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TheHidden-Tember

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Everything posted by TheHidden-Tember

  1. it wouldn't be bait if I warned people in advance, lul
  2. My big brain can't fathom the weekly maintenances that have been happening for over 8 years and I feel the need to ask in public every time this happens. edit: this is all Murk's fault BTW
  3. This is still the case btw. As a crim, killing your fellow bounty currently does nothing major. As an enf, killing your fellow prestige 5 makes you prestige drop to 0 There are no other mechanics. Current system is biased against enforcers.
  4. Did anything change visually? One of my complaints here is that the system had a slight change but none of the UI elements did.
  5. As I said before, games like CS GO and R6 have proper matchmaking BECAUSE they have thousands of players at any given time. Can't do that in APB. Default matchmaking algorithms are bound to be bad if you only have 40 players on. Also YES, fixing the matchmaking IS a good thing. It's just REALLY hard to do in the game's current pop state. Just imagine that none of the teams can be balanced so the system tries to pit whoever can against each other.
  6. it was great Played a bunch of actual games. Made a bunch of actual games too (I'm a game designer now) None of those had the social vibe I had with APB though, so I hop back in from time to time. I'm considering making a solo game with the core systems of APB (the missions system, the bounty system, and other core things) The game not being competitive has nothing to do with new players having a bad time though. You can't just use "if this game is not competitive then none of the features of a competitive game are required" as an argument.
  7. Look, to clarify. The way I see it, changing the bounty system as a whole is not necessarely a bad thing. But it HAS to be a coherent change, not just a slapped-on one. Among the things that should be changed: - the map screen shouldn't even show bounties anymore unless they're in your mission - killing your own bounty as a cop shouldn't result in 0 standing if you're going the "copsVScrims = blueVSred" route. - You shouldn't even be able to SEE the bounty icon above the head of someone you can't shoot. It serves no purpose This IS completely true. I'm of the opinion that we don't need visible threat segregation. But the internal systems to matchmake players could be worked on.
  8. This isn't a bug, this is the devs FORGETTING to update every sub-mechanic related to bounties. Instead they probably just toggled the switch that says "people outside mission can interact with you" and left it at that. Bandaid patch.
  9. because not enough players play this game for matchmaking to work properly I guess. Because new players leave the game so barely anyone remains. I mean when I play this I see a district with max 40 players on each side. That means 10 teams on each side. Can YOU write an algorithm that sorts 10 teams objectively in order of threat? I don't think anyone can. So instead the game puts new players against you, you probably destroy them, and they never come back. Mind you, this is ALSO something that should be worked on and solved. Robust Matchmaking and negative feedback loops are NOT mutually exclusive.
  10. it's called a negative feedback loop. If you're doing good, it gets harder to do good. This allows new players to have a chance and find fun in the game. Biggest problem we currently have is that new players just leave the game because matchmaking can't handle them. Every negative feedback loop could help against this problem.
  11. have you ever played mario kart? Have you ever used a blue shell? Blue shells are good.
  12. Yes, the way missions are asymetrical where one of the team must go through 5 stages with a timer to THEN have a chance at a fair final mission but before that they can lose at any stage is 100% competitive oriented.
  13. vacation I guess. Given what i'm seeing now I'll probably go back to that.
  14. APB may be a competitive experience for some of you, however it really shouldn't try that hard to be a genereic shooter. APB should be its own unique game. I play this game to have FUN The bounty system was a GREAT negative feedback system because it gave good players an additionnal penalty (being killable by anyone in the district) which is a GREAT mechanic. The ONLY thing that remains and that you forgot to change is that as an enforcer, killing a bounty STILL drops your prestige to 0. This was a thing way back when killing criminal bounties as crim would bring you money as a way to keep enforcers from killing each other as bounties, but it has been unchanged since the inception of APB. The only point of bounties now is to lose all my standing by mistake if I do a teamkill. Also it's kind of jarring to see bounties everywhere on the map screen but I'm not allowed to kill them. Give it back. Also please stop changing this game one tiny tweak at a time, if you wanted to change the bounty system you should have completely revamped everything and every ramification of it, not just disable district fire. --- Slowly turning APB into a generic shooter experience but with bad netcode. Slowly removing everything that makes this game unique. Slowly turning copsVScrims into blueVSred --- edit: To clarify. The way I see it, changing the bounty system as a whole is not necessarely a bad thing. But it HAS to be a coherent change, not just a slapped-on one. Among the things that should be changed: - the map screen shouldn't even show bounties anymore unless they're in your mission - killing your own bounty as a cop shouldn't result in 0 standing if you're going the "copsVScrims = blueVSred" route. - You shouldn't even be able to SEE the bounty icon above the head of someone you can't shoot. It serves no purpose
  15. The way I see it this just means OCA needs a buff.
  16. Instead of whatever it is you guys did for one of the most controversial pistols, how about buffing all the weapons no one talks about?
  17. they DID increase the ttk though. It's a 4-burst kill now. But yeah I agree that the range buff is stupid. The community has been asking for a NERF, not a SIDEGRADE. Also, getting killed reliably by an RFP at 40+m was the biggest problem IMO and that massive range increase will absolutely NOT fix this. You basically nerfed the RFP's niche (reliable massive damage in close range while under cover) and massively buffed the very reason why people hate it in the first place (high reliability at assault rifle ranges)
  18. I mean CQC guns in general are all about shooting first anyway so if you're consistent at jumping on people unaware, then you're consistent at killing them at mid-range while they're turning around to fire back.
  19. woah, radar jammer is getting fixes, yay Also I am 100% am on board with that EMP grenade. Very interesting counter to car-based gameplay! Merged. As for shotguns, I see a red flag in the fact that you're nerfing everything except the shredder, which nearly no one uses. I personally don't care because CQC weapons are unviable in high level play because of their poor range, but really when balancing shotguns please consider the fact that assault rifles can be just as effective as shotguns in CQC. Also what you can't fix corner popping by nerfing shotguns, it's the only reason why semi-auto shotguns exist. It's like trying to fix crouchspamming by nerfing the OBIR or something. APB has various terrains, and if you attack a in a tight area, you should EXPECT to be demolished by shotguns and prepare accordingly with grenades or something (or I dunno, your own shotguns?)
  20. This is an assault rifle though so it's not supposed to level pointman
  21. eh, I like this in mission districts T.T It completely removes the "your gun is P2W" excuse and allows for fun situational loadouts. It's nice to have a vote for Fight club, but could we also have a vote for mission districts @MattScott ?
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