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Everything posted by Kinksta
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thats cause she is clueless. i doubt anyone is cheating atm
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well.. i mean you got banned.. sooo lol, but yeah i guess. it'd just suck if people got 30 level 1s with 4 vaults full of duped shit back. im sure you understand.
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they let you pick one account
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everyone's main, i suggest not every re-roll character or level 1, most likely filled with duped shit to ruin the economy thats sortof going into the right direction. i guess i vote for mains to be unbanned
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Suggestion Missing AP Weapons / Fallen Earth
Kinksta replied to Kinksta's topic in Feedback and Suggestions
im sure this new company will listen to what people say.. lol i had these aswell in my list, but i wasnt sure if it would work. so i kindof left them off for now, but nice idea yeah. -
what are you implying with bringing nuba or dv?, dont you have frammy , dimond and magora? not that i think any of those guys are cheating. purely speaking of the past. i mean you can say whatever you want but you arent going to win this. and the only reason you probably sit out is cause you dont want to take the L half your clan doesnt even flag up anymore, or dies and doesnt come back out of the cloner. and the crossheal part sounds like a "you" problem.
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either make this an option to enable/disable otherwise -1 on that one, the rest would be good as long as the fac-based stuff is balanced. and rep grinding speed is increased, i personally dont feel like grinding 13 55s to max rep cause of a trinket that is required.
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Suggestion Missing AP Weapons / Fallen Earth
Kinksta replied to Kinksta's topic in Feedback and Suggestions
i did say they would require testing and such, those stats were mainly examples. -
I've made a list of possible ap weapons i feel like we're lacking or that would be nice to have and fun to play around with. now all the stats might still need tweaking, but you'll get the idea, it would be nice to have more variety on weapons at level 55. ofcourse this would be better if the Dt Weapon Prices would be reduced, or maybe a diffrent way to obtain them. let me know what you guys think, those stats will need testing though. The List : Steel Blades Design : Item Level: 65 Weight: 2.50kg Fatigue: 20 Damage: 103 Slashing 113 augmented Delay: 1.2 seconds DPS: 94 Augmented. Max Range: 1m Attack Skill: Melee 195 Defensive Skill: Melee Defense Requirement: Player Level 55 Modifier: +5 Melee AP Axe Design: make them dyeable and it'd be fine Item Level: 65 Weight: 4.50kg Fatigue: 20 Damage: 166 Slashing , 182 (augmented) Delay: 1.3 seconds DPS: 127.7 , augmented : 140DPS Max Range: 1m Attack Skill: Melee 195 Defensive Skill: Melee Defense Requirement: Player Level 55 Modifier: +10 Melee AP Sword, 2 handed AP Heavy sword Design: probably any sword but dyeable. Like an AP Lunatic Item Level: 65 Weight: 4.50kg Fatigue: 20 Damage: 182 slashing / 200 augmented Delay: 1.4 seconds DPS: 142 augmented Max Range: 1m Attack Skill: Melee 195 Defensive Skill: Melee Defense Requirement: Player Level 55 Modifier: +10 Melee AK (rifle) Design : About same size as shark but augmented if possible. because we really need a dt automatic rifle no scope, just a zoom like pistols [Editted stats 02-08-18] Item Level: 65 Weight: 1.50kg Fatigue: 20 Damage: 82 ballistic 90 augmented. Delay: 0.3 DPS: 224 Augmented Max Range: 50m Ammo: 32 Reload: 3.6s Attack Skill: Rifle 195 Defensive Skill: - Requirement: Player Level 55 Modifier: +15 rifle Mini(SMG) Design : can use this design, just add dye option a smg for the back slot AP for pistoleers, to have a little bit extended range. [Editted stats 02-08-18] Item Level: 65 Weight: 1.50kg Fatigue: 20 Damage: 66 ballistic 72 augmented Delay: 0.3 DPS: 186 Augmented Max Range: 50m Ammo: 24 Reload: 2.4 Attack Skill: Pistol 195 Defensive Skill: - Requirement: Player Level 55 Modifier: +10 pistol Ap Crossbow. Design : crossbow, dyeable Some people would like an ap crossbow, yeah it might seem a little OP it should stick to the pistol crosshair not the circle. Item Level: 65 Weight: 1.50kg Fatigue: 20 Damage: 220 ballistic – 242 augmented. Delay: - DPS: 101 Augmented Max Range: 65m