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Tobii

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Posts posted by Tobii


  1. 2 hours ago, Ignas / qsn said:
    I read it, don't worry.. but they are looking at the wrong direction..

    more logical would be to lower the fire rate of Yukon so it wouldn't have the fastest ttk and decreasing accuracy of ntec when spraying down or making tapfire lose some accuracy.
    Again.. read the post?
    The IR3 change is not about the yukon. AT ALL.

    He fixed the yukon by fixing it's mod. Any other change's done has no effect on the yukon.

  2. 3 hours ago, LO_Beastie said:
    Shredder Test C : No Change (Same as DOW, it needed some love).
    Shredder is still in a bad place. As much as I like it, it has no place where it shines.
    Even with the new system the range is what is causing it's shortcomings.

    Right now the best setup for the shredder is IR3, HS3 and MS.
    But with the IR3 changes the shredder is now even slower than it was before.
    CSG/JG will beat it in 1-10 meters, thunder will beat it up to 15 meters, the only place where it shines is 15-20.. anything after that most guns will destroy it.
    At the same time the shredder is not a hipfire weapon, so you can't just run around and shoot at people either.

    I feel like you should up the range so you do not have to rely on IR3 and you should lower the spread over range.
    I feel like the shredder should be somewhat of a slug shotgun, and that's why it's good on range.

    N9NrcgH.png
    A minor change to the pellet damage and curve and

    Dropoff Range - 20m -> 30m
    Min Damage Range - 40m -> 50m
    Accuracy Radius at 10m - 12cm -> 8cm
    Spread at 10m - 45 -> 25cm

    The lack of pellets makes it hard to actually kill people at ranges.
    Again, take it with a grain of salt.. but the current shredder will be used the same or less.
    • Like 3

  3. 1 hour ago, Slickmund said:

    Sniper button, changes DPI for sensitivity adjustments on the fly, which is adjustable in game as well, I dont believe any sane person ever made an issue out of that.
    Trigger macro, even if it is only for firerate, removes the human input in the firing sequence, eliminating all room for errors made there. It takes the game part out of the game already, Triggerbots is even way beyond that. If that is justified, than we might as well make a bot for everything in the game and change the name of the game to IdlePointsBulletin: Clickerheroes revamped.

    Sorry, I know you lot consider that post idiotic as well, I just never had the chance to knee-to-the-face that guy and had to get it out of the way.

    You wanna know a secret? That guy was a forum mod 🙂
    The fact that they were a City council member while posting that makes me sick..

  4. 10 hours ago, virginiavirgin said:

    The only thing you ever stated is you getting over emotional.

    1 hour ago, virginiavirgin said:

    Now you’re just being over dramatic 

    14 minutes ago, virginiavirgin said:
    @Tobii Your responses shouldn’t be here either 
    Hmmmmm!

  5. 1 hour ago, LO_Beastie said:

    Bear in mind the first pellet will be PelletsHitNum 0, so the first two hits will always do the same damage.

    This part is confusing me a bit.
    I am assuming that PelletHitNumber 0 is to be ignore since that would mean no pellets hit the target?
    So the formula would spit out 70 for 0 and 1 but o is to be ignored?

    Unless you mean that the first two pellets that hit both do 70 damage? But that would throw off the total from what I could tell.
    JMqZkzV.png
    I am guessing that the left one is the correct since that seem to match your graph as well.
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