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Everything posted by Tobii
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"My argument beats your argument so don't even bother because you can't change my mind because I am never wrong..." X fucking D. It was so peaceful without you around.. why'd you have to come back
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Weapon Balance OTW Tweaks - C/D Testing Values
Tobii replied to Beastie's topic in General Discussion Archive
IR3 changes is not to nerf the n-tec only, tho. -
Weapon Balance OTW Tweaks - C/D Testing Values
Tobii replied to Beastie's topic in General Discussion Archive
Again.. read the post? The IR3 change is not about the yukon. AT ALL. He fixed the yukon by fixing it's mod. Any other change's done has no effect on the yukon. -
I got styled on.
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Weapon Balance OTW Tweaks - C/D Testing Values
Tobii replied to Beastie's topic in General Discussion Archive
read the post..? -
Weapon Balance OTW Tweaks - C/D Testing Values
Tobii replied to Beastie's topic in General Discussion Archive
Shredder is still in a bad place. As much as I like it, it has no place where it shines. Even with the new system the range is what is causing it's shortcomings. Right now the best setup for the shredder is IR3, HS3 and MS. But with the IR3 changes the shredder is now even slower than it was before. CSG/JG will beat it in 1-10 meters, thunder will beat it up to 15 meters, the only place where it shines is 15-20.. anything after that most guns will destroy it. At the same time the shredder is not a hipfire weapon, so you can't just run around and shoot at people either. I feel like you should up the range so you do not have to rely on IR3 and you should lower the spread over range. I feel like the shredder should be somewhat of a slug shotgun, and that's why it's good on range. A minor change to the pellet damage and curve and Dropoff Range - 20m -> 30m Min Damage Range - 40m -> 50m Accuracy Radius at 10m - 12cm -> 8cm Spread at 10m - 45 -> 25cm The lack of pellets makes it hard to actually kill people at ranges. Again, take it with a grain of salt.. but the current shredder will be used the same or less. -
Weapon Balance OTW Tweaks - C/D Testing Values
Tobii replied to Beastie's topic in General Discussion Archive
So this would be the new CSG stats https://imgur.com/a/GC7IzQ5 -
Weapon Balance OTW Tweaks - C/D Testing Values
Tobii replied to Beastie's topic in General Discussion Archive
Did you not change the damage as well? From my testing it seems to be 60 damage for the first pellet and then 610 in total? I might've just missed a pellet somehow.. I'll test again I'm just stupid.. ignore this. -
Weapon Balance OTW Tweaks - A/B Testing Values.
Tobii replied to Beastie's topic in General Discussion Archive
@LO_Beastie @MattScott is there any chance you can update the OTW forum part? Seeing as it will most likely be used more it would be nice to have a place where we can talk about the changes. "General" might not be the right place for that... Something like this maybe? Not if you want to keep it civil anyways.. -
Weapon Balance OTW Tweaks - A/B Testing Values.
Tobii replied to Beastie's topic in General Discussion Archive
This is kinda what we figured and most likely why we don't see any stats in regards to these curves. Thanks for the info! -
Hmmmmm!
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No im not typing paragraphs per each response. That's not what I meant.. the thread shouldn't be here in the first place.
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And you're not with this thread?
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Someone didn't read the pinned posts.. And now they're complaining about things they shouldn't complain about!
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Weapon Balance OTW Tweaks - A/B Testing Values.
Tobii replied to Beastie's topic in General Discussion Archive
This -
Weapon Balance OTW Tweaks - A/B Testing Values.
Tobii replied to Beastie's topic in General Discussion Archive
I managed to put this together. Thanks for the help. -
Weapon Balance OTW Tweaks - A/B Testing Values.
Tobii replied to Beastie's topic in General Discussion Archive
Took me a bit to figure it out at first -
Weapon Balance OTW Tweaks - A/B Testing Values.
Tobii replied to Beastie's topic in General Discussion Archive
This part is confusing me a bit. I am assuming that PelletHitNumber 0 is to be ignore since that would mean no pellets hit the target? So the formula would spit out 70 for 0 and 1 but o is to be ignored? Unless you mean that the first two pellets that hit both do 70 damage? But that would throw off the total from what I could tell. I am guessing that the left one is the correct since that seem to match your graph as well.