Ammo: 1 Reload: 2.4 Attack Skill: Rifle 195 Defensive Skill: - Requirement: Player Level 55 Modifier: +5 rifle. Tickle (Knife) Design : another model thats in the game, maybe slightly bigger and a dye option A fast melee knife , for dual wield Item Level: 65 Weight: 4.50kg Fatigue: 20 Damage: 64 Slashing , 70 if (augmented) Delay: 0.7 seconds DPS: 100 DPS augmented Max Range: 1m Attack Skill: Melee 195 Defensive Skill: Melee Defense Requirement: Player Level 55 Modifier: +5 Melee HandCannon(Pistol) Design : designs pretty close to this already exist ingame, slight changes and dye option would be nice. Item Level: 65 Weight: 4.50kg Fatigue: 20 Damage: 126 Ballistic , 138 if augmented. Delay: 1.2 seconds DPS: 89 augmented. Ammo : 7 Reload : 3.6 Max Range: 36m Attack Skill: Pistol 195 Defensive Skill: Requirement: Player Level 55 Modifier: +2 pistol Auto Shotgun AP DESIGN: [Circle Reticle] Item Level : 65 Weight:8KG Fatigue: 20 Damage: 116 Ballistic, 127 Augmented Delay: 0.7 Seconds Dps: 106 Augmented Ammo: 8 Reload : 4.6s Max Range: 15m Attack Skill: Rifle 195 Defensive Skill: Requirement: Player Level 55 Modifier: +5 Rifle AP Double Barrel Design : Elephant gun, dyeable Item Level : 65 Weight:8KG Fatigue: 20 Damage: 191 / 210 augmented Delay: 1.0 Dps: 91 augmented Ammo: 2 Reload : 3.6s Max Range: 16m Attack Skill: Rifle 195 Defensive Skill: Requirement: Player Level 55 Modifier: +4 rifle
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players shouldnt be GM i think,
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it'd be hilarious to see how people yell it doesnt work when all the "suspicious players "still hit the exact same
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fix dem daym things i need to change half my char names
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Remove "spread" modifier from weapon skill.
Kinksta replied to NysekZePope's topic in Feedback and Suggestions
would be nice if 196 would be compared to about 210, want a smaller reticle to add to that.. right now you need to add 18 points to 195 to have a decent crosshair. -
my bad, i was multitasking. i suck at it, but yeah agreed. dome doesnt really need a buff, dt does tho, and we need more variety
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hope u mean just the weapon parts lol
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dome already got increased with double points. i think its fine, and yeah in my personal opinion you dont need dt weapons to do pve, but yeah a reduction would even help them.
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I decided to make this post to rebalance the dt system, as many of you know 550k dt is hard to make with the current amount of players, i thought maybe we should reduce the prices or improve the gain of dt. it would probably also attract more people to pvp, since its kindof required to have max gear, unless you played this game for a while. i thought a buff off 35% would be okay, since dome got a +100% buff, basically. Option 1 Buff DT Gain so either we could do + 35% to dt gain, making it for a non premium user 742 dt per kill. premium users would get about 1.2k dt per kill. ctf would give about 4860 per win, 1600 for a loss, So should assault, if not a bit more. i think all bloodsport gamemodes should round up giving about the same amount. someone with more knowledge about survival and deathmatch could give those numbers better, since i only ever played assault and ctf. Option 2 Reduce the prices Base parts = 50k each, 100k for both nanites = 10k each, 60k for 6 bolts 7.5k each , 150k for 20 enhancers 5k each, 50k for 10 rounds up to about 360k per set of weapons, reduction of about 35% if they do plan to introduce new ap weapons this'd be great. what do you guys think?
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i've got suggestions for endgame weapons ready, more ap ones that is, just waiting to see if they will implement suggestions or ask for them
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its limited edition
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Fallen Earth Q&A with MattScott (Ask your questions here!)
Kinksta replied to ShyLO's topic in Feedback and Suggestions
will there be active GM's? Will there be more AP weapons? so we have more to pick from? will the cost be reduced for ap weapons / Marketplace Items will there be a chip sink with cosmetic untradeable items to rebalance the economy? will you bring back name changes? Ohh and, Events? -
looks good, can we have a pvp section too?