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UubeNubeh DaWog

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Posts posted by UubeNubeh DaWog


  1. On 8/2/2019 at 4:14 PM, illgot said:

     The Yukon fires fast enough that the hit issues can be largely ignored because it fires multiple rounds in seconds.

     

    If a hipfiring Yukon were out a street with no cover against a PMG/OCA who do you think would win?  Hell, even the secondary FBW could dominate a hipfireing Yukon user caught out in the open.  That same FBW user would have issues againts a PMG/OCA user though.

     

    If there was no corner to pop out of, just a long hallway, who do you think would win 10-20 meters out, hipfiring Yukon or PMG/OCA?  Again, the weakness of the Yukons hipfire ability is the lack of range.  Outside of corner poping the PMG/OCA are much more useful.

     

    The Yukons Hipfire abilities only dominate in the area they were built for, corner poping with cover in less than 10 meters.

    Since this guy couldn't do it himself. Does anyone actually have a problem with the above statement?

    Every time Yukon was used it was changed from Nfas.

     


  2. 2 hours ago, illgot said:

    the NFAS and True Ogre do not dominate all CQC weapons.  They dominate in shotguns but only because slow firing shotguns are broken (hit issues with pellets).  The NFAS and True Ogre fire fast enough that the hit issue can be largely ignored because it fires multiple rounds in seconds.

     

    If an NFAS/True Ogre were out a street with no cover against a PMG/OCA who do you think would win?  Hell, even the secondary FBW could dominate an NFAS/True Ogre user caught out in the open.  That same FBW user would have issues againts a PMG/OCA user though.

     

    If there was no corner to pop out of, just a long hallway, who do you think would win 10-20 meters out, NFAS/True Ogre or PMG/OCA?  Again, the weakness of the NFAS/True Ogre is the lack of range.  Outside of corner poping the PMG/OCA are much more useful.

     

    The NFAS/True Ogre only dominate in the area they were built for, corner poping with cover in less than 10 meters.

     

    You are just being dense at this point about the Yukon.  It dominated all secondary weapons in CQC and challenged primary CQC weapons.  It needed to be nerfed.  No secondary should dominate over every other CQC weapon AND be nearly as strong as a primary.

    Didnt answer my question again.

     

    Again, insert yukon.

    The old yukon ticked all the same boxes as the current Nfas within its category. By your own definition thats a problem.

     

    At some point you have to realize you're being a hypocrite.

    • Like 1

  3. 33 minutes ago, illgot said:

    how have the NFAS and True Ogre made all CQC weapons useless?

     

    Both NFAS and True Ogre have very harsh limitations on range (10 meters) and only shine while corner popping while the PMG and OCA have advantages in range and still retain the ability to corner pop.  The other shotguns suffer from hit reg issues and fire slowly so are not very useful right now, but that is not a reason to nerf either the NFAS or True Ogre.  Instead we need to fix shotguns so they work properly and all are actually useful.

     

    The Yukon was broken, it is now fixed and no longer dominates all secondaries in CQC or works similar to a primary in CQC.  It needed a nerf because a secondary should not both dominate in one field AND act like a primary weapon.  The same happened with the Nano C which is why it eventually got nerfed.

     

    "The Yukon was broken, it is now fixed and no longer dominates all secondaries in CQC or works similar to a primary in CQC".

    So at one point, a weapon dominating all weapons in its class was considered broken.

     

    Insert Nfas every time yukon is used or SMG for every time shotgun is used, whats the difference? The yukons massive hip fire rate did not shine outside of corner popping either and could not be handled to take out even medium range targets.

     

    "It needed a nerf because a secondary should not both dominate in one field AND act like a primary weapon." So as long as a weapon doesn't dominate more than one field its fine and shouldnt be changed?

    What happened to "No one weapon should make every weapon in it's category unilaterally useless."?

     

    Interesting.


  4. 41 minutes ago, illgot said:

    No one weapon should make every weapon in it's category unilaterally useless.

    Thanks. This is where we are currently at if you haven't noticed.

     

    The only change that actually happened to the yukon was its hipfire abilities so its not like the every aspect of it was overpowered.

     

    The troublenaker fits that description better but your opinion on what should have been changed is completely the opposite to what you believe.

     

    • Thanks 1

  5. 12 minutes ago, illgot said:

    The old Yukon would only catch me once before I swapped tactics and mainly because I couldn't tell what secondary people are using until I saw a kill on the feed.  I would usually deal with these the same way I would deal with an Ogre or NFAS.  Varies depending on the situation and I have no issues suiciding if it advances my team.

