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magik

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Posts posted by magik


  1. 2 hours ago, Darkzero3802 said:

    My issue perf wise is server lagg. My 6yr old gaming rig handles anything thats avail on max stats thanks to a solid processor and afew months ago I upgraded from my GTX770 to a GTX1050Ti so graphics im fine on for another 6yrs.

    As for your question yes I would continue to change the oil and anything else untill I purchased said new car and had the keys in my hand for it. Untill that time the old bus needs to be maintained.

    If your issue is with server lag, then any changes in terms of compression client or server side would not help the game. Server changes, and networking changes help lag. And if you read Matt Scott's post on what they're doing to improve the server performance, they're currently:

     

    Quote
    • We now have a new DDOS solution that is being tested, and if we find that the results are solid, then the new solution will all but eliminate the kind of lag caused by the existing mitigation solution. I'm already sick and tired of talking about how DDOS mitigation causes lag. I never want that to be an excuse for laggy servers again.
    • We did some brainstorming, and we started on some new networking layer changes that will help with DDOS vulnerabilities. These sorts of changes need to be thoroughly tested, but we are committed to making this more difficult.
    • We have provisioned several new servers. The player concurrency has doubled since we took over, and we are expanding our ability to host districts and provide a smoother in-game experience.
    • We are altering our monitoring to not only determine whether servers are up, but also whether they care actively increasing their concurrent player count and other important metrics that let us know things are running correctly.

    So to respond to your suggestion... They're working on the servers. They've been working on the servers. They're also working on the Engine Upgrade. And the engine upgrade takes priority over any new content or ideas.

     

    Let the devs do what they feel should be necessary for the game to get back onto its feet again. Yes there are some issues, and patches that could be rolled out, but that diverts resources away from what their end goal would be. If you divert resources away, you delay the time it takes to get the goal. If you divert resources, those skills that have been put to use are moved elsewhere, or effort can be detracted from the end goal. Let the road map they have serve as a guide. Anything that modifies the current engine, anything that is implemented to improve upon the current engine, outside of building a new one shouldn't be worked on. It's like pumping water out of the sinking ship. You'll help it a bit more, but it's still sinking.

     

    Anything outside of fixing game breaking glitches, or game breaking patches, should be kept far away from. The devs can fix major issues that could come up, but it's not worth it if most of it will be fixed by the new engine.


  2. 3 hours ago, AxeTurboAgresor said:

    The only thing that pisses me off about HVR is that I can see no red on my screen, but HVR kills me anyway. I need some numeric indicator of health, and thats it. No dirrect nerf for HVR is needed.

    When I meantioned this numeric indicator, I would use it for weapon stats also, instead of this god damn bars that does not even shows truth. For example, Joker Carbine DMG bar is bigger than N-tecs, but N-tec does more damage..

    I wish they would just use the numbers and stats that APB:DB has figured out. Just, display the stats for the weapon in the game, but more detailed

    Like this... for those who've never seen APB:DB https://db.apbvault.net/items/Weapon_Rifle_JokerCarbine_Perm

    That's more useful than whatever bar the game has used.

    • Thanks 1

  3. Right now, I'm fine with them fixing the servers while they work on the engine. However, the engine is ... like an engine. If your car drives like crap and can't accelerate as well as it used to, there's something wrong.

     

    You can reduce the weight of everything (compression, and simplifying underlying code)

    You could also try changing the tires, suspension, and fuel lines (patching, and reworking)

    You can give it better aerodynamics (patching even more problems, and allowing .ini edits in some files)

    but if you're using a 2 stroke 2 cylinder in your 1989 Ford F-150, it's not going to help your car any better, than getting a nice shiny V6.

    Maybe after that, get a V8 so you can really smoke your competition. (And change the body into a Mustang)


  4. 13 minutes ago, hotbot said:

    40 would be way too much, especially for our current population and how our districts are setup. Games like CSGO have only 18 and they have millions of players. To many ranks would mean it would be a lot easier to change rank and thus it wouldn't really change much than what we have now. Most of the population should lie in the median and with 40 ranks it would just be overkill. If APB had tens of thousands of players and a better matchmaking system to base off of (not a district with only 40 possible opponents) then it could work but APB needs to cut back on all the ranks.

