Jump to content

UubeNubeh DaWog

Members
  • Content Count

    2260
  • Joined

  • Last visited

Posts posted by UubeNubeh DaWog


  1. 5 minutes ago, MattScott said:

    All of the paid pass or extra token elements will launch down the road. So we have time to continue tweaking them prior to launch in order to be easier to understand.

    But we intentional did not toss new things in ARMAS, since that's what our predecessors focused on.

    Instead we decided to add a fair amount of new content for free to everyone who wants to play the new mode.

     

    Even though the kind of content G1 pushed through ARMAS was hyper specific themed clothing items, underwhelming or overwhelming guns, gambling and high prices which was fairly difficult to justify buying and left a stain in the community.

    Does this mean no new content will be coming through ARMAS as instantly and freely obtainable content?

     

    When the season pass system in other games, is content locked behind a combination of paywalls, progression walls and timed availability this seems like an odd choice for a game that besides gunplay is the overwhelming amount of freely available customization. It also still remains to be seen what quality of content will come through the season pass.

    What does this mean for future content as a whole if people have to pay, play and make time for content with the upcoming RIOT mode, what about content in other areas of the game in the future?

     

    I understand that i may be thinking too far ahead but these were the questions that came to me upon reading the new RIOT information.

    • Like 1

  2. Yes, it depends on their drive to "win".

    Regardless of how good they actually are, if their drive to win is astronomically high they're prone to falling onto cheating if hit with a player skill wall.

     

    That being said, the drive to be "good" and the drive to "win" is not the same thing.


  3. While the ARG was pretty thorough and consistent, worked well to give people enough of a challenge to complete it but also giving everyone the opportunity to do so by not being overly complex.

    It was an interesting new piece of content APB hasn't seen in a long time.

     

    My only question is "Why now?".

     

    The whole ordeal seemed incredibly miss timed, between the servers having the worst months of their life and no new updates or content to speak of (besides the RIOT game mode itself, which again is another piece of the game out of place because of the issues stated before.) wouldn't this kind of adventure have created more hype for the game, gotten more attention and been an even more positive experience overall if the game was in a better place?

     

    Im not speaking for everyone but i, myself was not interested in the slightest until the last few hours before the solve. Arguably because i had nothing better to do at the time.

     

    If this was implemented at a better time and place for the game i would have been eager to ride the bandwagon from the beginning. Although, it felt lack luster because every time i thought about getting involved with this new lore progression presented to the player base as a" deep seeded conspiracy". I couldn't help but think that regardless of how relatable and interesting this story was, the game itself is at a crawl.

     

    Not being able to continue onto the game with that same feeling that the ARG brought to the plate is a bit disappointing.

    • Like 3

  4. 3 hours ago, Knite said:

    Is this sarcastic? I honestly can't tell.

    I've been waiting to tell this analogy for a long time.

     

    Say there is a secret word that when you say it you will get banned.

    Now to make the analogy more like an anti cheat.

     

    -Only certain people will say this word. IE only cheaters will get banned by being "detected" by the anti cheat.

    -They make this word extremely unlikely to be said however this word is not out of the realm of possibility so its possible that anyone can say it. IE Anti cheats are not 100% so sometimes innocent people are caught in the crossfire.

    - Now, who set the rule for the what the word should be? IE who set the rule for what counts as cheating? = Devs

     

    So if a dev knows what word/rule it takes to be broken how do you think they would go about proving its harmful to innocent players? = Play like normal except play around the rule idea loosely.

    -Once you get too close to the word/rule and you set off the flag you have an idea for how often this may happen to unsuspecting players.

     

    So if i say; 3.14159265358979 was the "secret word" that got you banned. (Pi to the first 15 digits) A few people would know this but a lot of people would have to look it up if asked.

    Can you see how little it takes for a rule to be on one side or the other if you know what you're looking for?

     

    Yes i get there is no reason to have "Pi at 15 digits" to be a reason to ban someone, but this is about what kind of knowledge people have and actions others can take.

