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Nitronik

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Posts posted by Nitronik


  1. Something I've mentioned before :

    Small items required you to sit through an animation in ye olde days of RTW (did it even make it to RTW live?)

    Why not add the same animation as a spawn delay of sorts for the shield? Force it to be used in preparation of a push, requiring players to think about the moment of its placement, rather than just tapping 4 whenever you start taking fire or you need to block a ladder

    EDIT : I suggest this vs just increasing the spawn delay in order to add some vulnerability to deploying the shield.

    I don't think the player should be able to engage and maneuver in a firefight while the shield is in the process of winding up - else you end up with the same situation where a shield suddenly covers someone in a firefight, just with a delay.


  2. 12 minutes ago, crusade said:

    Wait, people still tap-fire NTEC? The bloom doesn't recover at a uniform rate anymore. It's most efficient in 3-round bursts at range, usually.

    tap firing is just as viable, but you can't do it at nearly maximum RoF like one used to
    Also I personally prefer two round bursts 😄


  3. 16 minutes ago, Kakalaki said:

     

    you wanna be a SPCT? watch this and you see how you can edit firerate with a macro to make the gun more accurate. still have to aim tho and by just Holding down a key, you will never improve your skills in aiming by compensating recoil and tapfiring. I know ist not APB but it's basically the same and you can do that for any game.

     

    still that is an unfair Advantage over other Players. When somone has very good aim and uses this, he will nail it. So i think that should be bannable, also like fastfire macro. or at least it should be blocked by some program detecting third Party Software. like it was on 4game.RU with FrostSecurity

    APB's bloom is fairly different from Overwatch's and Battlefield, in that it's actually tied to bullets being fired and not for how long you hold your mouse down. Plus it takes a while for it to reset on most weapons, to the point where doing the same fire delay " trick" with APB guns would not result in your bloom never increasing
     


  4. 5 hours ago, Signarly said:

    Last time I went in it was literally everyone using the rfp and killing people easily at sniper range. If we dont get anything from testing it I'm not going to sit through that boring hell again.

     

    If we're going this direction with secondaries just say fuck it and let people equip two primaries. The rfp was basically an OBIR. 

    I guess this is why orbit didn't hand out stats

    I did some research for you. The new drop-off seems to be around 30m

     

    10 hours ago, Lyfeld said:

     

    I fully agree and it's nice to see the Talon isn't being disadvantaged for no reason anymore. RFP Test A (aka reducing effective range) is not a good idea in my opinion, as it makes the Fang's advantage over the regular RFP much more noticeable. It would have to be accompanied by a downgrade of the Fang's Improved Rifling, as has been suggested many times before, but even so I believe B is a superior choice as the game already has plenty of 30m-capped secondaries.

     

    On the other hand it seems like a bad idea to release the OCA nerf before something is done about shotguns, as even with the OCA being very powerful currently it still struggles against JG and NFAS at distances where a shotgun shouldn't have an advantage anymore.


    I was wondering.
    The RFP has been roughly the same thing for years. Completely changing it up into a different weapon is not a smart choice imo, especially when you've had plenty of ARMAS variants sold over time.

    LO could easily make a new secondary out of all those experiments. Keep the RFP as the CQC burst powerhouse it's always been, make a new burst sidearm for 40-45m combat. Best of both worlds, and CONTENT!
    What do you guys think?


  5. Gave it a test run in 1v1 since no one else is around...


    Test-B

    The RFP doesn't really feel worth using in face of alternatives like the FBW or .45AP
    The extra ammo in the magazine (and thus the added uptime) IMO don't make up for the added hipfire penalty , increased bloom per shot and 4-burst-kill

    The marksmanship accuracy feels nice but the reduced base damage and (finally fixed!) drop-off (which seems rather sharp, adds two bursts to kill at 40m) result in really weak damage at range, to the point where it might not reliably finish wounded opponents off

    The nerfed hipfire and bloom are a step in the right direction - but I'd like to see the accuracy be overall better so at least the gun stays reliable in CQC outside of marksmanship mode.