    Didn't answer my question. Should they have been changed or not?

     

     

    I would love to see how you would attack central park or the central water building against hvrs and.osmaws while using nfs's.

     

    Or attacking closed in areas like sujis with hvrs against nfas's.

     

    The map does not solely decide who wins

     


  6. 8 hours ago, illgot said:

    corner camping can be countered in most situations.

     

    1) teamwork

     

    2) mobile radar (which should be lowered to rank 85 so everyone can use it)

     

    3) grenades

     

    4) explosive weapons

     

    5) remote detonator (which should be lowered to rank 85 so everyone can use it) plus a small car 🙂

     

    There are a lot of counters to the weapon, sadly I see TOO MANY players who refuse to adapt their loadout to the situation.

    You could apply this to any gun at any point. 

    Thinking this way would make buffs and nerfs completely irrelevant. 

     

    Do you think the old yukon or old trouble maker shouldn't have been changed?

     

     


  7. 12 hours ago, gordIsMyName said:

    however, i do take issue in altering guns that are purchased from ARMAS. when you buy something you purchased it for some reason. altering weapons in ARMAS is not the same as altering F2P weapons that are in the game. even if the change was only based on looks and the appearance suddenly changed, you'd not be happy. change the way to gun performs and that's really starting to feel shady. it's no longer the item you entered into the purchase agreement to own.

     

    @MattScott, i totally understand the need to adjust things. especially as the title progresses through this evolution process. however, i would suggest doing so in a manor that brings your paying players along gracefully. show them purchasing and investing is always a safe and respected process and encourage them to continue to do so.

    If you want compensation for nerfs, will you compensate LO for buffs?

     

    If your item becomes better than what you previously purchased, you should pay more for your item then right? Because you're getting an improved product.

     

    A "nerf" is not a fault or a bug. Its more like a version change.

     

    Im not sure what world you live in, but not all investments are 100% safe. Investments in real life are never guaranteed to be safe either.

    • Like 2

  8. On 7/17/2019 at 12:44 AM, CookiePuss said:

    The issue with "unique accounts" is that it doesn't exactly equate to "unique players" as many of us have more than one account.

     

    Also if you never account for play time, you could have 100000 "unique accounts" but if no one plays for longer than 10 seconds, it doesnt exactly have a good retention rate.


  9. 10 hours ago, Mitne said:

    AMG is also good, way more mobile also.

    It's good if your aim is average like me. If you somehow keep your aim at target all the time, then PMG is better option.

    If you can't aim, then it's not good option. N-FAS is good alternative for sprayers.

    Defintely not easy.

    And N-TECs.

    No. And it's not easy weapon to handle for novice anyway.

    Not recommended for novice player. OSCAR is easier one.

    Shaw has a faster ttk, you dont need to be mobile because asylum has so many corners.

    Ocas faster fire rate and mag size is more forgiving.

     

    Ntecs are average for the majority of the map which is lots of corners and corridors, any of the previous weapons would be more effective because of their short range accuracy.

     

    1 Grenade from an OPGL can give you a blitz 4. Its very easy to handle. What makes it hard is not TKing team mates.

     

    How many Novices do you see using the OSCAR?

     

    Im not convinced you know that much about the weapons you've just criticized everyone for suggesting.

    • Thanks 1

  10. 4 minutes ago, Signarly said:

     

    Sorry my dudes. Showing off your server is how people like Peyton from WoWScape got caught. First rule is never tell anyone even close friends what kind of server or which one. There are people on here who know me irl. Also googling my ign brings me up as well. (Have fun with it)

    So it exists, we just have to take your word for it?

    Yawn, Pass.

     

    I dont think this is you for one second,


    f1467103ccdb39cf436f31c6ca1a5966.png


  11. 9 hours ago, Glaciers said:

    there was a quick Q&A on the "unofficial official" apb discord the other day, here's a bunch of screenshots because im too lazy to actually transcribe it.

     

    tried to keep things separated by topic

    Transcribed the  generally relevant info quickly. Copy paste is friend.

     

     

    MattScottLast Saturday at 3:13 AM
    Hi everyone, it's been a while since I've had time to check in, so I figured I would stop by and address a couple questions floating around on the forums.