    Ah, understandable. That makes sense.


  5. Buddy.... buddy... these things take time. They're not going to give any time until they know they can deliver. Right now, they're still working on it. The game isn't getting any worse.

    The proper, quick, and detailed communication they have given should inform you that they're doing their best, and really mean it.


  6. 1 hour ago, Spudinskes said:

    1) I don't think you read the edit that i made

    I started writing my post before you created the edit, sorry.

    2) Yes there is a reason why the district population is small. It is due to the servers currently not being able to handle more. But even if you get better servers and raise the player cap to 64v64 you still have the issue of 2 and 3. Hard segregation is having different districts that separate the matchmaking pool.

    Thank you for explaining what you meant.

    3) Even if you restructure the matchmaking and raise player caps you still have the issue of segregating the matchmaking pool, even for players that are the same skill level.

    True, and that is because of

    • District system with no cross district matchmaking
    • If you have players of different skill levels in a district, you want to match them as closely as possible, that's not exactly the matchmaking system as of now, but what is wanted.
    • Yes, you are segregating the pool. But, at some point, there is a limit. Whether that be cross district matchmaking, you'll still have problems of players not having exactly their skill versing them.

    You're last reply seems to understand what a possible solution is to fix the issues that I've outlined. But you also believe that increasing the player cap and changing the matchmaking rank structure would solve the issues.

    I was merely stating the ideal. Not what could be attainable with current hardware, or current code, but with future hardware, and eventual engine changes.

     


  7. 2 hours ago, Spudinskes said:

    I wish you didn't choose red, it's hard to read. Anyways, as for your response to point 1, you should look at point 2. As for point two, 64 vs 64 would still present the same issue of having a hard segregation between similarly skilled players. As for your response to point 3, it repeats the problem stated in point 3. Except replace silver with bronze, and gold with silver. As for your second to last response, you still have the issue of point 2. It's all tied to the concept of segregating the matchmaking pool.

    I'll edit it to blue, if that's better? My reply to your reply will be in green as demonstrated above.

     

    And Response here:

    2 hours ago, Sergsininia said:

    The way that districts are designed results in an overall mediocre matchmaking experience. The consequence affects all players in some way. Here are some of the reasons that I believe the district structure is a detriment to this game. Feel free to disagree, and give an explanation as to why.

     

    I will be speaking with the assumption that the underlying matchmaking ranking system has levels 1-10 for each tier. Also I will be assuming that top 5% of players have ELO that surpasses gold 10 but are stuck in gold because there is no bracket for them.

     

     

    1) Friends can't play together despite them having similar skill. Wrong, friends can play together, whether or not they have similar skill. What you are saying in the first sentence is false. As I have said previously. A bronze 10 player is unable to play with his silver 1 friend due to silvers not being allowed in bronze districts. This is false too. Bronze players are most definitely allowed in silver districts, and silver players are allowed in bronze districts. What is false about friends not playing with each other, is that they can go to districts where the threat is higher than theirs. I'll address that in a minute. This results in the players having to choose one of out of three options. The bronze could possibly "get good", unfortunately he is unable to get better than he already is due to any number of reasons. I doubt someone won't eventually threat up. But he can still play at his/her current threat in a higher threat district. The silver could dethreat, unfortunately every time he reaches silver again he must do it again. Only if he leaves the district. And that is not including the fact that dethreating is against ToS. If you see someone dethreating, inform support with the evidence, and they can be punished for it. The last option is the two players branch off on their separate gaming lives never to play with each other again due to the district restrictions.

    I will readdress what I said earlier here. Players are not separated permanently. The separation is there to keep golds (who don't dethreat) to go into bronze and stomp them in matches. Bronze players are welcomed, and allowed in a silver or gold district.