    The nerfed damage really hurts the gun for its CQC purpose. I think it really needs to stay a 3 burst kill (even with less overdamage if you'd like) to be competitive with the two aforementioned sidearms.

    I'm done I swear

    • Like 2

  6. 17 minutes ago, AxeTurboAgresor said:

    I attribute that fact to the fact, that the game is not fully ready to play yet, and therefore random problems like this may occur.)

    I belive u r big enough and u can handle this by urself big boi

    I literally just logged in and played 15 minutes.


  7. 7 minutes ago, MattScott said:

    Hi all,
    [...]

    This is just something we want to try this time because we all know that stats on paper can appear vastly different than actual in-game feel. Perhaps these notes were too vague, and we can work on finding a middle ground, but I want to reduce the amount of discussion from players who weighed in simply based on the stats but without getting into a district.

     

    Thanks,

    Matt


    Given the average life-span of the testing districts, this is quite the predicament at times - and I am not sure temporarily omitting exact numbers will aid much 😞

    Is the OCA adjustment still part of the testing district?


  8. 9 minutes ago, Seedy said:

    how do you know this ?

     

    I have 100meg.

     

    If this was put on Stadia the amount of people playing would balloon to a massive amount so the new people who played would all have the right speed or they would not sign up to Stadia. APB seems to pander to people who have shit PCs and shit internet (see twitch) - it should be moving forward with the times. Not giving in to the old shit systems people have. 

    did you forget the whole part where Unreal 3.5 and then Unreal 4 are moving things forward to embrace newer hardware?


  9. 16 hours ago, morganaxx said:

    Darkness posso controbattere? Tu che paragoni gioco a reale in reale vai a rompere le scatole alla gente a casaccio? Non penso se io chiedo per favore non è reato mi pare come non lo è voler stare almeno una sera in pace se devi intervenire per dire stupidate evita per favore

    se fossi un poliziotto credo arrestare i criminali in flagranza di reato sarebbe il minimo sindacale......


  10. 2 minutes ago, Flaws said:

     

    My issue with the OCA nerf is its accuracy. Due to its nature, the TTK will always fluctuate upwards a bit - which is why I think a full revert to .7 is a bad idea (and would much prefer the .686 of the other dist)

    RFP was finally in a decent spot at 30m drop off range. I have no idea why they simply didn't shave off max/min range from it. Although the Fang would still be a problem with IR3, it's an even bigger problem right now !


  11. 4 minutes ago, Zolerox said:

    I'm liking these "suggested changes" for a sniper that can kill faster then a HVR (only barely) All it needs now is a 3 slot version and I'm sold on it (I already liked it but i swore of snipers after i maxed it)

    Boy have I got good news for you!


  12. 12 minutes ago, CookiePuss said:

    So please, don't give up just yet. 

     

    Why?

    1 hour ago, Shini said:

    yikes on those RFP changes haha

    why are 3 secondaries in this game as good or more less better than primaries, unique balancing philosophy.

     

    and why are there realistically only 3 secondaries worth using (though aren't they just second primaries at this point lol)

     

    so after this rfp change what is going to happen to the ACT 44 and RSA now lol? Did you forget about those guns, they're going to be relegated to nothingness, they're so unreliable (as they should be though since they're secondaries). What happened to having secondaries that we're ok'ish, fall back weapons which the RSA and ACT 44 currently fall into.


    Yeah. ACT and RSA are still not going to be viable picks - in fact I'd argue LO has made it so that the RFP steps on their turf even more blatantly
     

    4 minutes ago, GhosT said:

    Pardon my french but, what the fuck?

     

    Those RFP changes make absolutely no sense at all. All it needed was less range and accuracy.

    Also, why try to experiment with the OCA when all it needs is a fire rate revert to the pre-buff stats?

    I'm not 100% sure on the math but hopefully the recovery rate shouldn't mess with CJ

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