    Learning or looking up "the answer".

     

    I would love to be wrong but the chances of knowing exactly what went wrong is a pipe dream.


  5. 16 hours ago, TheSquigg said:

    I'm not wasting any more time than needed on this but no you didn't answer my question. I asked what BESIDES having No concaving map, limited Respawns and loadouts makes the two gamemodes different... you just recited to me the same three things just wording them differently so you sounded smarter. Let me now break down how you didn't answer my question.

    I'm already spending too much time on this and i don't really have the patience right now to teach how to hold a logical argument from the ground up.

     

    identical

    /ʌɪˈdɛntɪk(ə)l/

    adjective

    adjective: identical

    1.

    similar in every detail; exactly alike.

     

    This is what you're arguing for, that TDM and BR are the same. For starters its not even my job to prove how they're different because its your first claim they are the same.

    Even when i did point out one significant difference that make BR and TDM different (IE. Not the same) you say its irrelevant. Which is disingenuous because either way its evidence against the contrary and to say that its irrelevant is biased to your own argument. I have to reiterate things multiple times because you're obviously missing what I'm saying.

     

    7c02fbdb01d1f3321fccb4226d1a4775.png

     

    Here is another example of missed information. Respawning itself is not an arbitrary piece of information on your screen when you look at the scoreboard. Respawning has always been a gameplay mechanic in game modes such as TDM. Unless you think that no matter where you spawn nothing changes.

    Once a game has been running you can spawn in a safe location, you can spawn away from where you know action/enemies will be, you can spawn with a separate load out to combat your enemies loadouts, you can spawn in a location that you are more familiar with to gain an advantage over other players. Even if you dont have a choice, knowing where you are on the map means you know where you died and can move in the safest way possible into a more advantagous position.

    When you die you are still able to use all of that information from your previous life to change how you play upon your next life and you can use all of that information to win even if you were on the bottom.

     

    Majority of which you can not do reliably in BR. Once you die, you lose all relevant information about the players in your immediate vicinity. Starting a new match is not the same as respawning in a ongoing firefight because all of that information you had earlier is irrelevant because you are starting from scratch which every "life". New players, new tactics, new ideas, new starting positions, new favoured items, weapons and styles.
     

    69f305b29b56ce30a5f0f82dd1bee1ee.png

    Not sure if you were reading what i said. Its not about whether a person participates or not, its about what they have to do to "win". Two very different things, do you understand that?

    Then do you also understand if a player doesnt participate at all and does nothing towards the goal of the game mode, that is the same as them not being there at all? If they hide and never concede one death/point to the enemy and never contribute one kill/point to your team they cancel themselves out.

     

    So you being a sick 2v1 player means nothing because whether or not those players were in your team you would have been able to beat those players anyway.

     

    Hiding and suriving exists in all game modes, not just BR and TDM so it doesnt make BR and TDM the same based on that trait alone.

     

    Arguing that because some things share a certain trait and without other traits they would be the "same" is not a valid argument.

    Why?

    Starting with a few simple examples.

    ‘Hitler, Stalin and Mao were evil atheists; therefore all atheists are evil.’

    "There's no difference between a pet cat and a pet snail, because besides all of their other differences, they're both living animals that metabolize chemical energy."

     

    See how taking away all other variables and only comparing similar traits leads to all the wrong types of conclusions and inconsistencies?

     

    Using your own "rundown" formula.

     

     


    RUNDOWN OF DEATHMATCH

    Step 1: Load into the game. (Same)

    Step 2: Pick A loadout. *No need to scavenge guns

    Step 3: Wait for the start countdown to finish.(Same *Same as the airship counter*)

    Step 4: Advance out and find enemies to kill and try and avoid being killed.

