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KyoukiDotExe

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Posts posted by KyoukiDotExe


  1. 13 minutes ago, UwUMaster666 said:

    It does cap it, but it caps it at 60/62. But if I can get easily 144 fps it doesn't really make sense if I just could cap it at 143 or smth through the (config?) files.

    Hello,

     

    The sliding "bug" appears due having a constant and consistent  frame rate of 128 fps or above. This is not network lag. This is your client rendering the game within those two variables (both are needed to start sliding), the only solution for you to fix this is to either cap your frame rate using Nvidia control panel or the use of external frame rate tools like Rivatuner statistics server (bundled with MSi afterburner) to 128 fps or lower. I have performed many tests as to why this bug happens and how to prevent this but I did hear others needed different frame rates to make it stop happening, I don't think this is true and my statement on 128 fps seems to apply to most systems.

    This is different from network "lag", network lag is when you're rubber banding where you get pushed back or forth depending on where the server saw you last time and is likely the cause of ddos/network attacks or server performance problems. There is a lot that goes into wither or not a server is being ddosed or not and that is hard to see for us players unless we get very high latency, lots of packet loss, or server tick rate going up - this goes for everyone in the district.
    If only you are experiencing these problems then the problem is likely your route towards the server or the ISPs networking infrastructure.

     

    Hope I informed you a little bit in how or why this is how it works, unfortunately the cause of the bug is probably very deep engine level coding.

     

    Example of the sliding (on the APB open beta this time, but the same thing applies to Live client.)

     

    3 minutes ago, The_Boss said:

    Rivatuner Statistics Server is my favorite for limiting fps.

    Or If you have a nvidia card, there's a "Max Frame Rate" option in the control panel, but it feel like it gives me input lag.

    It doesn't, it's the same method RTSS uses.

    • Like 2
    • Thanks 1

  2. On 12/21/2020 at 7:57 PM, AnOldAPBFart said:

    I'm not sure if you realize this...

    But, APB has had a stagnant population for YEARS now, and has continued to dwindle each year since 2013/2014.

     

    I've watched this game go from 1-2k average daily player count (Just on West Coast) to a literal Ghost town, and as much as any of us doesn't want to admit it...

    No amount of anything will ever revive this game to "Glory Days" levels of players (and I'm not even talking about the RTW days pre-G1) because it has a horrendous reputation and is now on its 3rd developer since 2010.

     

    Sad, I know... but let's be real here. This is far from a new problem, and any of us still around from the old days, is all too painfully aware of it.

     

    Edit* And just to add on to this, NONE of APB's problems are LO's fault. I just want to be clear, none of my pessimism is directed at them. This game just has a really scuffed history.

    This is the proper answer, extremely scuffed history.

    • Like 1

  3. 11 hours ago, Zolerox said:

    why not just move the servers to a new ip and not post it publicly this time?

    You can capture the new IP or address within seconds of just logging in. Only if you add sea's of proxies it might be hidden away or the malicious player will attack something that might not be the final point where the server is affected.

    3 hours ago, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA said:

    if a player can connect to the game then a player can grab the server ip afaik

     

    theres probably some kind of pass-through/redirect service available but id assume that would introduce more latency for the legitimate players

    Even that would still reveal where it goes to, unless it's proxied away far and deep. (very costly)


  4. Yes should be up to date and behave like the first beta where things were being migrated (hardcopy from Live to the beta database), I assume.

    They disabled it to work on other network issue(s) and problems that rose up. (assumption)

     

    I cannot speak for them entirely; but this is purely my assumption of how they would go.


  5. 4 hours ago, wHisHi said:

    And we are already bored of waiting and I cant name any other game that takes 6 years to be updated.

    Seriously current user experience is horrible. Population is so low but yet you still cant play game because district is limited only to 40 people. Its just f***ing bs.

    Valorant was in development for 7-8 years,

    Cyberpunk was in development in 7-8 years, (singleplayer game thought, but is recent enough)

    TF2 took 9 years,
    Diablo 3 took 11 years.

    Just to put things into perspective.


    APB's console engine hasn't really been finished, it was and has been a massive waste of time.

    Not only has APB always been in the hands of small teams; it also has the downside of being a Free to Play game, meaning the income or revenue they could use for the game is perhaps limited.

     

    Fairly confident they are well aware of the current state of the game, but solutions aren't that easily made if you work within these constraints/limits.

