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illgot

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Posts posted by illgot


  1. On 4/11/2020 at 3:09 AM, NotZombieBiscuit said:

    Now that I think about it. Nerfing the STAR would actually get the NTEC nerfed again in the long run.

     

    Okay we gotta buff the STAR.

    we have to nerf the Snub Nose first.  It's the only way to start the restoration of balance in this game.


  2. 13 hours ago, Warspite said:

    I can't get it, so f*** everybody else. Nice.

    no, the company needs to rethink their idea of segregation (at least for NA) before the game dies.  If they can't get that right and instead work on new daily missions, new rewards, new skins, etc, then the game will die before the population picks up.

     

    Keep trainees and bronze players in the Trainee district by default.  Lock silvers out.

     

    Keep the rest of the districts non-segregated so the silvers won't be able to hide and camp bronze players in the bronze districts.  This will increase the population enough to have nearly 2 districts for golds and silvers.


  3. 24 minutes ago, Solamente said:

    i haven’t logged in for a bit so i can’t really comment on any potential “accidental” changes, but the atac being able to out ttk a tapfiring ntec or star is nothing new

     

     

    yup, ntec is powerful in that it is a great medium to longish range weapon and decent in CQC.

     

    ATAC loses on range but gains more in CQC to medium ranges.

     

    The reason people use the ntec a lot is the diversity in range, CQC-medium/longish ranges.  You won't be stuck completely under powered unless you are in long to sniper ranges.


  4. On 3/24/2020 at 2:31 PM, Rehtaelle said:

    I would rather that rocket launchers be mission objective-provided tools rather than personal weapons. This way they'll be available to anyone during vehicle delivery objectives since they're practically required to stop the delivery vehicle unless you're unlucky enough to have to drive in a Moirai. Obviously, this would never happen, the community outlash would be immense, but I can only imagine it helping the overall state of the game. In this way, players without launchers and conc grenades can make a contribution to these modes.

    explosive weapons are great against people camping rooftops or limited access locations.

     

    It would be nice if all rank 195 mods would drop to rank 85 so new players have more defense against explosives.


  5. 4 hours ago, Solamente said:

    ah god we did it anyways

     

    n5/p5 was not solely based on current mission performance and the debatable "balancing" that occurs when one team is dominating isn't worth the frustration of dealing with n5/p5 while not dominating, or even while being dominated

     

    also there's absolutely no balance involved when a random uninvolved bounty interferes with your mission

    That is great point.  N5/P5 should have reset to N4/P4 at the end of every match and be slightly harder to hit N5/P5 so the previously dominating match didn't have as great of effect on the next match.  There were more than a few times I was peaking at N5/P5 and almost immediately went bounty in the first round due to the previous match being against people way below my skill level.


  6. 2 hours ago, CookiePuss said:

    3D wallhack for the entire opposing team is the balance in my proposal

    There is no good reason a bounty should be able to interfere in missions they are not a part of.

    If you ALSO want to make bounties killable by out of mission players, fine. But I think the VIP treatment would be enough.

    That sounds like it could work but won't.  Reason being is that often times the defenders location is already known, they are usually camping one or multiple spots the lesser team can not reach without dying.  An example of this are certain roof tops with only 1-2 ways up or trying to grab an item dropped on a ledge which requires multiple jumps and a long walk following an exposed route (you know the locations I'm talking about).

     

    Knowing the oppositions location is meaningless when you already know where they are but can't kill them because of where they are camping, out class or out skill the lesser team.

     

    Outside forces who can't be stopped by the rest of the overly dominating team gives the lesser team a chance to advance the round.

     

    RTW knew that having a tiny 50/50 district would create balance issues between teams because it is too small a pool to create balanced games all the time.  Eventually one team would utterly dominate a lesser team which is why they created the bounty system.  It is to take out the player who is disproportionately killing players and completing objectives versus dying.


  7. 1 hour ago, CookiePuss said:

     

    These are bad takes and you should feel bad.

    it's what I notice.  You don't go N5/P5 when you are facing an equally skilled team unless you are guarding a point and are able to spread out beyond the attackers capabilities.  Some of the missions are unbalanced and favor the defenders.

     

    You don't go N5/P5 when you are dying constantly because the enemy out skills you.  Every time you die you lose a bit of notoriety or prestiege.