     

    Sorry, had to change color to address another point. You told me to read Point 2 for this... and I did, again... That point doesn't address friends of different skill levels playing together. It merely states that unbalanced matches are made. And that is true. Matchmaking in APB isn't great. The issue is partially due to district pools being a small playerbase. And yes, I agree, cross district matchmaking would be great. However, you have to understand that there-in lies the issue, of the implementation. Districts are different instances.

     

    False, you can always play together. You are able to play in districts above your threat level. And silver players are allowed in Bronze. You can enter districts one level below your threat. So.. bronze can go to all districts, Silver is limited to Bronze and up, Gold is limited to Silver and up. The idea that people can't play together is flawed, because anyone can play in gold, anyone can play in silver.

     

    2) A pool of 40 players isn't enough to pick from. This often leads to longer than desirable wait times for opposition, and can even result in unbalanced matches as the system gets desperate to match people together as wait times get longer. Not only that, but teams often get matched against each other because the only balanced opposing team is the one that they just fought. So teams often fight against each other until one of them leaves. This can be seen as both good and bad depending on how much you like "rivalries" but for the most part this can cause the matches to get repetitive. Since the pool of players for the system to choose from is limited to one district, players are missing out on playing against opponents located in other districts. This is adding a hard artificial barrier even between players that are of the same skill level.

    It isn't artificial. There's a reason behind the districts being a small population. The separate instances can't handle more than the players in the district. I've stated that. What are you meaning with 'hard segregation'? There is an issue with the threat system, and the matchmaking, I've said that publicly, and proposed some ideas for a solution. The biggest and most popular solution I've agreed with, if I can find it I'll link it at the end of my post, is @Noob_Guardian's post on the matter, in the old forums.

     

    Forty players isn't enough, I agree. I'd rather have 64 v 64 districts, or even more if possible. But the servers can barely handle 40 v 40... they had issues with 50 v 50. If anything, new servers, and revisions to the hosting of the game should be in place for an upgrade in district populations.

     

    3) District tiers result in too wide of a skill gaps amongst it's players. Ignoring districts for now, due to how gold districts are virtually non existent, players from silver one to gold 10 and above are forced into the same district. This issue can not be fixed by a new matchmaking ranking system.I don't see how it can't be fixed? If you change the rule-sets for matchmaking, the threat system to be overhauled, you improve the servers to host more players and do this (My final point of the first reply): 

    Remove the threat restrictions. Remove tiered districts. This leaves the currently abandoned Open Conflict districts. Which, implement matchmaking there, remove visible threat, put that behind the lines. (I'd still love to see the Rank, so maybe make the symbol for everyone's rank silver, and public, but threat is calculated behind the scenes, and kept behind in the code, not on the screen.)

    Even if you add another tier like diamond, you'll still end up with the same issue of gold 1 players being stuck in a district with diamond 10 players.

    I did not give a solution here, I merely stated that what you said was false, (not true), I didn't say anything was a solution. In fact, I stated an error with the threat and segregation system, and then I agreed with what you said about adding another threat level isn't going to help the game.

    False, Silvers can escape the gold wrath (excluding dethreating), and not that I encourage silver players to move to bronze. I'd rather gold players play in respective districts.

    I agree, adding more threat levels will not solve the problem. That's not how a 'fix' should be implemented. Too many people think that's how matchmaking can be fixed...

     

    In many matchmaking games out there low ranked players very rarely get matched against top players. In CSGO as a double AK you rarely ever run into a global elite. In Overwatch as a diamond you rarely see a top 500. In League as a gold you rarely see challengers. This is smart design because players do not get better by getting demolished by top players. Players can get better incrementally by overcoming players similar to their own skill level. A youngster that only took physics 1 in highschool doesn't become a PHD scientist by being taught post graduate topics that involve knowledge of many other topics. The guy needs to learn in steps, like physics 2, then AP physics 1 and 2, college physics, concentrations of undergraduate topics, etc.