     

    You're not helping anyone by being a hate train, or keep commenting the same things.

     

    ~ On-topic:
    The current flaws with the game in regards to making it "impossible to play" is:

     

    a) segmentation
     1) bronze/silver/gold bound districts,
     2) 40 vs 40 only districts,
     3) progression-district map bound districts, (contacts tied to map)
     

    If we take a look at CS:GO, they have a super large player pool available due population numbers or players and they do small segmentation to lower ping for the overall players to have a better experience. Due to this it's very hard to always be able to play APB; which is a problem and makes people leave or do other things to at least be able to play the game.

    b) Competitive players versus casuals players {some people exploit this by intentionally de-threating to a different threat to face lesser experienced or good players}
    ~1) competitive players like to win matches and do their best but they face off against lower rank, or players with less(er) experience then them. the opposite is true for casuals, they just want to play the game and have a good time without putting in too much effort.
    ~2) bad match making experience due the lesser player pool available + a bad way of displaying the skill of a player.

     

    This includes players being able to play very well due all the years and/or experience playing the game.

    c) Weapons available (+ mods) and information available for new players.
    ~1) most players have a wide arrangement of available weapons (and mods), where a free player can only choose 1, 0 slot perm weapon for free for completing the tutorial. they are now able to lease them for low amounts of JT, but how much JT you earn is still fairly low making it hard for you to lease or get that final perm gun to forever use. {can be skipped by paying for it}
    ~2) information like objectives, equipment, tricks with items like sprint jumping them on medium items is all not explained and only learned from playing or someone teaching you.
    ~3) information on weapons, types and differences.
    ~3) it's hard for a new player to judge if a player is really good, or just has much better experience by a display of skill instead of the current threat options.

     

    Most other games are very simplistic in weapon design and work fairly the same as the real life counter part, and don't have as much guns as APB offers.

     

    The engine won't be enough to solve all these issues but will give them a good groundwork, starting position to start working on these issues that plague the gameplay experience of APB.

    People have become so bitter over this game for several reasons, give people some slack and take things into perspective and some things really aren't as simple.

    • Like 3

  6. BSOD's might not be tied to APB but your overall system stability. Do you have a manual overclock on your CPU? This might trigger this more. Different workloads hit the system differently and may cause other problems.

     

    BSOD's are most commonly found when things are running outside specs or when some broken driver/Windows installation part is corrupted.


  7. Did you install the additional module from Nvidia PhysX that comes with the driver?

    There is also a way to disable this hardware requirement in one of the files but I want to know first of you have this module installed before we troubleshoot further.


  8. 1 hour ago, greenfield said:

    This RTX issue is weird, i had legion lenovo 5 (RTX 2060) and i was playing at max settings and did not crash a single time. So im not quite sure what exactly is the problem since its crashing on some machines but its working properly on others. 

    I googled this model but all I find are 1650 or 1660 Ti models. Legion Lenovo 5 also appears to be a mobile/laptop brand so I assume there were different types of cards in there based on desktop variants they might work differently and may function fine. The RTX bugs are really hard to find and solve in the current engine.


  9. 1 hour ago, explosiveUA said:

    Are you sure that the engine update will be released?))🤓

    Yes.

    1 minute ago, gogeo said:

    They should bring those newer builds to console first asap. PC can wait until the bugs are sorted out. 

    No, PC waited before consoles were out the door with the old team. Consoles will get the same build as PC one though, should be on the same patches as the PC as it will be uniformed in one way.

    4 hours ago, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA said:

     but if orbit doesnt start fixing big issues pretty fast afterwards then no one is going to stick around and play the new engine with the same old gameplay flaws

    A very valid point, one I certainly agree with. There are much bigger plaguing issues with gameplay in general then just a shiney client.

    • Like 1

  10. 10 hours ago, R3ACT3M said:

    Well if I had to make a conspiracy. Maybe they don't want players to see the low pop. Kinda like, "oh there's no one on guess I wont get on either". specifically for NA

    But you don't have to. They are perfectly open about this.

    7 hours ago, MonkaS said:

    I think ddos protection is on which in the past has broken it.

    That's my assumption as well.


  11. 16 hours ago, Spected said:

    Hello, 

     

    My game still keeps crashing after 1-2 hours playing, every time i get the error: Run Out of Memory/.. I find that very strange, because with my pc i cant run out of memory...
     

    i do have a new pc tho (10700k with 32 gb ram 2070Super) 

    I did try to reinstall but that didnt change a thing.