     

    You only go N5/P5 when you are dominating a game.  This is why the bounty system created balance.

    • Like 1

  8. 7 minutes ago, Fortune Runner said:

    never fails. every month you post the same thing even though its already been seen what happened in December.

    you mention opinions as facts however i mentioned what results already happened.

    you really do push to be able to farm people way too much.

    are you delusional?  Facts?  Are you completely ignoring the fact that "dethreating" into the bronze district has been an issue for years and not something that only happened when the segregation was disabled due to hardware issues?

     

    So it was only an issue in December when you were forced to fight people who weren't the lowest skilled players?

     

    Neither threat segregation or the lack of solved anything but with segregation we compound the issue so golds can not play the game during prime time and silvers are just camping new players in the bronze district.


  9. 5 hours ago, CookiePuss said:

    hot take:

    all N5/P5 should do is put the VIP marker thing above your head until your opp kills you

    ii should not let out of mission players kill you

    it should not let you kill out of mission players

    it should not have any effect once the match ends

     

    Don't @ me

    People really only became N5/P5 when they outmatched their opponents.  When teams are equal both are killing and delaying/succeeding in objectives at about the same pace.  It was only when one team dominated the other that players start going N5/P5.

     

    This is where the bounty system created balance.  This allowed outside forces to disrupt the side that was destroying their opponents.  Now when one side is dominating nothing changes, they keep dominating because the N5/P5 is meaningless.

    • Like 1

  10. 7 hours ago, Fortune Runner said:

    not the same thing and you know it and it also didn't change what i said which did in fact happen.

    you can not bring up a thread about people complaining that the lack of threat segregation is forcing bronze and silvers to fight golds and discount older threads (multiple threads because it is a common complaint) which have those same issues.

     

    If any threat segregation should exist it should keep all bronze and trainees in the trainee district and force silvers and golds into open districts without threat segregation.

    • Like 1

  11. 37 minutes ago, Fortune Runner said:

    not true. a  thread on this was complaining by all threat levels and it was pretty popular at the time.

    as for bronzes not knowing fake golds from real golds , either way they shouldn't be paired against bronzes no matter the gold level. your point is irrelevant.

     

    no it was bronzes vs golds. the old thread from around December states this from multiple people even from golds commenting on it happening at the time.

     

    There has been a popular thread about dethreating into the bronze district for years.

     

    And I don't know of any real gold threat players that were complaining.  Mostly a bunch of silvers upset they can't farm low skilled players.

    • Thanks 3

  12. 18 minutes ago, Fortune Runner said:

    wow i cant imagine spamming that long. normally it takes a min or two for me

     

    yes nevermind that the newbies were crushed and that golds were bored when segregation was broken chasing people off , which was by far worse than today's amount of people.

    Bronze players couldn't tell the difference between real golds and faux golds (silvers that only fight in the bronze district).  The only players that could tell and complained were silvers who were now forced to fight against other silvers and real golds because there was no bronze district to run and hide in.

     

    The lack of threat segregation probably had less impact on bronze players than the current silvers who camp in the bronze district only.  At least in a threatless district bronze players can have actual gold players on their team.

    • Like 2

  13. On 3/21/2020 at 4:51 PM, GhosT said:

    It's a confusing system that doesn't make any sense anymore.

    It was fine the way it was before, except for competitive players. But let's face it, APB isn't a competitive game and was never intended to be one.

     

    But yes, removing features that were unique to APB will surely revive it. Wonder when we can phase through eachothers cars or everyone simply disappears when we're in missions.

    Faux Golds complained that they lost a round after pounding their bronze enemies into the ground.  It wasn't fair they could drop down into the bronze servers and own their enemy so they had a 20/0 K/O and then some random show up and "ruin" the whole game for them!!

    • Like 1

  14. On 3/16/2020 at 6:58 AM, GhosT said:

    "Learn something from the volcano or showstopper"

     

    lol.

     

    Volcano is one of the most broken things in this game and its rockets screech like they're autistic.

    Showstopper is argueable but the regular variant was kinda over the top.

    Explosive weapons are so easy to avoid if you are even half decent.  The only thing that would make it easier would be lowering the rank 195 mods to rank 80.  This would allow Flak to become a way for lower rank players to counter explosives (basically neutering explosives in general).

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