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Todesklinge

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Everything posted by Todesklinge

  1. The "ISSR-A JT3" have an accuracy error, so the 4. Shot miss the enemy most of the times (about 90%), so you need to 5 hits to kill the enemy, thats increase the TTK very hard! You need 4 hits to kill an enemy, 3 hits is possible, but the 4. hit dont hit the Target! Thats wrong. Another thing, the ISSR-A JT3 compared to the Ntec, deal to less damage on higher range (about 50m+). Also the Ntec kill me faster than i can kill the Enemy with my ISSRA, but the ISSRA have more bonuses on long range (they dont work). On about 50-70m+ i need over 12 hits with the ISSRA to kill an enemy, the Ntec can do this on half magazine and faster. Also the long range damage and accuracy from the ISSR-A JT3 is wrong.
  2. Kevlar 3 need a buff, the Bonus is to low.
  3. Hi, i have bought the "UL 3 Blood Mary" and i need on close range, more than 24 shots to kill an enemy. The damage system looks like bugged. The Pistole have 24 Shots in the magazine and take 0,77 Seconds to kill an enemy = 12 shots. Also theoretical i can kill 2 enemys, but its not working! https://apbdb.com/items/Weapon_Pistol_UL3-SD_PR1_Armas vs. https://apbdb.com/items/Weapon_Pistol_Nano_PR1_DA-Connoisseur I use Kevlar 3 and the enemy have Oca Nano Connoisseur, but he can kill me faster as i can kill him with my Blood Mary. The Blood Mary have 0,77 TTK and the Oca Nano 1,05 TTK. I have +30% HP, the enemy have Clotting Agent 3. But every time i lose the fight, because i need more then 12 Shots to kill the opponent. Most of the time in battle i need to reload and i am dead. Also need more than 24 hits (on about 10m range). The Blood Mary need also a huge Buff, because the range and damage is to low.
  4. I compare: Enemy: with Ntec + Clotting Agent Me: with ISSR-A + Kevlar 3 The enemy can defeat me on higher range and in close combat, that makes no sense. Kevlar have to less HP Bonus and the ISSR-A deal to less damage. The Range of the ISSR-A is to less (on the stats, the ISSR-A have +50% Range compared to the Ntec, but Ntec do more effective damage on higher range).
  5. It makes no sense that Kevlar 3 make no Sense against Sniper, because the deal over-damage! Kevlar need a buff!
  6. Clotting Agent is total OP and the best of all green Mods. Why Fragile, Flak Jacket and Kevlar dont getting a rework? They need a buff, because they are to weak. Flak Jacket should have +1 Grenades and +50% explosive resistance. Kevlar should have (remove Kevlar 1 + 2 + 3) and make a single Kevlar with +60% HP and -20% sprint speed. Other green Mods have no exist in this game
  7. Why Kevlar 1-3 is usless and Clotting Agent is OP? Why not fix that?
  8. Todesklinge

    Kevlar 3 NVHR Bug

    With Kevlar 3 i am dead with 2 NVHR Hits. It makes also no sense to use Kevlar 3 instead of Clotting Agent or no healt modifiaction. This need a fix to make Kevlar better against heavy weapons and snipers. PS: With Kevlar your are slower and you are easier to hit with sniper weapons. Also you have allready a penality with Kevlar, compared to non Kevlar... you have double penality.
  9. The Obey need a nerf, the range and accuracy is to much! Compared to the ISSR-A, the Obey deal more damage and faster on same range.
  10. Hi, the S-AS PDW "Hotfoot" do to less damage. It is impossible to kill an enemy on close range. Every other secondary Weapons deal more damage. Please buff the S-AS PDW "Hotfoot", thanks!
  11. I like the ISSR-A JT3 (3 Slot Assault Rifle)! Do you planing a 3 open Slot Pistole, like the ISSR-A ?
  12. The Solution is so simple: Bronze = 100% Reward Silver = 200% Reward Gold = 400% Reward So your reward on Gold is muuuuuuuch better, also there is no need to play on Bronze Server. Simple fix.
  13. We (i) need Kevlar 4 Most other games have a "Battle Pass" and they are running well, why not in APB Re-Reloaded?
  14. Todesklinge

    San Paro Pass

    Just an Idea! Name: San Paro Pass Cost: 8,99$ Duration: 30 Days (no time restriction, you can play this 30 days, without to play this in a row!) Rewards: - 30 Days of Premium. - Every second day you get a random weapon with random Mods for a specific time to use (about 3 Days to use) - Joker Tickets - Every 10 Days, you get one Cloth from the Ingame Shop (Armas) - Each week (Sunday) +25 G1C Coins (Shop Coins - to much to less?) - At the last day of the "San Paro Pass" you can select one of the permanent Weapons / Vehicles etc. and unlock them permanent for your account! Also every day, you get something from the Pass and at the End, there is the highlight with a account wide permanent Weapon you can select. Every completed San Paro Pass, gives you better rewards at the end of the 30 Days. I know, most of players have allready enough Stuff from the Store, but for all new players, thats a cool and fair deal. And the LittleOrbit get some fresh new cash How do you like it?
  15. For new players, the fast game speed is very hard. A stamina system should improve it.
  16. Hi, after long time, i have played some missions and the game speed is horrible fast. Permanent sprinting all the time, with every weapon. Normal movement ist impossible. Crouch -> standing sniper/shooter... I dont know, but the game makes after the years, no more fun, the game speed is so high, in combination with the new weapons etc. I use Kevlar 3 and i am to slow for all in the game... Do you planing to reduced, a bit, the regular game speed to make the game more tactical? In the old trailer to the game, we saw some entforcers and crimes on the street, behind each car and they shot to the other team. This situations are impossible in the game to reproduce. Because its all to fast. What do you think about? Is the game to fast, or to slow and why?
  17. Exit vehicle on full speed, without taking damage... thats a bug.
  18. For what need the HVR 1700 Damage? 1250 Damage is enough.
  19. Do you can keep more than 2 Hits of the HVR 762 with Kevlar 3? The two hit Bug is not good
  20. Remove spawn cost and set a cooldown to 5 Minutes. This can stop car spaming in missions.
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