Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

7 Neutral

About JazzLand

  • Rank
    Art of Suprise

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. As I said before and others have said, The Deep Impact is the most versatile one, the nade can shoot up to 60m (farther than any of the EOL) with the proper arc and using the DI along with FBW with proper reverse quick switch tactics and general smart play will destroy high level golds squads. Instead of braindead spamming, the EOL Deep Impact requires arch knowledge and confidence to use. The Kickback is probably useful and fun for Asylum, those tight spaces where enemies cannot slip away or escape. The other one just sell it.
  2. While we are on the subject of the EOL Deep Impact, did Little Orbit change the gun's nature at all recently? It may as well just be server lag but the gun seems more ineffective then ever, nades blowing up at near with pin point accuracy but they seem to do no damage at all. No they weren't using FLAC JAC either. The Deep Impact + FBW was my go to setup for Financial District for 2 years already but it feels different now.
  3. I actually believe being a crim gives you combat advantages, for example a crim's shooting animation when using a FBW shoots with one hand only as opposed to enforcers holding the gun with both hands. It has a sort of placebo effect on the player since the hands a more free during the shooting animation that makes the player become more nifty and shifty moving around while shooting? IDK if its like that for others but its true for me.
  4. You've probably been playing against Sidezz a lot, he's pretty deadly with that carbine, but you should try the gun, its pretty strong with RS3, just sprint shoot the gun and you will realize the huge advantages it has over some of the other guns when tapped correctly.
  5. Skill is reflected in your threat color most of the time. Gold would mean you can maintain high scores in missions and have a good amount of wins. Basically keeping your invisible K/D/R high enough to stay Gold. These players are somewhat familiar with the game's mechanics. Silvers are usually frowned upon, they are not consistent in matches and do not get very good mission end scores. They haven't gotten used to the game's mechanics yet. They come in a few varieties, there are Decent Silvers who eventually learn to game to become Gold, Braindead Silvers who are too slow to read chat and ruin the missions for their teammates and the rare few who dethreat to play in Bronze District. Bronze players are usually pitied on as they will usually be recognized as beginner players and have absolutely no idea of what they're doing, even annoying Silvers sometimes. Silver Rank 255s just mean that they have played the game a lot and unlocked a lot more things but they cannot beat a skilled low rank Gold reroll with default weapons.
  6. 7/10 I liked that one. Akira vibes. Here is a classic,
  7. To be honest, I miss being a Silver and there was a very adventurous vibe to learning the game and calling Gold threat players "cheaters".
  8. 5/10 Kind of Earrap3 Early Neil Young was a cool folk rocker,
  9. A good number of players don't know this but you can actually tag players who are leaning and shooting while in cover. Your crosshairs have to find that area in the corner where you can still see "red" even though the leaning shooter's character can't even be seen. If you find that red area with your crosshairs you can tag the shooter by firing in that area, you won't see any hit markers on your end but you will still be tagging him/her. A tip for players who think leaning while in cover is unstoppable.
  • Create New...