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illgot

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Posts posted by illgot


  1. because we old players probably own every gun on Armas (or the equivalent) and have personalized our characters.  We also aren't starting on the bottom, entering a low population game, learning how to work around the broken game mechanics and latency issues and going against a full team of golds over and over and over and over.

     

    Any new player can pick one of hundreds of shooters and get something that plays better as a shooter than APB (one of the worst shooters I have ever played).

    • Like 3

  2. 12 hours ago, Noob_Guardian said:

    What other enfs are even remotely good enough to do that though? I know plenty of crims that are good enough for that, but finding enfs like that are reallllyyy haaaard

    I usually play enforcer.  Lol, not many good enforcers to carry me.

     

    Merged.

     

    14 hours ago, zekter said:

    Jesus, this is pure cancer at this point. Bounty system wasn't made for the current game's state, devs didn't think 10 years ahead when players would be mastering the game. There are infinity situations where it would end up fcking you up. Matches aren't always unbalanced; sometimes you get good opp and this means the match will keep going until the last stage almost 100% of the time, getting N5/P5 can mean how it'll end and it's too RNG to be a decisive factor. 

     

    Stop saying it is a balance factor, in this case bad matchmaking is what should you should be arguing about. You never doing well or getting close matches matches doesn't mean everyone is in the same situation, some people are actually getting close matches. I don't even fall into the "good player" category as you've said this entire thread, but still I get alot of those close matches. Also, can't see a reason why bounty wouldn't be a punishment for y'all too, unless you were playing all day on bronze servers to boost your ego.

    For NA the bounty system does act as a way to balance missions.  But then again we are lucky to fill one silver district with bronze to gold players.   Even with segregation it isn't uncommon for an all gold team to go against a team of bronze noobs and silvers.

     

    Having other players randomly take out the golds that are wiping out the opposing team may help advance a round, but usually not win when the odds are that lopsided.


  3. 12 hours ago, Solamente said:

    it’s entirely possible and common to do well in one mission, only to go n5/p5 in your next mission almost regardless of performance - you gain more notoriety/prestige for kills than you do for deaths, so unless you’re getting completely shut down with 0 kills you’ll inevitably pop a bounty

     

    I have been shut down like that by some of the real golds on NA.  I do well enough against silvers and low golds, but take a hand full of the real golds that group... I'm just basically a meat shield and my N/P drops real fast.

     

    But without a large population the extremes are more common than when the servers were alive with multiple districts.

    • Like 1

  4. 6 minutes ago, CookiePuss said:

    It doesn't reset for every mission.

     

     

     

    right, but you gain N/P by doing well in either objectives or killing while avoiding dying.  If you die a lot then you lose points quickly.  So, unless you are a crim mugging your way to N5, becoming P5/N5 is a direct result of doing well in a mission.  If you do too well then the bounty system used to be a balancing factor.


  5. 1 hour ago, Solamente said:

    everybody say it with me one more time - “notoriety/prestige is not based solely on current mission performance, so it fails at being a balancing mechanic”

     

    wasn’t that fun?

    Wait, so how else do you gain N/P because the fastest way from N4/P4 is by killing opponents while not dying... which has a massive effect on the mission performance by allowing your team to attack/defend the objective.


  6. On 2/11/2020 at 10:21 AM, vantiks said:

    So I am just curious why certain things are being changed when there is other stuff that people actually say need to be fixed but LO wont touch?

    -Nfas/ogre delete bullets

    -nfas basically out ttks everything

    -it feels like ursus kills in a millisecond

    -ntec was nerfed when there was nothing really wrong with it (in comparison to the other assault rifles)

    -the scoped ntec is honestly better than normal ntec now

    -oca was nerfed when pmg was already superior

    -thunder is basically a sniper rifle and a jg combined

    -csg is useless without ir3

    -hvr damage is the problem not the 10 people in the game who knew how to jumpshot it. irl if i jump with a gun and hit my target it does the same amount damage.

    -radar tower mod doesnt work like 75% of the time, they can be standing on the car and it wont show them on minimap.

     

    removing things like hvr jumpshotting just take away those little moments like landing a super lucky drop shot.

     

    *edit*

    -threat segregation on NA is NOT sustainable, we are back to 0-0 WF and 20-20 fin for both bronze and silver (example)

    -bounties arent on minimap (unless this was intended)

    -bounties are still unkillable once mission is over

    NFAS has an effective range of 10 meters, 15 if lucky (spread will kill you before effective range + IR3).

     

    I still don't know why people complain about this weapon, you either use it with cover or die to someone with a pistol out in the open.


  7. On 2/9/2020 at 11:16 AM, Fortune Runner said:

    no deal.