    Step 5: Fight until you or the enemy have scored enough points (From killing other team members) to win or until time runs out. (Same )

     

    RUNDOWN OF BR

    Step 1: Load into the game. (Same)

    Step 2: Drop from airship. (Same *Same as the start countdown*)

    Step 3: Find guns. *Replaces loadouts

    Step 4: Advance around the map and find enemies to kill will not allowing yourself to be killed. (Same *scoring NOT gameplay differences*)

    Step 5: Fight or run until you die or until you/your team win the game by eliminating all enemies on the map. (Same)

     

    RUNDOWN OF Item Hold

    Step 1: Load into the game. (Same)

    Step 2: Pick A loadout. *No need to scavenge guns

    Step 3: Wait for the start countdown to finish.(Same *Same as the airship counter*)

    Step 4: Advance out and find enemies to kill and try and avoid being killed.

    Step 5: Fight until you or the enemy have scored enough points (From holding the item) to win or until time runs out. (Same)

     

    RUNDOWN OF Capture the point/Domination/Conquest

    Step 1: Load into the game. (Same)

    Step 2: Pick A loadout. *No need to scavenge guns

    Step 3: Wait for the start countdown to finish.(Same *Same as the airship counter*)

    Step 4: Advance out and find enemies to kill and try and avoid being killed.

    Step 5: Fight until you or the enemy have scored enough points (From capturing the points or holding them) to win or until time runs out. (Same )

     

    RUNDOWN OF Capture the flag

    Step 1: Load into the game. (Same)

    Step 2: Pick A loadout. *No need to scavenge guns

    Step 3: Wait for the start countdown to finish.(Same *Same as the airship counter*)

    Step 4: Advance out and find enemies to kill and try and avoid being killed.

    Step 5: Fight until you or the enemy have scored enough points (Flag counts as points) to win or until time runs out. (Same )

     

    RUNDOWN OF Chess: The video game PVP Edition

    Step 1: Load into the game. (Same)

    Step 2: Drop from airship. (Same *Same as the start countdown*)

    Step 3: Pick a load out. (White or black) *No need to scavenge pieces.

    Step 4: Advance around the map and find enemies to kill will not allowing yourself to be killed. (Same *scoring NOT gameplay differences*)

    Step 5: Fight until you (your king) die or until you/your team win the game by eliminating all enemies (or their king) on the map. (Same)

     

    RUNDOWN OF Street fighter/Tekken/Soul Cailbur PVP

    Step 1: Load into the game. (Same)

    Step 2: Pick A loadout. (Hero/Champion/Fighter) *No need to scavenge guns

    Step 3: Wait for the start countdown to finish.(Same *Same as the airship counter*)

    Step 4: Advance out and find enemies to kill and try and avoid being killed.

    Step 5: Fight until you or the enemy have scored enough points (Winning rounds) to win or until time runs out. (Same)

     

    RUNDOWN OF Starcraft 1v1

    Step 1: Load into the game. (Same)

    Step 2: Pick A loadout. (Terran/Protos/Zerg) *No need to scavenge guns

    Step 3: Wait for the start countdown to finish. (Same *Same as the airship counter*)

    Step 4: Advance out and find enemies to kill and try and avoid being killed.

    Step 5: Fight until you die or until you/your team win the game by eliminating all enemies on the map. (Same)

     

    RUNDOWN OF Counter Strike Competitive

    Step 1: Load into the game. (Same)

    Step 2: Pick A loadout. *No need to scavenge guns

    Step 3: Wait for the start countdown to finish.(Same *Same as the airship counter*)

    Step 4: Advance out and find enemies to kill and try and avoid being killed.

    Step 5: Fight until you die or until you/your team win the game by eliminating all enemies on the map. (Same)

     
     

     

    Based on your forumla its not just TDM and BR that are based around "gunning" down your opponents, we should be calling all these things the same then i guess.

     

     

    Old TDM modes with guns around the map we're changed by design because people wanted more readily available options, due to balancing it came at the cost of overpowered map weapons.

    Thats just another reason TDM's are different to BR now they no longer have them.

