CJ on burst fire weapons
New changes to CJ TestA making the burst intervals quicker. +7% with CJ3.
also increased effective range by +5m on all burst guns. (not connected with CJ) without affecting bloom or accuracy
These changes are major, completely stirring up the meta in a worse way. instead of making the meta divorce it forces all teams to use shotgun, oscar and obir.
these would be the only guns used if the newly added changes to OTW goes live.
Oscars flexibility due to low recoil and bloom would be close to mid-rangers dream weapon. being able to mint ttk on 35m comfortably.
with a 7% increase of fire rate on a already low TTK. (0.82sec default making it a 0.76sec)
Close up the shotguns absolutely dominates with no weapons being able to contest.
as it is in the current state of the game.
Obir would be close to long-range this is due to its flexibility, being able to quick switch (swapping to secondary weapons after one or two burst or shots) would make it a close(ish) weapon. Ofc still not able to contest with shotgun at current state.
and then tree bursting on 75m (able to ttk) with the ability to move between out of cover and in cover would leave all other guns with no reason to use. (Obirs TTK originally is 1.2sec now making it a 1.1)
It's hard to balance a game based on casuals or on paper. the balancing of guns should be based on the “hard core” players of the game.
making changes for casuals and nonexpriensed player reduces the playability of a higher tier. In the current state of the game the skill gap has decreased so drastically.
by just using a shotgun a completely new player wouldn't a too hard of a time getting gold. (its important that you add a reply with your opinion on the matter, since this is the best way to make a difference) I am going to look into the Ntec changes, but as of right now i don’t have the time. Im only one person add somthing if I missed it. ty