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Posts posted by KyoukiDotExe
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5 minutes ago, Frosi said:I can still show off 2 more screenshots so if you want to see a specific area then shoot me a request, I'll pick my favorite if there are too many
I would like to see the social boat area from the bay.
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Yeah it's really strange, only some of my APB friends do have the same issue. Absolutely not all of them, I can't really reproduce it a 100%.
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Hello,
Since 2 versions ago I have been starting weird Alt-Tab crashs, where the previous version's like two ago didn't had these issues.
I pressed Alt-Tab then it went fine, got later back into the game and alt tabbed again then it crashed.
The logging says not much:
https://paste.ubuntu.com/p/G8qKhzMpCb/
Error that occurs:
I am playing in fullscreen exclusive mode, and I have enabled "full screen optimizations" on the executable. Don't know if it is relevant.
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One of the finest balanced weapons I would say.
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7 hours ago, Frosi said:Judging by the fact that hold crouch / toggle sprint binds already exist it looks relatively easy to add to the game. The more options players have the better imo.
Pretty much 85% of the things we do manually in the config files should be added into the game if possible.
No reason to hide it otherwise. =]
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6 hours ago, KnifuWaifu said:LET US BUY MORE SLOTS PLEASE.
+1
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On 4/18/2019 at 5:14 PM, BXNNXD said:first, lmao
second, the obir doesn’t even have curve mechanics afaik
Nope it does not, only the ARs have.
On 4/18/2019 at 11:09 PM, CookiePuss said:Obir is a cover based burst damage weapon with INSANE overdamage. (2 bursts do 990 damage, 3 does 1485)
Its also extremely viable in CQC due to reverse quickswitching.
Stats are fine, but TTK isnt everything.
Pretty much yeah, maybe a little bit strong but to not much I think.
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On 4/15/2019 at 11:48 PM, Clandestine said:It's actually pretty sad how far people will go to have an edge lmfao. I wonder what's the point playing the game that looks like 1998 potato.
1 core 1 thread application by the way.
On 4/16/2019 at 12:31 AM, _chain said:Placebo.
TBH... YALL NOOBS PLAYIN THIS SHIT AT 16:9 OR 4:3... THAT SHIT HELLA SUS DAWG
Now lemme tell ya something
Only true gold r255 mavericks like me play at 9:16 aspect ratio
FITE ME
Having same mouse speed axis is actually really nice.
Just saying.
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12 hours ago, AxeTurboAgresor said:I love everything about current ntec. It forces you to learn its mechanics, and it is high skill - high reward weapon. I dont use it tho, I prefer cqc weapons, and FAR instead of NTEC. NTEC is in great spot and it should not be touched by any buffs / nerfs or changes.
If I get it right, you are complaining that you cant handle its mechanics. Just go and practice more.
Weird to say that to someone who did play starting 2012ish, and kept playing on wards. I just remember times where before this curve mech was introduced the gun felt actually rewarding and consistent. Right now it just does not.
Don't think it's a matter of practice since I do main the gun for a bit right now, but I feel forced to take on other weapons as the other guns do not have these issues like:
- No predictable or indictable weapon reset when the accuracy is back, pretty much nailed it:
- Just overall when you try to hit a target and you do not get a single red hit marker back (confirmed shot on the server) <-- this could be a server/networking issue.
- Feels like it does not matter what time I take in between shots, I just do not get any consistency back.
- Can't kill people on far distances even if you take your time and plan out a attack on the opponent and take everything into consideration like crouching, tap firing, having the corner for cover.
I do agree that the previous ntec was although a bit strong, it did compete with hvr and obir's on very long range making it the best gun to use. But it didn't need this system, instead the range should be lowered so that the HVR and Obir long range weapons actually make sense again.
Before the change you could kill anyone within the range parameters:
12 hours ago, BXNNXD said:additional rng =/= skill
Pretty much this yeah.
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4 hours ago, BXNNXD said:last i checked csgo has pretty predictable recoil patterns, especially compared to apb
Yeah recoil is predictable pattern in both games, but that pattern or the area it hits isn't always 100% the same. Regardless it's not about the recoil, it's the hitdetection or registration, it just fails much more since those changes.
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Removing it will make it a disaster.
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19 hours ago, CookiePuss said:Honest question... What's the relation between these changes and "hits are not being seen by the server".
Thanks in advance.
I can not confirm this, but that's what it feels like. I have been playing since 2012 and I did notice those things prior to those changes made to the game. Sure NTEC was strong back then, you could use a nomod ntec and kill everyone. But it didn't need this curve system where the gun feels in a terrible state. New players can hardly do much without switching to long range guns. You are being forced to do so, even in situations where the battle is in your favor.
16 hours ago, Noob_Guardian said:yeah it's worse, its lets buff the ntec
16 hours ago, Noob_Guardian said:Uh what? Assault rifle players aka ntec users, have the most adaptability of any weapon. If you are having issues, then your tactics are off, or the opponents are clearly better. Assault rifles are fine as is, and are not meant to be mid-long range weapons. They are close-mid range weapons. May I suggest learning your weapon niches and playing around them effectively?