    Those games are different. There is no 'district' system. They don't have an open world. Matches are closed and small. APB is not at all like that. The matchmaking in those games requires players to queue for a match, and of thousands players, a team of five is formed, against another team of five. APB has 40 players to choose from, for matches that range is 1 v 1, (which is a broken part of the system... this is a team game, not a solo e-peen booster) up to I've had 7 v 6 before, iirc. Which was fun, chaotic, but fun.

     

    I'm not sure what LO is capable to do to fix the integral problem of tiered districts. Maybe cross realm/district matchmaking that utilizes phasing technology like in games in WoW or Destiny? Do you have a solution? What are your some ideas?

    Remove the threat restrictions. Remove tiered districts. This leaves the currently abandoned Open Conflict districts. Which, implement matchmaking there, remove visible threat, put that behind the lines. (I'd still love to see the Rank, so maybe make the symbol for everyone's rank silver, and public, but threat is calculated behind the scenes, and kept behind in the code, not on the screen.)

    Yes, you are correct, you can't have the precision matchmaking of CS:GO or Overwatch because of our district system. That's correct. That is what I meant by saying that APB isn't like that. I'm not saying APB can't change. The ideal world, would have the removal of threat districts, or open conflict districts, and only have two: Waterfront, and Financial.

    The entire population of that world would reside on those two servers. Some matches and roaming players (non-matched /d chat players) would would be in once instance, that could then have players seamlessly move around instances for matches the system finds.

    I would entirely welcome a system that allows for that.

    And as always, be civil and be constructive.

     

    I try, only sometimes people really provoke me, I have to rebut with some sort of non-civil insult.

     

    Yeah, hope people will keep from flaming on this thread.

    Sorry about the wordy response, but I don't quite believe you understood what I was trying to say the first time, didn't read my post in it's entirety, or I didn't get my word across effectively.

     

    Edit: here is the post that I mentioned.

    https://forums-old.gamersfirst.com/topic/326688-remove-the-barriers/

     

     


  8. 2 hours ago, Spudinskes said:

    The way that districts are designed results in an overall mediocre matchmaking experience. The consequence affects all players in some way. Here are some of the reasons that I believe the district structure is a detriment to this game. Feel free to disagree, and give an explanation as to why.

     

    I will be speaking with the assumption that the underlying matchmaking ranking system has levels 1-10 for each tier. Also I will be assuming that top 5% of players have ELO that surpasses gold 10 but are stuck in gold because there is no bracket for them.

     

     

    1) Friends can't play together despite them having similar skill. A bronze 10 player is unable to play with his silver 1 friend due to silvers not being allowed in bronze districts. This results in the players having to choose one of out of three options. The bronze could possibly "get good", unfortunately he is unable to get better than he already is due to any number of reasons. The silver could dethreat, unfortunately every time he reaches silver again he must do it again. The last option is the two players branch off on their separate gaming lives never to play with each other again due to the district restrictions.

    False, you can always play together. You are able to play in districts above your threat level. And silver players are allowed in Bronze. You can enter districts one level below your threat. So.. bronze can go to all districts, Silver is limited to Bronze and up, Gold is limited to Silver and up. The idea that people can't play together is flawed, because anyone can play in gold, anyone can play in silver.

     

    2) A pool of 40 players isn't enough to pick from. This often leads to longer than desirable wait times for opposition, and can even result in unbalanced matches as the system gets desperate to match people together as wait times get longer. Not only that, but teams often get matched against each other because the only balanced opposing team is the one that they just fought. So teams often fight against each other until one of them leaves. This can be seen as both good and bad depending on how much you like "rivalries" but for the most part this can cause the matches to get repetitive. Since the pool of players for the system to choose from is limited to one district, players are missing out on playing against opponents located in other districts. This is adding a hard artificial barrier even between players that are of the same skill level.

    Forty players isn't enough, I agree. I'd rather have 64 v 64 districts, or even more if possible. But the servers can barely handle 40 v 40... they had issues with 50 v 50. If anything, new servers, and revisions to the hosting of the game should be in place for an upgrade in district populations.

