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Nitronik

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Posts posted by Nitronik


  1. That particular fight club becomes a coverless clusterfuck at maximum player capacity. I've enjoyed the best matches on it around the 12v12 mark, since the district stays chaotic enough without getting to the point where there's no safe angles - perhaps limiting players to that could help? What do you guys

    • Like 2

  2. 1 hour ago, crusade said:

    I'm actually trying to figure out how someone is this intelligent.

     

    FAR stronger version of STAR. STAR weaker than FAR. Make STAR strong like FAR. More balanced. Starter guns do not have to be weak (FBW). Buffing STAR TTK small amount will not suddenly make STAR hard to learn. Skitty smart. Comprehend perfectly fine logical statement.


    FAR have tradeoffs. STAR decent but easier to use. Starter gun FBW not weak. You [censored].


  3. 7 minutes ago, Lign said:

    You will see the difference in recovery time. Remember when g1 buffed oca to 0.65, it was a completely mess until they buffed bloom recovery. Now LO nerfed oca back to 0.7 and nerfed recovery as well but it feels more accurate than pre-LO oca because the fire interval is lower makes the recovery modifier running over the ttk

    The recovery nerf was on purpose to try and make CJ have a downside


  4. 11 minutes ago, crusade said:

    I'm not new to the game, man. Considering how many people don't use the STAR, do you really think that buffing it's TTK by 0.05 is going to suddenly make it too good?

     

    A number so small does make for a slightly tangible difference already, considering it'd be like giving it CJ3 with none of the downsides.


  5. 11 minutes ago, crusade said:

     

    Why not just buff STAR RoF so that it's 0.70 TTK to bring it in-line with the rest of the ARs?

     

     

    Nerfing the effective range 5m might be okay, but it puts it at a weird place because every other AR is at 50m. I think nerfing bloom is enough to reduce the midrange TTK, but both nerfs stacked on top of each other seems unnecessary. However, I do believe Improved Rifling still needs to be looked at again.

     

    STAR is fairly easy to use in that it has a relatively low bloom cap, as well as decent hipfire accuracy - the TTK increase is there to prevent it from being too good in CQC

    By comparison, the NTEC's bloom cap is pretty meh, becomes even worse with IR / CJ (although anyone worth their salt will never hit bloom cap with IR) and has HORRIBLE hipfire accuracy even without mods


  6. 11 hours ago, LilyV3 said:

     

    How much does the Damage change affect in shots to kill? and at which ranges? check that and you see how much effect it truly has.  thsi effect really just has a lot impact on specific longer ranges during dropoff so it's impact is small and afffects togethr with the range nerf the long range capabilities.  it sounds much but truly isn't

     

    The RoF change is to make it less cometitive with cqc guns, which is good, because the natural ttk of the N-tec always was too low.

     

    These two changes put the n-tec more into it's bracket it always should have had.

     

    The Debloom however, I cannot yet make out how much impact it will have, it always had a crazy debloom, and 3 is still a lot. it will probably be the biggest impact as it affects accuracy and ttk direcly at ranges.

     

    But so far even if it sounds all drastically it is not too much it is needed to giove th n-tec a proper area to perform good without performing too good in other weapons niche.


    It's enough to make it unable to dispatch Kevlar 1 laden opponents at min TTK, as well as further reducing the damage it deals at range, which is the whole point of my complaint. Bravo!

    Every other short range weapon has many advantages over the NTEC, and the reduction in bloom recovery speed is more than enough to increase the effective TTK at range.
    With that last sentence in mind, there is literally no reason to add a TTK nerf on top of bloom recovery and range reduction.

     

     


    Can we please stop with this balancing trend where LO has to destroy weapons to please you all, and instead try to tune them to a still viable spot?


  7. What is the point?


    The gun is going to be horribly inaccurate in CQC with none of the damage & drop off leniency it needs to poke people at a distance

    I think the RFP has been overnerfed, and I'm not sure Hunting Sight fits the Fang at all. If anything, why not try Reflex Sight instead? For a CQC gun with such a nasty movement modifier, forgoing its somewhat decent MM for better hipfire would be a tradeoff that is both functional and interesting .

     

    Merged.

     

    1 hour ago, SKay said:

    IR1 is an insult to anyone who bought it. HS3 at least justifies the weapon's existence.

    I fail to see how. It still is a balance problem since it's a performance boost.

    HS3 imo doesn't fit well due to its range + hipfire accuracy, see above

    • Like 2

  8. On 9/25/2019 at 11:25 AM, Solamente said:

    it will probably be easier after the engine upgrade and orbit has said they have an animator working on stuff, but visual changes probably won't be very high priority for a while

    so there's two things they could do to help with this

     

    1) actually animate the weapon model itself - they removed some model animations a few years ago. The bolt on HVR used to move, the pump on shotguns would get racked, the RSA had a spinning cylinder. No idea why those were axed. Weapons are also set up to have their magazines be detached but that was never seen in live APB ever - alpha RTW had sprites to mimic magazines being  dropped

    2) new character animations, but no idea why they won't bother with those. Although the Showstopper's should be enough of a warning...


  9. 1 hour ago, Lign said:

    While I agree with you that prototype B is big no no, I really believe that ntec needs a slight accuracy nerf to make tapping a bit slower and removed jumpshots. Don’t forget that it’s the most versatile weapon in the game that performs good in any situations. If it’s not a case to nerf it then why did we ask to nerf hvr.

     

    Partially agreed.

    I don't think it needs a base accuracy reduction, would rather see them play with bloom-per-shot , bloom recovery, or recovery delay instead


  10. The NTEC's Test B changes are nothing short of asinine.

    The gun is now useless in close to mid range due to TTK and it won't have the RoF to bring something extra to the table when it comes to harassing at longer ranges.

    There's no reason to pick it over, say, the AR-97 Misery or the Obeya CR-762

     

     

    • Like 2

  11. 20 hours ago, Queen of Love said:

    @Salvick

    I agree with you.

     

    Personal consideration about gambling: In Italy every 18+ could buy in any bar/shop/drugstore the entire stock of lottery/gambling tickets available and there is not any law for prevent this.

     

    If people have not issue with support gambling ,regulations should not limit freedom.

    If people  could have issue with any kind of personal free choice the first prevention should be family or directly medical state division.

     

    TLDR: 

    Make APB adult only, pay the references for official gambling games, in this way the kids around will be responsability of family, not of game company.

     

     

     

     

     

     

    Nevermind the fact that those kids are destroying families with their addiction.

    Just because you can doesn't mean you should, or even make it right.


  12. 20 hours ago, CookiePuss said:

    You can manually add hold to crouch and auto Sprint if you want. 

     

    And I know it's not what you want to hear, but I wouldn't touch that launcher. 

     

    Also, what is camera shake?

     

    I know that your camera gets rocked all over when you are near an explosion and when bracing after a fall. That's the only instances I can think of.

    By "camera" I mean the actual view - your crosshair doesn't move at all.

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