    There was no such thing as "the storm" in the past, that is simple map design. When games started opening edges of the map for asethetic reasons (because up until this point games that didnt have maps on the top of large buildings had closed in maps with large walls, buildings or invisible walls you couldnt see past), they still needed a "boarder" to stop people from running out into the distance. Thus "out of bounds death".

     

    16 hours ago, TheSquigg said:

    Where you and EVERYONE else get hung up on is the scoring system and loadouts,

    You seem to be mixing me up with other people.

    - The outcome of a game mode is not what makes game modes different.

    - What you have at your disposal is not what makes game modes different.

     

    What you have to do and what your goal is during the start, middle and end of a match, is what determines what a game mode is.

     

    Now, if you and your powers of assumption and bad arguements want to have a good argument in the future, i'll be happy to come along and discuss anything.

     

    697a273e5961c7b745c796c8c794b505.png

     

    https://www.youtube.com/watch?v=MSBBgJd2cG0
    https://www.youtube.com/watch?v=i3Xr78Z9aUw
    https://www.youtube.com/watch?v=UGi4sCg-a18
    https://www.youtube.com/watch?v=sMSLUWLimNc

     

    My personal Favs
    https://www.youtube.com/watch?v=9kDJeZkKXnA
    https://www.youtube.com/watch?v=aGc5HrH538c

     


  6. 5 hours ago, TheSquigg said:

    Identical means the same... you've still yet to tell me how minus the changes from DM to BR i've mentioned how they are different, you just keep elaborating on BR being oversaturated (which i've never denied but yet in your mind I have) and dodging my initial question.

    I answered all your questions in the beginning, twice. If i was going to say BR was a bad game mode i would have said BR is a bad game mode. You first stated they were the same, and have yet to express that.

    We're never going to reach the stage for solutions when the problem cant be identified.

     

    The answers are not black and white, if you search a little more outside of whats at face value you'll see.

    If you want to believe im dodging questions the entire time that's fine, but i don't see a reason to continue the conversation based on your answers, glossing over anything but your own ideas.

     

    P.S I went back and highlighted the relevant information for you. Enjoy.

    P.P.S I even underlined a question of mine that was never answered.


  7. 18 hours ago, TheSquigg said:

    I love how you back pedaled to make it seem like you DIDN'T trash talk BR just to make me seem like an idiot.

    Let us count the times you acted like BR is a bad game mode.

    Hi, Im gonna stop you right here.

    "BR is over saturating the market and a lot of current developers are making half assed BR game modes solely because the "top games" have them and try to rake in money from easy ideas instead of innovating. Thats what i don't like about BR." This is my endgame statement on BR, everything i said before and from now will reference this, just to clear it up for you.

     

    You must be psychic if you think me saying a broad statement like "BR is bad" means the game mode itself. I even added "no effort game mode" at first. What do you think i mean by that? no effort game play or no effort implementation and originality?

     

    When i talk about BR being bad, im talking about being bad for business and for the people in the game because of the business it brings in. Why i have to explain that i don't know.

     

    Its been done before, done well, done 1000 times. We dont need the 1001st edition of battle royale. Its too late to join the bandwagon. Especially when the top games are games specifically designed around the game mode and we're talking about implementing a "top tier" idea as a secondary aspect to a game that already has its own established mechanics. BR in APB will just look like a second rate idea.

     

    An APB original idea will net far more people than "whats hot right now". It'll out live the fad and could become a staple for the future overall being better for the game.

     

    I honestly cant finish what you're saying.

    You keep saying "besides "these" differences BR and TDM are the utterly identically the same." I don't think identical means what you think it means and that's just whats at face value.
     

    Im not dumb enough to say to people that, "my idea is the only possible solution and if you don't like it or you disagree with me, you want the game to fail and you should stop playing or leave".

    I've been playing from Australia since Dec 2011 >.>


  8. 38 minutes ago, iMiss said:

    Savas is a gem on its own.. hard pressed to compare it to battle royales or even say it has a part in the contributing timeline; to me savas is just the rust cancerpit you go to satiate masochism

    I was there playing it when it came out, hard pressed to say it wasnt a battle royale.