     

    3) District tiers result in too wide of a skill gaps amongst it's players. Ignoring districts for now, due to how gold districts are virtually non existent, players from silver one to gold 10 and above are forced into the same district. This issue can not be fixed by a new matchmaking ranking system. Even if you add another tier like diamond, you'll still end up with the same issue of gold 1 players being stuck in a district with diamond 10 players.

    False, Silvers can escape the gold wrath (excluding dethreating), and not that I encourage silver players to move to bronze. I'd rather gold players play in respective districts.

    I agree, adding more threat levels will not solve the problem. That's not how a 'fix' should be implemented. Too many people think that's how matchmaking can be fixed...

     

    In many matchmaking games out there low ranked players very rarely get matched against top players. In CSGO as a double AK you rarely ever run into a global elite. In Overwatch as a diamond you rarely see a top 500. In League as a gold you rarely see challengers. This is smart design because players do not get better by getting demolished by top players. Players can get better incrementally by overcoming players similar to their own skill level. A youngster that only took physics 1 in highschool doesn't become a PHD scientist by being taught post graduate topics that involve knowledge of many other topics. The guy needs to learn in steps, like physics 2, then AP physics 1 and 2, college physics, concentrations of undergraduate topics, etc.

    Those games are different. There is no 'district' system. They don't have an open world. Matches are closed and small. APB is not at all like that. The matchmaking in those games requires players to queue for a match, and of thousands players, a team of five is formed, against another team of five. APB has 40 players to choose from, for matches that range is 1 v 1, (which is a broken part of the system... this is a team game, not a solo e-peen booster) up to I've had 7 v 6 before, iirc. Which was fun, chaotic, but fun.

     

    I'm not sure what LO is capable to do to fix the integral problem of tiered districts. Maybe cross realm/district matchmaking that utilizes phasing technology like in games in WoW or Destiny? Do you have a solution? What are your some ideas?

    Remove the threat restrictions. Remove tiered districts. This leaves the currently abandoned Open Conflict districts. Which, implement matchmaking there, remove visible threat, put that behind the lines. (I'd still love to see the Rank, so maybe make the symbol for everyone's rank silver, and public, but threat is calculated behind the scenes, and kept behind in the code, not on the screen.)

     

    And as always, be civil and be constructive.

     

    I try, only sometimes people really provoke me, I have to rebut with some sort of non-civil insult.

     

    Yeah, hope people will keep from flaming on this thread.

     


  9. I've requested a few name changes, lol, I think 3 to be exact...

    3 minutes ago, SelttikS said:

    The sites where they sell these accounts and items are public. If LO cared they could easily look at those sites. Many of those people don't even bother to use a different name on those sites. All those character name change requests that are getting popular, yeah those accounts were just sold and the new owner wants a new name.

     

    Funny thing that the accounts sell for more than the name change, so LO makes less then the people violating the TOS...

     


  10. I think some parts to be removed could look cool... but you can't really customize the engine bay, or I guess trunk if that can come off... The roof would be the only thing... but... that could be deceiving to new players, why they're not killing people that have the 'top down' on their car. I think a fabric top on some cars as a new body part would look great.


  11. New audio and instruments would certainly be welcome.

    I'd like the ability to create 32nd notes a lot easier... currently the smallest you can make is 16th notes..., without increasing the tempo...

     

    However, a re-haul doesn't seem necessary for how great it already is.


  12. Sorry to disagree. It would be nice to have a way of knowing that bans are working. But, the issues that arise from publicly announcing bans stem from the toxicity the community has grown around from previous management, out-weigh the positives.

     

    Being that gameplay can be streamed, and spread by word of mouth, etc. a private x player has been banned would still be made public, whether it was intended or not.

    I haven't stopped playing because of the ban broadcasts being removed, and I don't think anyone should leave because of an asinine reason like that. All broadcasting them did was to promote the image that "everyone who's better than you is hacking". Now, that takes a back seat, and the players that I've encountered in the game, none have appeared to be hacking. None of them had made me think: "That guy is cheating, REPORT!"