No, the changes basically made it so recoil reset to base and accuracy reset to base after you stopped firing for x amount of time, rather than have it restart from where you fired before.
the AR changes have nothing to do with false positive shots
I don't want buffs, I want to be able to have a stable and consistent experience. Not a roll of the dice like for example CS:GO has with it's shooting mechs. I don't want the game with only NTEC, I want every gun to be viable in some situations and being good in some. I feel like PMG, OCA, Obir, Obeya are all in a great spot. Just feels like when playing any AR you still lose some winnable battles even if you play it smart or use advance tactics.
5 hours ago, Lign said:Overall ntec and Atac are well balanced, they just need to get nerfed in some specific things.
Basically, ntec has insane accuracy in tap firing, you can spray three first bullets and be able to hit them all from 60-70m. That’s the reason why it overshoots obeya from 60m even with damage dropoff. It needs a nerfed bloom recovery to make practical fire rate in tapping slower. Oh, and of cource remove benefiting from hunting sight in jump
Atac just needs much bigger recoil because currently it shoots like a laser. It’s a shame the weapon was made to compete with current cqc has much much better accuracy and be able to pixel picking from the corner
I feel ATAC is in a fine spot. Just the ntec/AR guns right now just have a less chance of winning against strong long range. Even if you:
- tapfire the gun,
- use IR3/HS3/3PS3 combination,
- being crouched,
All these options above should increase my chances since it does for the other guns where it does not give you a random base of luck when the shot registers or not.
Also worth indicating to all of this is that sometimes the gun feels very strong where you can do very well and don't seem to "ghost" or "miss" your shots, why is this?
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1 minute ago, GhosT said:Curve mechanics are horrible and should have never been introduced.
Amen.
6 minutes ago, swft said:How about fixing the servers instead? It's actually cringe doing gunplay balancing based on the fact that the servers suck.
Which is exactly what LO did with the recent shotgun changes, and we know how that looks like...That's also a valid point but I think LO first needs to get out the engine upgrade along side new content to get the playerbase a little bit back.
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https://forums-old.gamersfirst.com/topic/389381-weapon-balance-overview/
Right now it does nothing but cause problems, hits are not being seen by the server and right now the meta is to camp on long ranges spots and as a assault rifle player you can't do anything.
Obir, obeya, hvr, don't have these problems at all.
So why should the assault rifles be bad?
Please discuss.
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I think most of us feel this deep down, regardless of how negative our community can/is be.
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0/0.1 in effort.
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On 3/23/2019 at 9:55 PM, MattScott said:Hi there,
Some of the team has been away at GDC, so this was just brought to my attention.
I'll have some devs look at it.
Thanks,
MattCould you kindly point out what will be changed and make the changelogs posted to the forums more detailed? Sometimes random problems appear out of the blue but are fixed by other smaller version updates.
Would love for you to be open and honest with us regarding what is changed.
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Yeah, let's kill the game with an over-saturated gamemode and kill it with more expensive content.
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9 minutes ago, MartisLTU said:More threads better ... ignoring problem leaved us to 300-500 pop.
The same thread is being made every week.
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7 hours ago, RCooper said:Having the graphics like that scare new players that is way fortnite didn't left to play with stretched in their tournaments
The same happen with apb if they think the graphics look like that they would think that this is the shittiest gta they have ever seen
4:3 doesn't make anyone better. It's personal preference.
This stupid conversation/battle goes about nothing and every game suffers from it.
CS:GO had it with pros using 4:3, fortnite because some players won with 4:3 resolutions, it really doesn't make a difference.
The steam store has full settings/resolution as selling point.
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Purely visual, wtf are you complaining about?
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19 hours ago, hoodiemaker said:I'm using advanced launcher and I have my characters, cars, and primitves to 1024, my compaq settings are set to only render characters up to 20 meters, same with cars
and I got rid of ambient sounds with flaws config
I get 130-144fps now, but I'm trying to find anything else that would help boost even by a little
cons of being a designer ahahahCould you give this a try?
https://mega.nz/#!544gEQJJ!AwB3YA-pdyKizwFQrD77Y2CbyiQWasfkBQ6KY9Bm4ig
Place it here:
C:\Program Files (x86)\Steam\steamapps\common\APB Reloaded\Engine\Config
Then rename BaseEngine.ini (your current one) to backupBaseEngine.ini
Then rename TweakedBaseEngine.ini to BaseEngine.ini
(switchiro)
Let me know.
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6 hours ago, hoodiemaker said:I want to be able to play the game with good frames and also be able to design without restarting my game on high graphics
what are some good configs/settings to keep 144fps and keep high characters/cars at the same time?
specs:
GTX 960 FTW EDITION
RYZEN 1600X (4.2Ghz)
16gb DDR4 3200mhz ram
Only thing I can think of is tweak the various levels of graphics in APBCompat, minimal for gameplay and high for design. Other than that, no options. The game is just old.
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June 2019 - Engine Upgrade progress (screenshots & video)
in General Discussion Archive
Posted