    RUST as a whole was developing big time at that time aswell, they've barely slowed down in the past 3 years since, one of the hardest working dev teams out there.

     

    e27766ce8b0004c7062cdfbd284381d1.png


  9. On 3/20/2019 at 6:16 AM, TheSquigg said:

    Quote wikipedia all you want... it's the internet... verrry good at classifying things just so they can act Elitist later on.

    the ONLY differences between a Solo BR mode vs a Death match mode is that you can't spawn in with a load out, the map closes in on you, and there are no respawns. BR is a variant of deathmatch that's all it is. Quite with your 'oh my mode where I kill people and win a game based on how many people i killed is better than your game mode that you score points based on how many people you kill'. Grow up.

     

    EDIT: Anarchy failed because it was pushed on us when we barely had enough players to play on normal servers let alone new ones, plus it wasn't advertised outside of those of us that already played PLUS anarchy game out years before this BR mode trend came out. You can't equate when Anarchy (a obscure mode in an obscure game) came out, vs PubG (a modified version of a very popular game, and a popular genre).

     

    I didnt say TDM was better than BR. While i did say BR is bad for APB i didnt even say BR was bad as a game mode in general.

    BR is over saturating the market and a lot of current developers are making half assed BR game modes solely because the "top games" have them and try to rake in money from easy ideas instead of innovating. Thats what i don't like about BR.

     

    I asked you how TDM and BR were the same and you pointed out the differences? Yes, i agree, they're different. Similar sure, but being similar doesn't mean the "same".

    Is baseball similar to tennis or cricket? Sure. "Basically" the same? No.

    Same with APB "Basically" being BR. Thanks for the chat.

     

    September 4th, 2015. RUST: Savas Island.

    January 15, 2015 - H1Z1: King of The Kill

    Tuesday, June 28, 2016 Anarchy Event and other news.

    March 23, 2017 - PUBG

     

    Doesnt look like years to me.

     


  10. On 3/19/2019 at 10:53 AM, TheSquigg said:

    1. If 'EVERYONE' is sick of the BR gamemode why are the games that have it exclusively some of the most played/streamed games?

    2. How exactly is Anarchy different that 50v50 fortnite then? Beyond not having a shrinking map and respawns? BR is just a Big Team Deathmatch with 1 life and a map that gets smaller.

    3. Once again... what is BR but a full bore TDM or DM?

     

    EDIT:

    Frankly, all your post is your own personal bias about not wanting the mode in APB... guess what... when/if it's added YOU DO NOT HAVE TO PLAY IT, the mode will bring people to the game or back to the game (maybe) something has to change and things need to be added in order to bring APB into a modern day market despite the current playerbases feelings towards the changes. If you want APB to remain exactly the same as it is... then just delete the game because if it remains as it has for the last 10ish years it's not going to get any better. Like it or not APB has get a little more mainstream... and right now... Battle Royale is mainstream from Apex Legends to Fortnite to Black Ops 4, to PubG... it's what the majority of gamers are playing right now.

     

    As I said in my bullets... please... tell me EXACTLY how a Team Death Match  with 2 teams who fight each other in order to win or a Death Match where a bunch of solo players fight each other to win is different than a Battle Royale where 2 teams or a large group of Solo players all fight their opponents to win?

     

    If Anarchy was so close to being a BR, why did it fail?

     

    1: Out of the hundreds of BR games out there, and the hundreds more making BR modes, 4 of them are "the most played/streamed". If the genre was that amazing the whole genre would be topping the charts in every game, not a fraction of them. Those 4 games might do things right, but that doesn't mean the whole genre is a success and should be adapted into the next board game.

    2. https://apbreloaded.gamersfirst.com/2016/06/anarchy-event-and-other-news.html

    46a55c92535004d950dd56039472dfd8.png

     

    005ee943923401f1475b860b1eb49c2b.png

     

    2603c05c2fc3314aeb12268f23d29024.png

     

     

    There are fundamental differences between BR and TDM.

