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KyoukiDotExe

SPCT
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Posts posted by KyoukiDotExe


  1. 1 minute ago, Spy said:

    To me it's already a bit better then months ago, I crashed multiple times per evening a new months ago. Now I can, for some reason, play an entire night without crashing. It will lag a bit more but hey, no crashes for me. 

    If that's on the Live version of the client, then that's really odd since I know that hardly any code changes have been done on this client for the time being. But if it works for you, power to you! It's an annoying unforeseen issue that is caused by new cards with new driver instructions that behave differently on different code. (in very simple terms)


  2. 9 hours ago, SquirrelFace said:

    It's not an issue for everyone but it is a known problem.

     

    Not seeing max clocks means lower average framerates and in some cases stuttering and freezing. The driver automatically adjusts the clocks based on the GPU load. Games never run at the same GPU load. One moment you're looking at an open area, 1ns later a grenade explodes and your GPU is under heavy load. The driver cannot react fast enough. Your game stutters and you die as a result.

     

    On tech and game forums, I see lots of people recommending increasing the graphics settings in games to increase the framerate. It works for some people, because it keeps the GPU at a high enough load to not lower the clock speed. APB does not have high enough graphics settings.

     

    APB might not be optimized for multi-core CPUs, but it does use more than 1 thread. In a full district, an old X5690 6 Core CPU sees over 40% CPU utilization with Hyper Threading disabled. 2 cores are near maxed, with the others having some load. Most likely it's 2 rendering threads plus other threads for light loads like network and audio. With Hyper Threading enabled (12 threads) it's over 20% load.

     

    It can help but for me it doesn't do anything. The GPU still downclocks under low loads.

    This is unrelated to APB not using the system to it's full potential. Reaching the max clocks across 3-4 different systems I have tried is not possible within APB; but it works flawlessly under synthetic benchmark tests or other games.

    APB is 10 years old with little to no development improvement over the years.

     

    I know what you're saying and I am not saying you're wrong not at all, it just doesn't apply to APB.


  3. 30 minutes ago, Vnight said:

    -snip-

    I don't feel it needs much discussion it was used to avoid discussion. They clicked a button to portray they were unhappy/displeased or not liking it without actually ever posting. This way you're kinda making people talk and type out there answers instead of mindlessly just downvoting/disliking whatever.

    Those two links are 200% "noob-friendly" if you were to ask me, I just check them every once in a while if I want to see what's up or browse to a particular section.

     

    Even more so after your "How am i supposed to troll now?... " am I happy that they disabled this functionality. I see it as a positive change.

    • Like 1

  4. Just now, Vnight said:

    And WHO EVER checks a dead section of this place?! You want to inform and explain to the little left of this dump, you place it where flies gather most, those sections nobody ever checks but ppl with particular issues.

    Each person can create a topic anywhere he so desires. It may right it may be wrong, sometimes it gets moved all together.

    I would recommend you to checking out these sites first before making a thread of the same answer may have been answered before.

    Admin tracker:

    https://forums.gamersfirst.com/discover/6/

    Everything on the forums:
    https://forums.gamersfirst.com/discover/


  5. APB doesn't make use of the GPU much at all so you won't see max clock usage.

    I would disregard what has been said above as it's not needed to force your card to run higher or at a constant frequency then intended.

     

    Even running APB on 2560x1440 only yields only a 23% GPU usage. APB's performance is better scaled on the CPU side of things; with high IPC (instructions per clock) and high frequency (GHz) while APB runs on a 1 core 1 thread idea.


  6. On 9/4/2020 at 10:53 PM, ReaperTheButcher said:

    The Conclusion is that the SPCT will always defend Little Orbit's poor decision making, of course keep on using that tongue of yours for cleaning certain body parts, even if its obvious that BE is worse than our beloved EAC and the whole community thinks that way beside the delusional SPCT members, just bonkers...

    Hey man I just wanted to reach out to this particular comment, I can tell you that the SPCT members are all people who have a long standing with the game as well as a deep love for the game and want it to be successful. We are players ourselves who don't mind to help test things out or be involved in some of the thought processes. We do not have to agree on what Little Orbit decision is, we do not have to defend whatever they do. If we think it's a bad choice; we'll make our voices heard.

     

    Secondly regarding anti cheats, it's always been a selective few people that cheat under both instances of anti cheat. Both anti cheats likely have their own sort of flaw(s) which allow certain type of cheats or advantageous tools to still function. People have no trust in the system, as well as people are extremely bad at 'detecting' cheats. I've always said to leave that entirely up to a system that looks for systems being bypassed or exploited.

     

    "even if its obvious that BE is worse than our beloved EAC and the whole community thinks that way beside the delusional SPCT members, just bonkers..." Let me tell you that plenty of us weren't happy with the decision to go back to a anti cheat that didn't work before. But decisions had to been made. Don't forget that SPCT members are also still part of this community, we are not a separate entity.

    • Like 4

  7. On 8/25/2020 at 4:47 AM, EvaPooh said:

    I'm confident to say it's neither and almost solely the SPCT + a few others.

     

    I'm suuure that's only my own prejudice though, surely.

    That's really not the case.

    On 8/25/2020 at 5:37 PM, EvaPooh said:

    Silly of you to imply I think you guys agree unanimously, I'm not foolish enough to believe it's all sunshine and rainbows. However, I do get the feeling that only your voices are being considered, regardless of whether or not you guys are in harmony. Not coming down on SPCT, but the community is so small and I feel as though the devs are consulting a fragment of it.

    Again that's really not the case. Forums get read; notes and DMs all of it is being read.