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    obsessLast Saturday at 3:14 AM
    what the fucks up with riot


    MattScottLast Saturday at 3:15 AM
    @obsess Lol. I see this on the forums, which can be a bit of an echo chamber for a very small part of the community. I fully understand that many players are not into RIOT. We aren't investing a lot of time into it. But our stats show that RIOT is 1.5x more popular than Fight Club. So there are players engaging the mode (for whatever reason).

    We have significantly scaled back plans for RIOT right now. All of the major content that was planned is being moved into new Contacts that will launch with the Engine Upgrade.

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    SeedyLast Saturday at 3:16 AM
    i was on Riot last night.. could nto get a game.. Im playing on EU server5s


    MattScottLast Saturday at 3:17 AM
    @Seedy We have a bug that was identified over the last couple days that is affecting the startup of matches. Some players are sitting in the lobby and do not get put into the match.

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    obsessLast Saturday at 3:17 AM
    so new contacts are bundled with engine upgrade now?

     

    MattScottLast Saturday at 3:17 AM
    @obsess Yes. I was going to launch them sooner, but we're close enough to the Engine Upgrade now that I feel comfortable holding them back.

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    SkittyLast Saturday at 3:18 AM
    Any upcoming plans Matt?


    MattScottLast Saturday at 3:19 AM
    @Skitty You know there are. 😃 I'm going to save those for a post on the forum soon.

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    AceLast Saturday at 3:19 AM
    I have a question - do you have any plans to add any more non-themed primitive symbols to the designer, for more general use? It'd be so useful to have a broader set of shapes to work with, for example curved gradients, variously shaped smoke symbols etc


    MattScottLast Saturday at 3:21 AM
    @Ace That's a great question. We are definitely up for adding primitives. They are extremely easy for the team to work with. However, we have prioritized other forms of content in order to get more experience adding more difficult kinds of content. For instance, we have new clothing going in with the new Contacts, and the art team has spent the last month deciphering how to get clothing made properly.


    I am a little wary of giving dates right now, so I am avoiding any sort of time frame on the Engine Upgrade. Instead I am trying to share the actual tasks that need to be completed, so players can track progress. I can say that I have shared internal dates for a public test on OTW with the SPCT. We are working hard to get there.

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    Explosion #GibYourDirtyBombStuffLast Saturday at 3:23 AM
    I don't know if you're able to answer this matt, but when you guys acquired gamers first  did that come with any old design documents from real time worlds? because we know of a lot of the plans they had for the game back in the day. Along with this is there anything left of apb vendetta or was all of that deleted?


    MattScottLast Saturday at 3:24 AM
    @Explosion #GibYourDirtyBombStuff  We got all about 90% of everything.. source art, design docs, things that weren't implemented yet, etc.

    Vendetta was nothing more than a movie demo.
    No code.
    That's not a slam on Reloaded. It was a Kickstarter that never got off the ground. They built a bunch of mockups in Unreal for what they wanted, but it never got past that.

     

    Explosion #GibYourDirtyBombStuffLast Saturday at 3:26 AM
    ah ok fair, also is there any chance of seeing some of the old concept art that was left lying around? I have a collection of old apb stuff because so much of the concept art has this light cyberpunk vibe that i love

     

    MattScottLast Saturday at 3:26 AM
    The map for Vendetta was all smoke and mirrors cobbled together from parking garage elements they created. Nothing terribly usable. Sort of like the infamous Hotel map. There is work there, but everything is too tightly cramped to be usable.

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    obsessLast Saturday at 3:26 AM
    since riot is no longer a priority will those devs be working on smaller simple fixes to the base game

     

    MattScottLast Saturday at 3:28 AM
    @obsess That's a good topic. The simple answer is yes. We have seen more growth in concurrency over the last 45 days based on simple fixes versus large shiny additions like RIOT. Clearly the idea of the "silver

    bullet" that is going to reactivate the community is a flawed approach. Instead we are going back to basics and starting to clean up things alongside the Engine Upgrade.

     

    obsessLast Saturday at 3:29 AM
    altho not to be a banana or anything but the "community" on the forums has been pretty clear on that from day 1

     

    MattScottLast Saturday at 3:30 AM
    @obsess They certainly were. It's a tricky thing when you buy a company like G1. I have been given advice on all sides since the beginning. "Just do this and players will flock back..". While I have my own ideas and input, sometimes as an executive you're too inexperienced to question the strategies you are handed.

    I had my reasons for moving forward with RIOT, which have already been explained. We've been working on 3.5 since Day 1. So it was just a matter of choosing tasks for the rest of the team.