     

    BattlEye was the best first change L.O. could do with the game.

    • Thanks 1

  13. 3 hours ago, ❤ MonaSux ❤ said:

     

    I'm mad and not happy at the moment. I talk about rewarding hackers. 

    Ok, so .... you're mad and not happy?

    The problem here is , g1 did the same thing. This is the second maybe the third chance for hackers right now. I don't talk about the false banns, i talk about famous hacker . And not all of them don't stop hacking around.

    G1 did what same thing? You didn't state before delving into your post. Second or third? I quite remember this being the only mass unbanning... There were a smaller amount of unbans after PB...What famous hacker is this you're talking about? If he's so famous, how have I yet to encounter any such hacker in game? (Jericho) So... only a few of the unbanned kept hacking, which seems actually pretty good comparatively to how many people have believed were hacking in the past.

    Its sad that loyal players just watch how they get rewarded like this.

    Rewarded how? I'd consider myself a loyal player, and I don't see any hackers in my missions...

    I dont beg here for something. I purchased more then half of Armas stuff. But a lot of friends leave this game. They mean staying legit and be loyal doesn't give you any advantage here.

    Purchasing more than half of Armas is irrelevant for this conversation. Are they leaving now, or left in the past? "They mean staying legit and be loyal doesn't give you any advantage" What are you talking about here. Please clarify.

    So please in the name of all broken hearts, don't forget loyal players.

    I've already stated that I'd consider myself a loyal player, I'd consider most of the game's community a 'loyal player'. Everyone should be treated equally, loyal or not.

    Thank you.

    <s> You're welcome </s>

     

     

     

     

     


  14. Music editor should allow for more variety. I love transcribing sheet music over for my themes and songs. It's a pain in the butt to double the needed speed, and try to use 32nd notes for some quicker songs, in addition to the two measure limitation on the song editor. (pls gib moar measures)

     

    A shooting range is nice, finishing the actual mall at the back (make it the marketplace)

    a few more places to showcase my cars with friends would be nice.

     

    I like the type of housing that's instanced in Black Desert Online. Tis my love.

    I'd hope for something similar in social... like an apartment complex, one that's instanced so your friends could join. (It'd be a good money sink) And add maybe one for clan housing.

     

    oh god, so many suggestions, I've got more too 😆

     


  15. On 6/11/2018 at 10:59 PM, Neonis said:

    ~ Wall of Text~

     


    Edit: I tried adjusting the color to help ease reading all this text. Let me know if this experiment helped or made things worse.

     

    Thanks, that helped with the readability. Plus was good on a black/dark grey background

    9 hours ago, Rapid99 said:

    I'm amazed that of all the new threads popping up in the Social District forum, this was the one that facilitated over 5 pages of discussion

     

    I would have sworn this topic would have died before it reached page two when I saw it pop up last week

     

     

    But, to contribute to the thread and just repeat what has been said 50 times before...

    LTL is awful compared to lethal, and you are only punishing yourself when you choose to use it.

    Enforcer's are not favored, stop it

    I have an Enforcer, that has $80k. My crim has $420k (haha, lol 420)

    My enforcer has significantly more play time. My crim is newer than my enf by a year or two... or three, I don't remember.

     

    Enforcer's aren't favored. The Jericho is a crap car, that oversteers like mad. The Pioneer is a good armored vehicle. The Seiyo is a good armored vehicle. Sure it's fwd, but it look so much better than the Hummer looking pile of dung enforcers have.

    Vegas (rwd, not 4x4) is still my favorite looking car with any body kit.

    (and that thing is cross faction 😮 )

     

    LTL itself, eh, I've never bothered using it. I've tried, and failed. It's hard af to do anything to support your team with it. If you want to use it, go ahead, but it's not easy. So if you're going to complain about someone being better than you with LTL and actually making an arrest, think about how they might be more skilled than you...

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