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Posts posted by Tobii
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8 minutes ago, Unclean said:Sorry, I just got off work and somehow confused the pellet count with range somehow lol
So why the 41 damage loss? Does that set the damage per pellet off enough?
Let's say that you have 20 pellets and they all do 25 damage, your total damage is then 500.
If you hit 50% of the pellets that's 250 damage, meaning you would have to hit the target 4 times if you were unlucky enough to do so.
The curve system would mean that you now upwards of 350 even though you miss with 50% since they initial pellets do more damage, then drop off.
My suggestion is to have a bit more of a linear curve, and you would therefor be punished more if you miss pellets.
It's only a minor change, but that's the idea anyways.
If you did make the shredder more accurate, it would punish you for doing half shots, but reward you for hitting all the pellets.
My stats would prob need some tweaking, but that's why we have OTW. -
2 minutes ago, SpeedyCat said:I edited my post, i dont mean normal obir... this is fully playable. I meant the vostock with ir3
But the obir really shouldn't beat the HVR at those ranges anyways.
That's what I mean.- 1
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1 minute ago, SpeedyCat said:
What? Hell no, with the new IR3 changes it is no more possible to outgun nhvr and ntecs for real.
This is not the case. -
1 minute ago, Unclean said:1 hour ago, Tobii said:
The graph is showing the total damage with every pellet hitting with a max of 482.
This is how it works with the JG and CSG as well. -
23 minutes ago, hack said:revert the fire rate nerf to IR3, with this change you killed the Obir and the HVR only killer on range, this nerf is so dumb, you guys have 0 idea of what you are doing in this game.
The only fix for the shotguns to start with was working servers
The obir is fine even with IR3. -
10 minutes ago, Unclean said:True, but going on a game that relies on spread as a benefactor for balance it's not unheard of..
even now if you were to go against someone with a close range weapon and fire the shredder using hip fire, youd most likely lose..
I do feel like something needs done, but lowering damage to the point to where it takes more shots to kill just makes it a spamming gun like nfas
This is what I suggested with the damage
Yellow being my suggestion.
I do feel like the initial pellet damage might be a bit much though. /shrug
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Just now, Unclean said:Just for an idea, what would you have them change it to?
Wouldn't it be better to rather change its accuracy or lower the number of pellets to either add rng or reward well aimed shots rather than take away both it's close range and medium range power? At 30+m it's still taking 4+ shots because of the pellets that spread wider
Making it more accurate on range WOULD reward well aimed shots.
Right now it's just point in the general direction and have your corsshair be somewhat on the target.
Adding RNG is never a good way to fix anything. It takes the skill out of it.- 2
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On 8/11/2018 at 10:02 PM, Keshi said:wrong game
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1 minute ago, LO_Beastie said:10 minutes ago, Tobii said:I still feel like the range is fine but the damage is a bit over the top.
I'll see if I can get some testing done. -
15 minutes ago, LO_Beastie said:Shredder: Range down to 20m/40m (from 25/45).- 1
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1 hour ago, MrsHappyPenguin said:Weird. I'm trying to reproduce this but can't. Do you happen to have a controller plugged in?
Other people have the same issue so it's not just me.- 1
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1 hour ago, MattScott said:1 hour ago, kidi said:Honestly, if you want us to test things like shotguns - europe otw server is a must
Valve mention in that DDoS talk that battlerite is running on their servers. I would assume that their servers would be up to snuff even with something like APB? -
7 minutes ago, CookiePuss said:In case you or anyone else is using Chrome, Lixil says its best to choose another browser.
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7 minutes ago, Keshi said:9 minutes ago, Tobii said:
Nope, forum is just fucked.. I am posting blank and old messages for some reason.. We really need this to get fixed. -
13 minutes ago, MattScott said:15 minutes ago, Tobii said:Will @LO_Beastie fill us in with the changes as per usual?
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This is not what i typed at all... Forum really needs to be fixed asap.
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4 minutes ago, MattScott said:We're working on a short term fix to shotguns that should stabilize things.
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1 hour ago, TackoGirl said:Yea, befor the patch with the new limit of 145 u can set your monitor to 120 hz and you got 120 fps limit ingame, you set your monitor to 100hz so u have ingame 100 fps limit.
Thats why MattScott say that he need to fix that because u cant do it anymore.
If you really want to limit your FPS I can whip up a guide on how to do it? -
1 hour ago, Solista2050 said:Sure wish my game was this fluid. May I ask what settings do you have and on which rig you're running it?
And then my own config.- 1
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1 hour ago, TackoGirl said:ooohhh great ! thank you -
3 hours ago, Kiida said:Yeah I figured it'd be down to the 145fps cap, didn't something similar (Iow gravity or whatever?) happen way back around RTW times when they tried unlimiting fps?
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Summary: 145 fps causing floating/sliding movement
Description: When your FPS is above the old cap, micro movement will cause you to slide/float for a second up to a few seconds. When I forced my game below 120, it did not happen.
Steps to Reproduce:
1. Have stable or almost stable 145 fps.
2. Move in any direction.
How many times have you recreated this bug: 95/100
Results: You're moving with no input.
Expected Results: I shouldn't move when I release the button..- 2
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BE just dropping the ball and not giving any real feedback.. lol
The latest version of windows had a lot of focus on privacy.. Did you use any tools to disable any of the win10 telemetry? -
23 minutes ago, Keshi said:1 hour ago, Tobii said:
Slide in to my DM's.. Prob can't say it here.- 1
[PC] Patch 1.19.6 8/15/2018 Shotgun nerf?
in General Discussion Archive
Posted
The shotgun changes was rushed out the door.
They already have a nerf on OTW that people should test! There is no need to rush more stuff out the door.
Go test it, give them feedback. If the nerf is okay as is I am sure they will push it to live soon.
And then go back to the drawing board with future changes.