    Most players dont understand that fixing mechanics or gameplay in the current engine is a nightmare. It's really a wasted effort.
    Which is one of the reasons I chose to chase RIOT. It is largely disconnected from the game in a way that we could make a lot more changes there without breaking things (as much)

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    obsessLast Saturday at 3:32 AM
    another question, whats up with the current server/network provider? they seem to have a lot of issues

    i rarely play eu, unless NA is down or unplayable, which is becoming more and more of an issue these days

     

    MattScottLast Saturday at 3:35 AM
    @obsess Another good question. We use the same provider for both Citadel and Jericho. However that provider just rents rackspace in larger ISPs around the world. This means the setup between the two locations is different and subject to other outside forces. For some reason the Jericho location has more game publishers, and some of them have seen an increase in DDoS attacks (just like us).

    For the record, we havent seen any DDoS attacks get through in the last 48-72 hours. We did see outages related to other issues. One was our mistake.

    My hope is that Jericho will stabilize over the coming weeks and players will see the effort.

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    obsessLast Saturday at 3:40 AM
    another question
    i realize giving out anticheat specifics is bad for security, but is the server side component of EAC similar to FairFight's statistical analysis tool? imo the combination of a heuristic serverside anticheat and a client side detection based anticheat is the best way to go

     

    MattScottLast Saturday at 3:40 AM
    @obsess With respect to cheating, we had a significant ban wave at the beginning of the week. You can see some of the disruption if you check the Russian cheat sites. We are also inspecting several other cheats right now. Those players will get banned in the coming weeks. It's important to recognize that these things take time. My goal is to detect the cheat and block it, but also collect enough information that we can catch all of the players and their alt accounts that were using it over a couple week period.

    I recognize our policy of not broadcasting cheats is frustrating. I stand by that decision. Again, I hope that over the coming weeks we can show a difference to the players. Admittedly, EAC did not get off to a great start. We got everything integrated, and then Kamu (the entire company) went on vacation for 2 weeks, while we sat there with no tools. That has been corrected, and everything is working great now. In fact there were a lot of retroactive bans this week.

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    bobbysackLast Saturday at 3:41 AM
    Matt Scott do y’all care about console ?

     

    MattScottLast Saturday at 3:44 AM
    @bobbysack We do care about consoles. That has been a very frustrating experience for us. Most players dont realize that Reloaded sold the console publishing rights to Koch / Deep Silver. We have a completed, tested build for XB1 that is sitting on their end waiting for their testing and deployment. PS4 got kicked back with a couple bugs. Those have been fixed and we anticipate resubmitting today.

    Here is why console is important: With the Engine Upgrade, all platforms will share the same code. We found lots of benefit in optimizing XB1 that also helped us improve performance on PC.

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    Machine659 #WeWantEngineUpgradeLast Saturday at 3:46 AM
    Guys, The upgrade engine 3.5 does improves graphics or shutter problems


    MattScottLast Saturday at 3:47 AM
    @Machine659 #WeWantEngineUpgrade SPCT has already gone on record about the stutter problems. Those are all but eliminated in the Engine Upgrade.

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    AceLast Saturday at 3:46 AM
    I have a question relating to the console version - do you get the impression that the console version by DS was half-finished or somehow rushed out at the end owing to lack of motivation or time constraints?

     

    MattScottLast Saturday at 3:48 AM
    @Ace The console version was rushed, but perhaps not why you think. Koch hired another dev team to do the port, and that team failed. Reloaded had to step in and clean up the mess with little to no budget.

    I can say that XB was/is a mess when it launched.That's not a slam on anyone. It's just a fact. There are lots of unfinished areas that needed to be optimized for any level of decent performance.

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    obsessLast Saturday at 3:47 AM
    since contacts are being held back for a little while, will we get any teasers on content? and how will the new contacts work - iirc they were intended to be mid level contacts - does that mean everyone over say, r195 will automatically max them out?


    aseri/asuLast Saturday at 3:48 AM
    yeah im extremely curious about the new contacts
    feels hella weird for them to be plugged in as a level 10


    obsessLast Saturday at 3:48 AM
    but throwing in level 255 contacts isnt going to help much, there are still a lot of unmax rank players

     

    MattScottLast Saturday at 3:50 AM
    @aseri/asu @obsess I'm in the middle of drafting a large forum post / news blog about the new Contacts. Some information has already been released. But my goal is to walk through everything for the community including where they will fit into the progression, the rewards, and signature items we are introducing into the game that will make these Contacts appealing.

