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Nitronik

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Posts posted by Nitronik


  1. 54 minutes ago, MattScott said:

    Yes. To confirm what Frosi said, we are swapping the console UI font to the Live APB 1.20 UI font.

    Thank goodness. It's a small thing but it's very mch annoying. Was there anything this new font brought to the table (e.g. better support for fullwidth) or?


  2. Teamwork + Explosives is the camp spot breaking formula.
    Standard frag grenades have really nasty damage (750 max) and a very generous radius. Consider switching away from concs if you need a ...wider? edge, or have one of your teammates equip the OPGL and make it rain.

    Assuming your throwing arm is good, they're either going to take an awful lot of damage, which puts them in a bad situation if you're preparing to push, or they will have to fall back and relocate, giving you ample opportunity to shoot them in the back or to push up to the spot

    Some more exposed camping spots can be "broken" with the Volcano (damage and radius ramps up as it travels) and the DMR (2 shot kill past 88m)

    Naturally, none of the above matters without teamwork.
    Pushing on your own is only so effective if they're prepared for it and have two people ready to gun you down. Ideally, as you damage them and push them back to a bad location, you want someone to either be ready to run in as you chuck grenades, or perhaps a friend with a more accurate weapon ready to pick them off if they start running away

    This is especially true for places like the high school where you get clear LoS to the spot in question. Have the pointman ready to climb the stairs as your Marksman/Sniper harasses them & another person tries to chuck grenades to flush them out.

    Another example where good teamwork is required would be the nook above Double B.

    Ideally you should be able to push them towards either the ladder or the balcony with explosives from one side, blasting the other side with more explosives to trap them & weaken them enough for a push. Make sure to have a buddy watching the ladders if you're coming in from the street door, however
     


  3. History lesson on the matter:

     

    We were given two high ttk test district in a patch - around Aug 15 2015

    One was G1's own High TTK design, which sat inbetween RTW TTK and the current TTK

    The other was a half-assed implementation of RTW weapon stats, lifted from the ~1.4.0 build

    So bad to the point where I fear it's not insane to think it was almost sabotaged.

    RTW had patched in weapon recoil and meaty sounds in 1.4.2 , which had at best a few days of uptime before the final server shutdown - EDIT : and I'm pretty sure it wasn't even ever made available outside of NA

    G1 however used a early 1.4 build, which meant no recoil system implemented (you had crosshair bloom the likes of Fortnite, but your point of aim would NEVER move), weapons with varying *max range* (so the ACT could not deal damage past 50m), and to top it all off they didn't bother adjusting car health vs explosive damage --> meant you had percs 1shotting most vehicles

    RTW APB was legitimately half baked in some parts. Plus some other design decisions (like character mods being literal upgrades) don't really help with the competitive side of things.

    But that said, I'd love to have the opportunity to see  RTW 1.4.2 run for a week!

     

    • Like 4

  4. 8 hours ago, SquirrelFace said:

    You can get 60+ fps on hardware that is older than APB with some tweaks. I'm curious what the integrated GPU can do. It gets 80fps average in Fortnite at 1080p.

    It's an Nvidia GT1030 in terms of performance. Not excellent but absolutely not something you should be scoffing at.

     

    50 minutes ago, CookiePuss said:

    I can only add my story of going from a gtx770 (970 had died) to an RTX card and seeing no difference whatsoever. 

     

    APB really is a CPU based game. 

    We're talking GPU power here so low it may bottleneck the CPU, the GTX is in a different league!

    • Thanks 1

  5. 1 hour ago, SquirrelFace said:

    That CPU will get you 100+ fps with a dedicated GPU, but I cannot comment on the integrated GPU. You will need to use the advanced launcher to reduce RAM usage since it's sharing RAM. Get 16GB of RAM for future proofing. Most modern games will eat through 8GB of RAM, and APB will too with the new engine.

    Make sure your motherboard has the option to disable HPET. It's known to cause low fps in APB.

    with some sacrifices they could easily get playable ( ~60 ) framerates. I remember someone in this forum reporting back with a 2200g and at 1080p with a bunch of settings pushed to medium they'd still get ~40

    • Thanks 1

  6. 51 minutes ago, Clarie said:

    Short and stupid question: 

     

    In which way does CJ affect the OSCAR ? It either reduces the fire intervall of the bursts ( ability to spam faster -> less time to kill) 

    or it just increases the fire rate of each burst ?

     

    Like on the OBIR, it reduces the interval between the bullets in a burst

    The OBIR works like this (the OSCAR would fire one less shot) :

    Fire -> Wait for fire Interval -> Fire -> Wait for fire Interval -> Fire -> Wait for Burst Interval

    It's technically helping you a *little* bit by making it take less time before the Burst Interval starts counting down - but frankly it's a very minor, almost negligible benefit.

     

    CJ did briefly affect Burst Interval on the OTW - and the results were fairly busted 😄

    • Like 1

  7. 4 hours ago, CookiePuss said:

    Yep.

    Yep indeed.

     

    Now that you've nerfed the most common free weapon... you will have to nerf everything.

    not a big deal had the nerf made an ounce of sense - for some reason they are hellbent on stacking nerfs however

    • Thanks 2

  8. 3 hours ago, Kakalaki said:

    wow thanks ... a comment that actually help and doesnt say stupid things like "bla bla bla i dont know how anyone could have issues with that "

    i will try to shoot it slower makes sense how you say, so technically ppl with macro that are insanely fast will also have Problems like that

    hmm very strange ... most People is see are using IR3 and they still are faster than me with CJ ...

    pretty sure that is the case, actually 😄 as cooky said IR is mostly a waste since it hits like a truck at max range without mods, and CJ3 gives you better TTK for short/mid range

     

    Careful not to constantly stay at maximum rate of fire however - accuracy recovery is somewhat slow and will make you miss shots at mid/long range


  9. CR762 outside of AR category, FAR, Ursus, thinking the Frenzy might see some play (doubtful)

    23 minutes ago, Kakalaki said:

    only Problem i have with obeya, is that even if i am spamming the mousebutton fast as fck (i can do average of 10 klicks per second)  it's shooting slow compared to the other obeya users

    how is that possible? With obeya for me it is hard to get 5 shots per second, why is that?

     

    The fire interval is all sorts of odd, spamming clicks actually "jams" your weapon by forcing you to wait longer than usual - I suggest starting slow and then increasing your click frequency until the gun starts missing inputs

    also, due to networking magic other people will always appear to fire slightly faster than they really do

    • Thanks 2
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