    It's just mainly about the % of how many people talk about said problem. If you only hear 1 or 2 voices you aren't going to change because of those either.

     

    But I feel like APB has always had this issue where you cannot come to an agreement or people have vastly different views and opinions.


  8. 10 hours ago, Uhtdred said:

    does APB run better with SMT off?

    I have a ryzen 7 2700x, which means I have 16 threads...

     

     

    No. APB runs better with high frequency on the cores/threads. APB doesn't benefit from more cores and threads as it cannot use more than 1 core and 1 thread idea currently.


  9. On 8/15/2020 at 8:57 AM, EvaPooh said:

    Doesn't matter what gun you use, someone out there will let you know you're toxic for using it.

     

    I use an OBIR for 2 years, no one bats an eye.

    I use an ATAC for 2 hours, and I'm scum.

     

    Just use whatever makes you happy.

     

    >Just use whatever makes you happy or fits the situation you see fit or how you want to play.


  10. On 8/20/2020 at 5:42 AM, hm3000 said:

    I think you're onto something. Most players already had insta loaded in but the game struggles with it. Makes sense. Maybe a slower loads will fix this. Come to think of it this could be implemented in action districts instead of game stuttering like shit while being around someone. Especially on mission around an enemy. I rather see a floating blob until the game loads fully in then a enemy player that just stutters the shit out of my game rendering me useless during missions, fightclubs, etc.

    Only a matter of time before that is ironed out as well and it'll be better.

    It's a WIP / beta after all.


  11. 4 hours ago, hm3000 said:

    What I've seen so far. Editors are fast loading but people fail to realize not everything is in the shops yet and not much players are on the server as on the live one. When out of editor everything stutters and warp all over the place. No clue where the server is but most people lag. Currently unplayable. Also the game looks even more cartoony and way too dark then already is.

    My experience has been very different from this. The only stutters you have are from when players enter the district since they are required to be loaded in. (Live does this as well on a slow phase to not stutter as intense)
    Looks or shaders are subjective just like music taste is and depending on how your monitor (or even your eyes) can be different from person to person and from setup to setup.


  12. I've had enough of your shit.

    Depending which person you talk to you either get a hope response, which is usually positive and they look forward to future and things. Or you get the pessimistic answer which is that they are negative about anything and everything. The latter seems to be much more common but these people still stick around everything, forums or in-game for some weird reason. I guess it depends which type of person you are.

    ¯\_(ツ)_/¯


  13. 3 hours ago, CookiePuss said:

    On the upgraded engine my fps is a little lower but the game feels smoother overall.


    Plus the Engine was much more stable. But yes about a few percentages lower performance overall compared to last test but that was explained why that was by Matt anyway.

    Performance will always be depending on a lot (A LOT) of variables and isn't always comparable to x specs versus y specs.

    • Like 1

  14. 4 hours ago, Todesklinge said:

    Ok i was thinking we are talk about to buy JT from Armas to buy legendarys by renting from Anne.

     

    If i buy the 25.000 JT Package from the Armas i have a chance of 50% to get every weapon as permanent?

    Do you even read?

    2 hours ago, TheSxW said:

    i know that this 1% is applied to each 500JT bought so if you buy 25.000 you will have 250x 1% chance to get legendaries that 1 % is 1 % per 1x so it will roll 250 times and check if you win anything (i got 2 legendaries buying 25k)

    and about Legendaries its not that easy to explain each 7 day purchase is a 5% chance but in this time its add to each other as i understand
    1st buy - 5% chance
    2nd buy - 10% chance and so on
    so going on a roll chance you should be able to get legendaries from 40% of chance almost all the time (unless its broken and it will roll against you)

    No every time you buy a legendary for 7 days for 2500 JT you have a 5% chance to get one perm.

    Nothing stacks.

     

    If you fill the bar it'll give you the weapon 100%.


  15. 2 hours ago, Musul Man said:

    Yeah probably 10% could be right. So you guys do have the numbers, so why don't you ban them? Wasn't it that LO can afford to ban them? So why don't they.

    Also, 10% of the playerbase that does not stay in social district is a LOT. How much % stay in social? 30 to 40%? Lets do some numbers... Let's pretend there's a flat number of players playing, like 40 players each district. Lets say Jericho. Usually there are 3 districts with players, including the social. So 1/3 of the playerbase doesn't count. (35% roughly). 3 districts would be 120 players online. Minus 35% is 78 players.

    Now... 10% of 120 (because we are talking about the entire playerbase's 10% of course) is 12. So we have 12 hackers, but 12 out of 78 is actually almost 16%. 

    Now extrapolate that to bigger numbers and you will get more hackers and less players playing (more in social). 

    Then take into account that hackers get gold status easily so they rank up very fast and are put against a smaller playerbase (silver and gold players). How much % of the playerbase are silver and gold players? Well now that 16% could be 50% because they are being put against a smaller playerbase, not the entirety of it, thats why the numbers don't add up by just looking at them like you are looking at them. Thats why you get a hacker on each mission, because you are put against the same small pool of players over and over and over, and in that small pool the hackers grow because they ALL end up there while player numbers stay the same.

    Disclaimer: those numbers are pure speculation from my part. I don't know how far that works on their end or what they see or know. This is what is my estimation or speculation entirely.


  16. Personally believe in that the Corona situation which gave us a spike in population is now slowly becoming better for most people. (at least in Europe) so Citadel drops in players. For the activity on the forums, I used to not post for quite some time and found a lot of topics not to be relevant to read.

     

    Dropping EAC was a choice they had to make which couldn't be done otherwise, else they would.

    But I disagree in that people see 60%+ as a cheater while the real numbers are in the low 5-10%.

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