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    aseri/asuLast Saturday at 3:51 AM
    also are we getting new male hairstyles that aren't bad at any point in the future


    MattScottLast Saturday at 3:52 AM
    @aseri/asu Hair style animations are not on our immediate roadmap. Although I am toying with adding 1 new male and 1 new female hairstyle alongside the Engine Upgrade.

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    obsessLast Saturday at 3:52 AM
    speaking of animations, do you have an animator on staff?
    i know thats been a big content roadblock for years

     

    MattScottLast Saturday at 3:53 AM
    @obsess We do, and they are digging through the animation pipeline now on some tasks for Contact rewards. From there we can do some QoL animation fixes.

    Akorn •I'll RSA a noob•Last Saturday at 3:54 AM
    There's so many janky animations that annoy me, I also really hope, the point the gun in the air while full autoing bug gets fixed with 3.5 :haaaaaaah:

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    MattScottLast Saturday at 3:55 AM
    There are a ton of visual bugs in the Engine Upgrade. I admit that I'm not going to be that precious about it. We're going to launch the upgrade as soon as possible.


    obsessLast Saturday at 3:56 AM
    visuals bugs are fine as long as it performs


    MattScottLast Saturday at 3:56 AM
    @obsess performs is a fairly broad term. I can say that the Engine Upgrade already performs better at the low end. Meaning LIVE dips down to far worse performance than 3.5. However we're still trailing the high end performance by a bit.

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    Machine659 #WeWantEngineUpgradeLast Saturday at 3:57 AM
    matt, when nerkova players will be merged to citadel

     

    MattScottLast Saturday at 3:57 AM
    @Machine659 #WeWantEngineUpgrade That is a great question. The Nekrova situation is a mess. Lots of unhappy players on both sides. Some want the migration yesterday regardless of compensation. Some hate the migration plan because they will be under compensated.

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    Explosion #GibYourDirtyBombStuffLast Saturday at 3:59 AM
    hey matt so hows middtown going :LUL:

     

    MattScottLast Saturday at 4:00 AM
    Just so I have said it, Midtown was a prototyping district. While they included it in the lore, 90% of the assets were eventually included into Financial, so there isn't much in the way of anything left.

    Personally there are so many things I think we need to focus on, before we add a new district. I can understand the desire to want somewhere new to play, but it would honestly be horrible for the player base.

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    SeedyLast Saturday at 4:02 AM
    i do belive more people will come back when you announce engine upgrade times. I think poeple know the hacker epidemic is pretty much gone and you are doing a good job. Engine upgrade will be good


    MattScottLast Saturday at 4:03 AM
    @Seedy The focus is to make sure we have the basics covered by the time we start testing the Engine Upgrade. Anti cheat. Anti DDoS. New content.


    obsessLast Saturday at 4:04 AM
    i do worry that the engine upgrade has been massively overhyped at this point, so day 1 will see a massive surge of players that will quickly leave once they see that its not a perfect magical fix

     

    MattScottLast Saturday at 4:04 AM
    @obsess Agreed. The large Engine Upgrade thread was an attempt to level set expectations.

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    obsessLast Saturday at 4:06 AM
    speaking of which
    will the out of bounds system be reworked at some point in the far future?

     

    MattScottLast Saturday at 4:07 AM
    @obsess I'm looking at changing the out of bounds system.

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    obsessLast Saturday at 4:05 AM
    idk i think i would prefer to make the current districts more intricate, adding more interiors/rooftops/verticality
    over a new district

     

    MattScottLast Saturday at 4:07 AM
    I am definitely interested in making tweaks to the existing districts to fix some of the existing issues - specifically WF needs help.

    There are some big problems with doing missions in the corner of WF. Bad spawns there, and lack of cover.

    We did rework spawns for RIOT. But those points are as dense as we can get them. Its important that each spawn point not have line of site from another spawn point. There is only so much we can do.

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    traumaLast Saturday at 4:09 AM
    matt remove low yields since they are a huge problem for newer players

     

    MattScottLast Saturday at 4:09 AM
    Low yield changes are being discussed. But we are going to be a bit more careful this time with anything that touches weapon balance.

    I'm going to be putting up a thread on a couple balance ideas soon. We can discuss it there.