     

    Team Death Match's focus is gaining the most points/kills/score at the end of the time or score limit, with an unlimited or limited amount of lives or chances to reach that goal.

     

    Battle Royale's focus is one life, that as listed above is based on just being the last surviving person at the end. Regardless of your experience during the match; whether you saw no guns, no loot, no people, you can still "win" the game by avoiding as much as possible or in rare cases everything. In some cases it is even recommended to avoid interaction with others all together.

     

     

    Can you tell me how they are the same? Besides the fact they involve one or more people shooting at one another?

     

    The battle royale genre has been saturated to its fullest potential, adding another game to the literal pile will not bring in the people you think it will. Why would people leave the current top ranking games to play this one?

    • Like 1

  11. 1 hour ago, blockblack said:

    I was doing missions today, I reported more than 30 cheaters and they are cheating...100% legit... will they get banned for that? will I be considered a spammer if I am just reporting legit cheaters?

    No one will get banned for just being reported.

     

    They may get investigated if they get a large number of reports against them and that may lead to a ban if they are in fact cheating.

     

    If none are considered cheating what do you think that might mean for the validity of your reports?

     

    Not like you would be able to keep track of who gets banned or what.

     


  12. Just now, CookiePuss said:

    BR bad? BR good?

    IS the new mode even a BR?

    I was mostly responding to the other guy.

     

    BR bad.

    APB has never been close to BR.

    I dunno if the new mode is BR but some people seem to think it is. If it is thats bad.


  13. 18 minutes ago, TheSquigg said:

    Honestly... while i'm not a fan of BR games, this could be the breath of life APB needs. If we can get this mode and draw in a bigger crowd of players it could bring in a well needed player base to the game. Frankly the game already had the root elements of a BR game, large but not massive map, two teams who (depending on mode) can shoot each other anywhere, a massive collection of guns and vehicles, many tactical positions. Frankly it's a natural progression because we've already had a BR type mode for years in the form of Anarchy servers or the Fightclub TDM modes.

     

    1: Everyone is already sick of the BR, no effort game mode.

    2: No game mode in APB has ever up until this point been even close to a BR style; run around an entire map, facing 99 other people against the odds with the last one standing wins.

    3: Anarchy had no structure, it was quite litterally a 24/7 whole district TDM.

     

    Are we calling TDM modes BR modes now? Seriously?

    • Like 2

  14. On 1/26/2019 at 11:36 AM, CookiePuss said:

    The "false ban" conspiracy in this case, seems to stem from the fact that some of these players had ALL of their accounts wiped, INCLUDING the ones they did not cheat on.

     

    It doesnt matter if they have one account or more.

    The "false ban" conspiracy stems from rule 1 of the cheater handbook: "Dont tell anyone you're cheating, even if you're caught.".

     

    So people who were *actually* banned for cheating will still deny any allegations because, well, only the player and the company know what actually happened.

     

    Advocating that someone or themselves were an all time "legit" player is easier for most members of the community to bandwagon behind because players relate to other players. Players are people they can interact and communicate with on a personal and regular basis, unlike most companies. Which makes it easier to create a divide between company and player base about who is doing the "right" things.

     

    APB has gotten a much tougher skin over the years, but it is still very easy to take the community for a wild ride.

     

    See; Flaws.

    • Like 1
    • Thanks 1

  15. On 1/23/2019 at 5:28 PM, NotZombieBiscuit said:

    Do we really need ten thousand threads.

    This is the only topic i can actually stand seeing a thousand threads on, because it actually effects my ability to play the game. I am more often than not on the forums nowdays because of this topic, so i have nothing else better to do.

     

    Considering the amount of technological upgrades we were supposed to have had over the years, the servers perform worse than ever but still hold that 33ms tagline ingame.

×
×
  • Create New...