    Invite your friends to have more population to fix the population  problem.

    come play this very specialized third person shooter which isn't really that great in the "shooter" portion of third person shooter but excellent in the ability to personalize your character.

     

    This game has the worst shooter mechanics of any game still active that I know of sadly.


  8. 44 minutes ago, Nivo said:

    It does make sense, rival gangs go against each other on a daily basis.

    from a player standpoint it doesn't.  You have 2 groups waiting around instead of giving all 4 groups opposition.

     

    With the population issues NA is currently facing I would love to see a free for all.  Factions be damned if I have to sit around for 10 minutes waiting for opposition to show up.

    • Like 1

  9. On 2/5/2020 at 8:12 AM, Scope said:

    Hello everyone! :3

    I have for many months wanted the 'VBR "Temptress"', and I really think, that the gun should be on Armas.
    It would definitely be a instant buy for many people including myself.

    I am willing to discuss the subject with you guys.

    Have a nice day
    Cheers.

    The refer a friend version should be on Armas.  It's not the best weapon, but it's not the worst and should be an option for people wanting it.


  10. 1 hour ago, Westford said:

    Some questions concerning the changes to Heat-5

     

    1) Since Heat-5 players are no longer vulnerable to anyone outside of their mission,

        does the Heat-5 player still have a Heat-5 Icon above them ?

     

        My guess is that they do.
        I noticed a few times while I was not in a mission, I was shooting at a Heat-5 player (indicator icon above them),

        and that player was invulnerable.

     

        If a Heat-5 player is in a mission, shouldn't they have NO Heat-5 icon indicator ?

     

        Players outside of a mission has no way of knowing if a Heat-5 player is out of mission and

        vulnerable until a player starts shooting the Heat-5 player and realizes that they are taking no damage.

     

    2) What is the purpose now for a Heat-5 player ?

        Assuming that the only time a Heat-5 player is vulnerable to everyone,

        when does that occur ?

     

       After their mission has ended if they still have Heat-5 ?

     

      When a criminal is ram raiding & mugging ?

      What about an Enforcer ?

     

     

    Thanks

     

     

     

     

    are the joker missions to kill a n5/p5 player still showing up and if so... I guess you have to be lucky enough to be in a mission against them and kill them?

     

    you can still be witnessed at n5 if carrying the limit but I guess you can no longer be outright jumped which I guess is good for people farming cash.  Bad thing for people who are trying to catch n5 players with 300k (me) is I guess I can disconnect after being witnessed now to delete the cash and give the enforcer a minimal win just for the mission.  At least I don't think they ever fixed that exploit which is why I preferred to go on as an Enforcer and just OSMAW n5 crims with money instead of trying to do the witness mission.


  11. 23 hours ago, valdas001 said:

    For god sake why did you guys touched bounty system???? It wasnt broken and didnt need fix. Now after mission u cant hunt bounty, even on mission enemy bounty doesnt show on minimap.

    Silvers were tired of dropping down to the bronze servers and getting ganged up on when they were constantly turning N5/P5.

     

    It wasn't fair that they could be killed by people passing by instead of constantly destroying the lower skilled players they went to bronze to fight.  I don't know any golds that actually complained about the issue.  The real gold threat players usually just kill anyone passing by and see P5/N5 as a challenge instead of an excuse on why they lost a round.

     

    I myself found the wanted status as a balancing measure to hinder people who were constantly killing opposing team members.  It allowed outside help which could give the team that is obviously losing the fight a chance to complete the objective (even if they probably won't win the over all match).

    • Like 2

  12. 3 minutes ago, Solamente said:

    there’s really nothing in the lore that prevents enforcers from fighting each other - the praetorians and the prentiss tigers are two separate factions with differing goals and methods, especially with the ‘escalation’ plot line that was abandoned midway by g1

     

    this has already been touched upon within the riot lore (which was horrible, but still exists), with the prentiss tigers fighting against the praetorians  

    there is no need for faction vs faction.  It should honestly just be a free for all at this point.


  13. 15 minutes ago, HawtGirl said:

     

    They should bring that back. Big part of the reason for bad matchmaking is the faction lock. 

     

    it didn't actually work well.  It was odd, crims could be opposed to crims but enforcers could not fight enforcers.  You ended up with crims vs crims while two groups of enforcers stood around waiting for opposition.

    • Like 2

  14. 46 minutes ago, HawtGirl said:

    I woudl prefer just preventing the mission from starting until there are players on both sides. 

     

    I still don't understand why you are allowed to start a mission without opposition especially when you gain nothing from completing it and even if you wait, it is a free first round. 

    because when this game was first came out it was unusual that players could even reach the first point and prep it before opposition showed up.