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    obsessLast Saturday at 4:13 AM
    oh big question @MattScott will there be any tweaks to the sprintshooting system?
    its currently garbage

    it wasnt removed, it was nerfed - they added sprint delays and it messes with every other weapon but the "broken" ones

     

    MattScottLast Saturday at 4:14 AM
    @obsess with respect to the sprintshooting system, I can't really say. Bigger fish to fry right now.

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    MattScottLast Saturday at 4:17 AM
    If there are bugs you'd like to see fixed, go ahead and PM them to me. I try to stay up to date on the forums including the bugs section, but I do have other responsibilities.

    Before I go, I also want to recognize the dumpster fire that Support wait times has been. We are now down to less than 3 weeks wait times. Hardly acceptable, but lots better than where we started.

    I need to get going. Thanks everyone.

     

    • Like 2
    • Thanks 2

  12. 1 hour ago, MattScott said:

    Hi all,

     

    I want to make sure my comment isn't taken out of context.

     

    During a chat I was having on unofficial Discord channel with the players, the subject was brought up "Why don't you just kill RIOT?" (I'm paraphrasing)

    I gave the stats and analysis that we found as a response.

     

    For clarity, the actual stat I gave was based on analyzing the same period of time and matches played across Fight Club and RIOT.

    During that period, for every 100 unique accounts that played a match in FC, 150 unique accounts played a match in RIOT.

    There was no comparison on matches per account or total matches across each mode because the length of matches varies a lot.

     

    I tend to agree with Tigrix that none of these modes are in competition with each other. Players all have their own preference.

     

    I felt our research was worth mentioning, because the forums can be an echo chamber for a relatively small percentage of the community.

    If RIOT wasn't getting any traction, then Little Orbit would simply remove it.

     

    Thanks,

    Matt

    I dont think this helps what ever point was trying to be made.

     

    Besides RHIOT being a new game mode and new content that which APB has not seen in a long time its not surprising it would have more people than older cemented game modes.

     

    However, the "stats" given for this comparison are irrelevant from one another. The modes may not compete for players but they are certainly competing for their spot in the game. "If RIOT wasn't getting any traction, then Little Orbit would simply remove it." Can we not replace RHIOT with FC here? It was already suggested in the past FC could be removed before even seeing the community response.

     

    The main point.

     

    Why does time per account per game mode not matter? Even if you chose the "Average" game length/mission count, it would highlight its "popularity" far better than, "how many people joined for at least one mission and never played again."

    If RHIOT had 10000 unique players but they all played for under 1 hour over the course of the time its publicly available. Would you consider that a success and consider RHIOT to be worth continuing on in the APB game space?

     

     

    Separate to that, why are we comparing "Side" game modes?

     

    Even without talking about hours per account, if you took the amount of players playing the "main" game mode, the main reason for playing the game or what the majority of the playerbase were playing and compared them with RHIOT. Wouldn't you get a better idea of what "traction" you have for RHIOT?

    If 60% of people who played the games main game mode, played riot, would that not give you a better idea of how "successful" the game mode is for the game as a whole then trying to compare the niche player bases against each other?

    Or Are we trying to move RHIOT to be the new centre piece of APB?

     

     

    I love statistics as much as the next person and can appreciate the effort to prove to the small but loud parts of the community that the game is being treated right and parts of the community arent being arbitrarily ignored.

     

    Again, however from what i see here and if it correlates to what was said on the discord server, i believe THIS particular research is not worth mentioning. I can not see This as an objective view of RHIOT's "success" or an objective comparison of its popularity.

     

    Is this a loose justification for keeping RHIOT around as long as it is "more popular" than a game mode that has already been solidified by the community as something that can not be removed?

    • Like 1

  13. Where were the solutions? Or anything else.

     

    Nothing personal, but isn't this a generic "add it to the pile" thread?

     

    I mean, props to some of the talking points in the first post are worth talking about, but they're kind of just stated and that's it.

    To me, there is not a lot to respond to other than "Yeah, this happens."

     

    What about some changes that can be put up for discussion? Short term solutions vs long term solutions.

    What about an open question about the state of player GM's?

     

    I havent read the thread until now so if things have actually happened in the thread thats great. However im not surprised about the time at which im reading this, even if i saw this on the first hour it is a hard thread to engage with because it has topics but just kinda, states them and then confirms what others have been saying for a long time.

     

    Which is blatently obvious by almost every response starting off with some veriation of "[This is/i have] been [happening/saying] this for years".

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