biggest issues, and because they all cause threat inflation adding higher threat levels only shifts the skill gap to a different color badge
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ok very cool
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2 hours ago, Spillra said:Can we at least try to move the gun play towards how it was. Maybe not QS:ing hvrs but at least bring it back towards the more arcade shooter feeling it had back then?
probably not happening, orbit seems to have a harsher stance on the classic rock-paper-scissors apb balance, preferring to force weapons into their desired roles by hard capping their top end performance
if orbit would stop caving to community pushback every time they changed too much maybe their balance preference would work out, but until then we're stuck at the boring halfway point
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1 hour ago, NotZombieBiscuit said:Your APB character is very good looking.
simp
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54 minutes ago, Y2Venom said:Being a customer, i felt a lot better seeing the ban statistics knowing there is something being done. Radio silence and seeing level 255 clans openly selling cheats (right now) doesnt fill me with confidence.
i too would prefer being lied to over radio silence /s
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16 minutes ago, xHenryman90x said:What Engine Upgrade? That thing is postponed, maybe it will come true in this decade.
it was sarcasm my guy
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On 3/30/2022 at 5:14 AM, TzickyT said:i wil say this again. I WANT A WEBSITE WHERE WE CAN CHECK ALL THE STATS FROM ALL THE PLAYERS. this is ofcourse a way to check if i can beleve this guy is legit or not. also this has to do with Hackusating and LO doesnt feel like thats the right decision to do. stil a lot of people talk about hackers while not knowing who is legit and who is not. If you want a healty community whit having no way of knowing that everybody is legit. idoubt with the small community that we have this wil never happen.
sounds like it would be even more toxic than ffbans, pass
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how is matt?
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1 hour ago, AlienTM said:8 weeks without any news.Lets think about it for a second.If there was some1 actually workin on 1.30-why we have 0 for 2 months now?Not even screenshots or anything at least from Social for example.Plus the fact we skip this year valentine event..things aint lookin good
heres your 1.30 screenshot
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18 minutes ago, Noob_Guardian said:Every mod or thing that has been added has been a "disadvantage" for new players. You can't balance the game around that fact sadly. I Like a number of the downsides for the consumables, though i do hate how fast I go through them. I'd be fine with turning them all into a -yellow mod- instead taking the same place and not being consumed.
the game can absolutely be balanced to minimize new player disadvantage, like moving consumables to a separate reward pool and allowing players to choose which consumable they receive
consumable downsides suck, of the few that actually have one to begin with resupply box has the only downside that regularly affects use
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On 3/21/2022 at 11:34 PM, Noob_Guardian said:Not really. If you noticed, the only things that provide explosive cover in game, is any "cover" that is built into the map itself which covers the entire hitbox. Even balconies don't protect from grenades -unless- they're the concrete ones. It's likely got to do with how the props are placed and made more than anything. It's a shame certain props don't actually provide any form of explosive cover, because the game would probably be somewhat better for it. To be fair, there have been a number of -issues- in APB that were "looked over" or "ignored" for years. Oversight or not, it's one of the few things that probably get new players killed over and over again unto leaving at this point. I've seen it time and time again in games. [dies] "I WAS BEHIND COVER" over and over [leaves game]. They should really make a loading screen explaining it at this point. Because it's the least obvious thing that will get you consistently killed otherwise. Even if it's only "garbage cans" that act as it, it'd be better than currently.
its pretty intuitive that anything that can be shot through/under or destroyed won't block explosions, consistency is a significant portion of how new players learn mechanics and mobile cover bucks the established trend
On 3/21/2022 at 11:34 PM, Noob_Guardian said:I legit use mobile cover to tank explosive damage and grenades without needing to panic deploy it. Panic deploy occurs when you're being shot and you use it. That doesn't mean you should be able to -perc- thru it because you're salty at a panic deploy. (Panic perc is worse than panic deploy anyways)
I'll set up cover next to a corner before a combat and run behind it as grenades are coming and be ready for a push as grenades are getting thrown in, or to drop it as a rocket comes my way, or drop it so i'm protected from at least 1 opgl blast while im in a corner. Gameplay like that shouldn't be punished just because you're salty that you can't shoot people because they use it.
There's legitimate uses of mobile cover that without the benefit of protecting from grenades, would drop it immediately to being -unused-. It's bad enough they made it a character mod, instead of leaving it as a consumable.
You make it so explosives go through it, the only people who will use it are newbies who will quickly figure out why it's garbage and throw it to the bin of never used mods. Who cares if it protects from bullets, you have even some high ground and you can shoot over it, you can throw grenades next to it or fuse it over, and either kill the person with it, or kill em as they get up to run. As you know there's plenty of ways to kill the people using it. If grenades go through it, there's no reason to use it because it won't be useful, and even now it's only situationally useful. But i guess that's your intent.
im not salty about mobile cover, i just dont think its well designed
you've managed to list a single example of use that wasn't a reactionary button press and i think mechanics like that should be discouraged because it has a negative effect on gameplay - being able to no sell a majority of weapons with such a low skill requirement should have more significant downsides
i'd have no issue with mobile cover moving back into the consumable slot again, aside from it being moved away because of a technical issue
On 3/21/2022 at 11:34 PM, Noob_Guardian said:Can we stop pretending that most mods and consumables, aren't bandaids to alleviate actual in-game issues? Like how there's no real meaningful cover (mobile cover/epiphrene), how CA in some form is almost necessary (med spray), how having an ammo box 24/7 is exceedingly important (resups), how the spawn system is broken so they made a mod to alleviate that fact, but left it broken as well (Car Spawner), or being left to spawn alone and die over and over again due to vegas pushing on spawn (epiphrene)?
Hell, they probably only added consumable ammo boxes, because everyone STOPPED using car ammo boxes, because mobile respawns became almost -necessary- and wanted people to use other mods than -resupply-.
If they can tackle the base issues, then consumables won't be as necessary. However, since those issues are litterally -at the core- of APB, they thankfully won't be removed.
its definitely not most mods, mobile spawn and car surfer at the most
bandaids are fine as long as they're properly implemented, but consumables aren't properly implemented imo - they're another disadvantage for new players, most of them have downsides that don't affect how they're used in game, the others are too niche to choose over the ones with no effective downsides, and they've allowed for exploit after exploit
Matt, where are you?
in General Discussion Archive
Posted
orbit says here (pg 21) they made over 700k net profit in 2021-ish
looks like they were already on the hook for money one way or another, but maybe orbit decided a settlement that included buying the game outright was cheaper than getting slapped with whatever descendant was asking for