     

    Someone knows a solutiuon?

    Unfortunately there are about 2-3 bugs present with 16xx series and 20xx series cards of Nvidia as others pointed out.

    14 hours ago, Frosi said:

    The solution is to run graphics settings that are Low if not Minimal, this is an issue with the 20 series of nVidia GPU's and there's no other work around than playing with worse graphics. 

    +1, also 16xx series also suffers from this problem fyi.

    9 minutes ago, Zolerox said:

    Here's 1, Windows 7 or 10 right?

     

    go to Control Panel > System and Security > System > Advanced System Settings > in the box that says "Performance" Click  settings > Click the 2nd tab "Advanced" > Under the box titled "Virtual Memory" Click Change.

    (yes alot of steps i know) In this window you can manually change your page file size (uses your hardrive space as backup ram bassicly) 

    So Click on your drive letter there and make sure the box ticked "System manged size" is set to custom size instead Set it to like 8 or 12 gbs See if that works for you after you restart.

     

     

    tl;dr this worked for me.

     

     

    How can that work? You're changing DDR, not GDDR where the issue comes from.


  12. 3 hours ago, Hexerin said:

    Account ban: Brb, creating new account.

    IP ban: Brb, restarting my modem.

    HWID ban: Brb, spoofing a new HWID.

     

    All of which only take like 5-10 minutes, at which point the cheater is right back ingame doing things cheaters do.

     

    There is, always has been, and always will be, only one solution to cheating (in any game, not just APB). Active ingame moderation by paid and trained individuals, who are also subject to oversight to prevent abuse of power. Of course, we'll never see this, because no modern game developer/publisher is willing to do it. Thus, cheating will continue to be a rampant problem.

      Although I like how you understand to an extend how it works, having in-game moderation won't really solve this issue. The only real way you can combat this is by having the viewpoint of suspected cheater from a 1:1 perspective of his client. Do you remember RIOT's spectate mode? You couldn't see if someone swapped camera directions which might've given them the edge to just about see that other player. You cannot tell how his spray went or what he did to combat the bloom.
    Maybe if the client was able to record and send that in for a team to inspect, then maybe but that's probably mega-complex and could probably be skewed by cheaters as well by sending corrupted files or break that piece of the code.

    It'll unfortunately always be a cat-and-mouse game to combat cheaters but making them have either; less profit; or less impact in the actual game would already be a huge step to discourage people from doing so if there is no real benefit to it.

    4 hours ago, Darkzero3802 said:

    Heres how you fix that, bar any VPN connections. You either have to connect without a VPN or your not allowed to log in or view the site. A simple universal fix that other countries already use.

    That's really not a solution. There are real players who would love to play but are blocked because of their countries preventing them to play certain services or visit certain websites they NEED VPNs to function in order to play. It's a very real thing.


  13. 26 minutes ago, R3ACT3M said:

    id say

     

    do a 4 strikes you're out

    Strike 1: maybe a 2 day suspension (this way you can get in contact with support and hopefully resolve the issue)

    Strike 2: A month

    Strike 3: Account ban

    Strike 4: IP ban 

    I guess the hope is that Strike 4, would once and for all remove the cheater on the 4th strike. Because otherwise they would have to use a VPN (i think) in order to bypass the ban which could potentially make people see it as not worth it to cheat at that point.

    I personally don't see a lot of cheaters, and like to believe it's just weapon balance that makes it seem like others are cheating. Again (im not point at who im quoting XD) if you think you see a cheater, just report them. Hackusating won't fix the problem.

    Problem with account bans and IP for that matter is that those measures are easy to get around. There are a ton of VPN providers with over 5000+ connections/IPs, good luck trying to ban every single IP in existence from that VPN.

    But you're absolutely right on that people have a very lacking skill in determining humane ability from one that is tool assisted, personally don't think this is weapon balance stuff it's just that there are a lot of veterans from years around.

    (speculation) The amount of "real cheaters" is very low and some of them always for some reason tend to stream this Live as well. My fear is that I have seen people that actually wish APB would die entirely. No more game servers online and unable to play, some of those people go really far and even seem to attack the servers like before they switched over to the new host and I assume the last server-lagging problems were from the same source. I don't understand why someone would do something that is a criminal act against a video game.

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