     

    Back then crims would be opposed against crims, large fights of 20+ vs 20+ would happen, it wasn't until everyone started leaving (near the end of RTW because of all the open cheating) that you would sit there waiting for opposition.  The system wasn't built for such a small population of varying skill levels.


  15. 29 minutes ago, Fortune Runner said:

    this does not sound accurate

    because people are not human across the globe?

    EU = higher population by about 5 times NA.  This probably results in better matchmaking.

     

    NA has maybe 100-120 people tops during primetime.  Plus a lot of those players are half way across the world in South America which means a much higher ping and latency disparity than the EU.

     

    So, NA has two problems which compound issues the EU may not suffer. A miniscule population dominated by handful of permanent golds who constantly find themselves against the lowest skilled players and a good portion of the miniscule population that suffer from high latency because they are half across the world from where the NA servers are located.


  16. 4 hours ago, HawtGirl said:

    How is that even a good argument? Are only the top skill players allowed to have fun in this game? 

    It is cheap no mater who does it and to who.

    highish silvers are the average skilled.  And how is something that only works on lower skilled players cheap?

     

      

    27 minutes ago, Hexerin said:

    I love when people bring this up because my mere existence proves its not true. Every time it's a full moon and I get that urge to go fuck with the golds, they consistently get pushed to raging (if not outright ragequitting) when I bring explosives to bear. If they're "so easy to dodge", why do basically no gold players (I'm talking the big names we all recognize here) ever mop the floor with me while laughing at my rockets/grenades? Instead, I get to chuckle at their sky-flying ragdolls.

     

    Just like any weapon, explosives usage is a skill that can be mastered. The difference is that the skill floor for explosives can basically just reach out slightly and touch its ceiling, and both are far lower than a normal gun would be. The main thing that sets apart the plebs from the elites is map knowledge and the ability to predict the actions of the opp based on the objectives in play.

     

    I'll never understand why people main them, but I fully understand why people will bring them out on occasion. It can be great fun and an excellent way to unwind from otherwise stressful play.

     

    Also, the Volcano laughs at your Flak.

    Are you on EU?  Because on NA explosives only work on the lower skilled players that have no understanding of how the OSMAW and OPGL works.

     

    Try getting lots of kills against some of the maxed out golds on NA.

     

    I'm not even that great and explosive weapons are useless against me.  Too easy to hear the 1.5 second wind up of an OSMAW/Volcano and just walk out of the way with the 1-2 second travel time of the missile.  That is 2-3 second before the rocket even becomes a danger to it's target.  I don't understand how that is impossible to dodge considering the radius is 5 meters and most weapons TTK is under 0.8 seconds.

     

    OPGL is a little harder to dodge because of the multiple rounds and player mobility, but still pretty easy since very few people know how to bounce grenades off walls.


  17. 1 hour ago, Hexerin said:

    Explosive weapons are fine. Explosive weapons having effectively infinite ammo thanks to suppliers is not. So obviously, the problem is the explosive weapons.

     

    No, that's not how it works. That's like saying NTEC is the problem because some theoretically buffed Improved Rifling giving it 20m increased range makes it obscenely overtuned. No, the problem is Improved Rifling. Similarly, the problem isn't explosive weapons but rather the various suppliers giving them effectively infinite ammo on demand.

     

    And people wonder why I'm always so frustrated with Little Orbit for listening to you people.

     

    even with "infinite ammo" explosive weapons will never be as useful as the Ntec or any standard weapon that dominates in their range category.

     

    Explosive weapons are extremely effective against low skill players but once people get around high silver they stop being effective because you can easily dodge explosives.  Once people get access to Flak they become all but useless against people.  Still very effective against vehicle objectives, but not so much against players who use Flak.

     

    And saying that, all rank 195 mods should have their requirement to use dropped down to rank 85.  


  18. 10 minutes ago, HawtGirl said:

    All the consumables were a mistake anyway imo.

    May as well just remove all of them from the game.

     

    Just pointless clutter for "mission rewards".

    I think mobile cover and epinephrine are fine.  The others aren't really needed.  I do wish satchel charge would blow open doors to end the stand off of people standing at doors waiting for the other people to kick it in.

    • Like 1

  19. Deep Impact uses concussion grenade and shoots only one grenade

     

    The Hammer uses percussion grenades and shoots two grenades.

     

    Kickback uses Low Yield grenade and shoots three grenades.

     

    I have used them all and they are all horrible.  Out of the three the kickback is probably my favorite because of 3 low yields.  It is enough to blow up most cars and cause havoc in a hallway.  But then again if want to be effective your regular grenades and pistol would be a better option.

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