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SalmonToastie

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Everything posted by SalmonToastie

  1. Wow i'm happy @MattScott This is generating hype just because you're talking about it. This communication is key, admitting this game was/is fucked up is a great step.
  2. Yeah but, platinum can be gained purely from playing mind you, hence why it works. APB doesn't have a system to gain G1C outside of purchases.
  3. Anyone remember what rewards were in previous years? Was any of the white FAR weapons in Halloween?
  4. Just remove preset weapons. That solves everything as to what people are complaining about. That can't be that difficult, most of them already have 3 slotted versions.
  5. Even with reverting the IR 3 changes it still doesn't remove preset weapons. They need to go, they have no reason to exist. Everything should be open slotted. And the argument including 195 mods shouldn't even be a thing either. You hit 195, you get those mods. Simple.
  6. Well you bought it cause thats what you were going to mod the 3 slot ATAC with right? Exactly the same with my Shredder.
  7. Fucking tonnes ayy. Didn't even think of the S1 Series and all the revelation weapons.
  8. I disagree, most weapons average at 0.6 to 0.75 TTK or around that, that is why it’s unusable, you in theory will lose every fire fight possible with anything higher than 0.75.
  9. Right well have a look for yourself, the Shredder series of weapons. I own the Shredder EB PR3, look at the damn TTK on that thing, its practically a full second, do you really think i'm just whining? Its completely unusable, https://db.apbvault.net/items/Weapon_Shotgun_Shredder_Slot3_Armas, https://db.apbvault.net/items/Weapon_Shotgun_Shredder-DrumMag_PR3_Armas, https://db.apbvault.net/items/Weapon_Shotgun_Shredder-Torch_PR3_Armas Thats just the Shredder, then there is the CSGs and JG, https://db.apbvault.net/items/Weapon_Shotgun_JG-Stock_slot2, https://db.apbvault.net/items/Weapon_Shotgun_CSG_PR1_Armas, https://db.apbvault.net/items/Weapon_Shotgun_CSG_PR1_RT And again the one with IR3 is 0.91 TTK! Thats insane and way too high for a shotgun. These weapons are now pointless to own and use, they will sit in peoples lockers and the Armas Marketplace until its allowed to have changeable mods.
  10. Bit late but i agree completely, i've owned the Shredder EB for a year now, i bought it back then because i was going to put the same mods on it regardless so no need to purchase a 3 slotted version when its going to be used in the same way and same mods. This was when IR3 did not change the firerate, now when i use the Shredder EB its nothing like i was used too. Which is extremely disheartening in the fact that i now have a weapon i no longer enjoy or want to use. I was going to purchase a Colby CSG-20 PR1 The one with IR3 locked and now i'm just not going to bother because it is horrible to use. This can apply to 44 total weapons with locked modifictions on Armas.
  11. Apologies but i was sure i was the only one with this topic, i assume they're more in line with presets and not locked modifications? Even though they're the same. And if there is mind pointing me in the right direction? This is the only one i've found.
  12. Locked weapon modifications should be removed. There are 44 total weapons with locked modifictions on Armas, not including secondary weapons. This is silly and has made some weapons to myself undesirable, the Shredder, all the ATACS, the CSG and the two VAS SMGS. Why are they still a thing and will there be a chance of allowing them to swap mods or outright removing them? Why not make some weapons like the ATACS and the Shredder have model weapon swaps? Same with the two VAS SMGS.
  13. Come back to play again and notice IR3 has been changed, recuded fire rate and all that. I think now that changes are being made to weapon modifications, locked weapon mods on Armas weapons should be removed entirely. 44 Armas weapons have locked modifications, this is just silly. I bought the Shredder EB PR3 over a year ago, the reason i didn't get the 3 slot one was because i was just going to put the same weapon mods anyway, no need to pay extra, plus it had a flashlight. But now i'm stuck with a gun with a weapon mod i no longer want, or at least want to change level to give more of a firerate back. Other guns include the ACES, removing their ''unique'' mods could help with balancing, the norsemen series, again the ''unique'' mods and probably a few others. The legendaries are maybe the only ones that should either have this as mods or just inate stats.
  14. Well the problem I have with this is the fact that it's available in the armas marketplace. And to reply to above, how exactly is it boring if people mix and match all the different type of clothing, doesn't it make it more diverse? other wise you will just see crims with impact gear and enforcers with the tactical gear. That's what I call boring. Allowing everything for everyone will create all different kinds of creations. This is something that should be not be limited. Factions do not need specific stuff to be separated. They already have different mission tasks and contacts. Whats to stop a crim from buying some tac gear online in San paro? Hell even a group of crim contacts are based on some form of paramilitary.
  15. Exactly, but i have no idea what would make it feel correct, making it a 6 STK would make it so much better than an ntec, it can spray well but it always loses because either a shot misses or your last one to make the 7 never lands. Because well, you die instead.
  16. Thats the thing, the frenzy is the one that ends up being outclassed against what its comparable too, the NTEC, maybe if it was a 6 STK, or like i said, less bloom gain when firing fully automatic. As soon as you slap CJ on it its terrible at range and has even more bloom.
  17. Na all S1 Weapons have completely different patterns to what would be considered their counterparts/reskins, Ntec ≠ Frenzy , Tic ≠ NSSW, plus Frenzy is 7STK, Ntec is 6STK , All of the S1 weapons considering the accuracy, fully automatic fire is the whole point of them.
  18. Its weak, gets outperformed by an ntec at close range which is supposed to be one of its good points. It needs something, a damage buff, a firerate buff, less accuracy bloom on full auto. Something at least. If you give a weapon its area its supposed to perform well in that area, this gun has no area it performs well in. The other weapons in this series do well, but the frenzy feels so outcast compared to them both. Damn the Tic even does better the the frenzy at its job.
  19. Yeah this would work wonders, or like op said, sell every item seperatley so i can buy and choose. I shouldn't be forced to pay for something i don't want.
  20. Title says it all, Allow Enforcers access to the Sabertooth helmet and crims access to the Hammerhead helmet, don't make the heavy duty bundle the only faction locked pack, mostly everything else is already cross faction.
  21. This is a great idea! Gets rid of the server switch problem as well as boosting population during all times of the day! (And Night)
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