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Everything posted by Dragon
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This is a crucial part of the game since new players are not able to join and play the game.
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I agree, awesome work. Essentially it would be nice to merge the districts and make the map bigger, the same way you mentioned. Being able to level up contacts from that same server connection without switching district would make the quality of life better overall. Maybe at some point, we will be able to drive up to the social district and get out to continue on foot into breakwater marina and truly make APB an MMO Open World Game. I understand that this may be a challenge, but it is not impossible and will definitely help the game and LO's business.
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It looks great! Awesome Job!
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I know people like to bad talk everything that is new. People do not like change in any way, but if it is scaled correctly it is just another choice except everyone having nitro most of the time. Be open minded about ideas... And in the end, if it doesn't work or is too OP it can still be removed. We are in the suggestions section, and not in the bad talk section.
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Then this game might not be for you Why
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I'm pretty sure with the new engine it is possible to separate vehicle and character collision with the world
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True, but what they could do is place an invisible wall at all the location where you are not supposed to go. This might already be in the game for some locations if I am not wrong
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Since this game is most likely going to get additional progression beyond R255 it might be a neat idea to add an activatable car mod which makes your car jump a certain height to get over objectives or other cars. Of course this has to be scaled depending on the car and physics of the car.
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Personally, I don't want to be griefed at all when I am on a mission or in general. But some people want to keep the chaos in APB, which makes sense and is understandable. So I figured why not make it both ways and code it to something like this: if CurrentPlayerVehicle in contact with other OutOfMissionPlayerVehicle for longer than 10 seconds at a time set Collision = 0 with OutOfMissionPlayerVehicle(Username) until end of the match. if CurrentPlayerVehicle in contact with other OutOfMissionPlayerVehicle for a total separately accumulated 5 seconds set Collision = 0 with OutOfMissionPlayerVehicle(Username) until end of match. Hope that makes any sense. This is something like the passive mode in GTA 5, just only with the people who grief you. PS: I know this is not the correct way to code this but I just want to get the word out there to everyone.
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this might be a gameplay changing factor. Like for example, it could block bullets when someone is trying to get into the car.
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With the new engine upcoming, I think it will be a neat Idea to introduce underbody neon lights, since lighting is probably going to get a boost with the new engine. This is a Urban setting with criminals and enforcers. More vehicle customization is basically one of the main cores when it comes to the setting. It could look like something like this.
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With the current system, adding another threat will kill the game with this population.
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I think it would be a nice change to additionally use cars like bishada, pioneer or any other non npc car as the mission cars (objective cars to burn, break in, deliver etc.), instead of the regular npc cars. This would switch things up a bit and teach people how to drive these vehicles and also help them with their decision of buying the car or not while having a bigger variety of vehicles to drive around for the missions.
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I hope the performance will get fixed with 3.5 because I still go below 100fps even though I have a High end pc and the settings on ultra LOW.
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Hopefully they can help...
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As a teammate who is not on the point, it would be good to get informed about how far someone got the objectives progress, so if that player dies, the teammates will know if they can get it quickly if the mission is about to be over. Maybe make it the same visibility as the objectives letters itself and it would be a nice addition to the game. Here is an example of how it can look like.
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Looks awesome!
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Valence
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Permanent will never be an option because of people who might be inactive and do not play this game anymore. And if the price is too high then it will never sell and it is just going to be another thing which puts stress on the servers.
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Make people spawn randomly in the Social District to fill in the dead zones of the District. This way some people might use the closest car / symbol / clothing editor or marketplace and the whole district wont look as empty towards the north of the district at least. Make this a default option which can be disabled so people can choose if they want to choose their spawn or not.
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This is so simple!! Just have everyone join a random server by their liking and only match people together who are close to each other's invisible skill rating. But then, on the other hand, the District pop limit has to get increased to increase the chances of finding people close to others invisible skill rating. Otherwise, it might be harder to even find matches at all. But that can be tweaked to a better matchmaking for sure. I would also like to see Districts with a pop limitation of 100 (50/50) or maybe 90 (45/45) again. But cannot expect that at this point. Maybe in the very near future. Keep it up LO! :)
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One thing which can be done is to remove the modification car spawner completely and put car spawner in every car by default. But nerf the range of it, so it will not be too strong. This means that it will not use mod slots at all. It is not a requirement anymore because every car has it. And since the range of the car spawners can be nerfed it would not affect the gameplay too much. Solved?
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EDIT: Regarding all the downvotes, I am not laughing at the player itself as a whole. I am laughing about the unfair matchmaking.