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SKay

Problem Statements and Solutions - A Discussion of the "Big Eight"

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After LO took over the running of APB, a lot of people had been understandably waiting on some form of movement on the meta of guns and gun game play, especially since they had been issues for the longest time in many peoples' eyes. However all threads on the issue have been threads with more so complaints about the issues they see with a particular gun, and aren't helpful in bringing the issue of guns to a satisfactory compromise. This is the purpose of this thread, to try and start a conversation on what potential changes the community might want to see in the current set of guns, and why they would like to see them. This thread would be very long if we took a look at every single weapon, and to keep it from being that long, this is a look at the "Big Eight" (in my opinion, good or bad) of guns, break them down into problem statements, and give potential solutions. The "Big Eight" would be considered as:

 

  • N-TEC 5
  • RFP-9
  • CSG
  • NFAS
  • Obeya CR762
  • OBIR
  • OCA-626
  • HVR 762 (Yes it's on the chopping block)

 

NOTE: I am not discussing grenades here. That's a topic for another day. Just want to test the water and see how the community wants to discuss things.

 

Before I discuss the weapons listed above, I want to explain a few of the statistics that most people talk about, and some I will be using, so that everyone can join in, give their own opinions, and critique mine and suggest counter-examples:

  Reveal hidden contents

 

In each of these cases, I will be using the following format:

  Reveal hidden contents

 

And I want to stress before I begin - these are my own opinions. They do not reflect anyone else's opinions but my own, and I've thought of the following changes under my own steam. With that, let's begin.

 

N-TEC 5

  Reveal hidden contents

 

RFP-9

  Reveal hidden contents

 

CSG

  Reveal hidden contents

 

NFAS

  Reveal hidden contents

 

Obeya CR762

  Reveal hidden contents

 

OBIR

  Reveal hidden contents

 

OCA-626

  Reveal hidden contents

 

HVR 762

  Reveal hidden contents

 

So... that's my opinions, and is my own only. What do you think? Do you agree with what I had? Or did you feel like I was too harsh, or too soft with some of the changes? Remember - these changes are all just theoretical, an attempt to get a mature conversation started on them. It's now up to you all how you all want to proceed.

 

I'm looking forward to hearing what you all think.

Edited by SKay
Spelling, which of course is necessary.
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  On 5/1/2019 at 8:16 PM, SKay said:

Problem Statement: The CR762 is of course a great gun, along the lines of the NTEC levels of good. But it also suffers from the same problems. It's too good for the areas it shouldn't be. CQC is not where this gun should be performing just behind the NTEC - it's designed for longer ranges, and the mods compliment it most for this area.


My view on a potential solution: The CR762 just needs a focusing in the right direction, not much more. It just needs to be focused into it's original end design - 50-70m. It's Rate of Fire should be sightly decreased and it should have a slightly bigger Per Shot Modifier.


My Proposed Solution:
Increase Per Shot Modifier by 0.06 (0.44x -> 0.50x)
Increase Fire Interval by 0.015 (0.210 seconds -> 0.225 seconds)

  On 5/1/2019 at 8:16 PM, SKay said:

Problem Statement: The OBIR has always been an underused gun, but that isn't because it's bad. It's because the gun has been overshadowed by several other guns that can perform the same function and in a quicker fashion. However, the gun itself can be very operational, it should be re-tweaked to allow it to shine.


My view on a potential solution: The OBIR, like the CR762 just needs a focussing in the right direction, not much more. It's Health Damage should be reduced slightly, with a slight increase of accuracy, a slight reduction in Recovery Per Second, and a slight increase in Burst Fire Interval. This will bring it into line with what a good marksmanship burst fire rifle should be.


My Proposed Solution:
Increase Fire Interval by 0.016 (0.050 seconds -> 0.066 seconds)
Increase Run Modifier by 0.5 clicks (5.5 -> 6x)
Decrease Health Damage by 10 (165 -> 155)
Increase Accuracy Radius at 10cm by 2cm (19cm -> 17cm)
Decrease Recovery Per Second by 1 cm (7.00cm -> 6.00cm)

while both the obeya and the obir technically occupy the same ranges, they each have their own well developed niches

 

the obeya excels at longer ranges due to its accuracy and incredibly forgiving damage dropoff 

the obir excels at closer ranges (including cqc) due to its very high burst damage and overdamage

 

both guns are versatile and both guns are strong options but neither is out of line imo - if you really want to change something, the obir has a ridiculously high reserve ammo count

 

Edited by BXNNXD

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The N-TEC definitely needs a jumpshot nerf, also needs a nerf to its ability to burst shoot, the third bullet should bloom out a bit more when doing this, other than that, maybe a magazine size nerf of about 2 bullets (from 32 to 30) would also help nerf it a little bit I guess.

 

I think you got the wrong problem identified with the RFP, its problem is not the out of MM performance, it's its range. Just as an example, the fact that this gun outguns an N-TEC at medium range the way OBIR is meant to be used instead just goes to show how overpowered this gun really is, specially when paired with a CQC gun. My proposal is to straight up lower its effective range (from 40m to 35m) and maybe make it a bit less accurate (not sure how much in terms of values tbh, it would need to be tested). This would allow for it to still be used in a very decent range while making it less forgiving since it would require more shots to kill at higher ranges.

 

About the CSG, I honestly think they should straight up revert the latest changes they did to all shotguns for now, maybe re-visit them at a later date.

 

Totally agree with your point of view about the NFAS, not sure about the values since it's not an easy thing to visualize.

 

Also agree with your point of view about the Obeya CR762, also not sure about the values.

 

The OBIR needs a decrease in its ammo capacity from 10 to 7 magazines (240 to 168 bullets) to make it on par with the Obeya CR762 with ~7 magazines (100 bullets). It needs to bloom way more when jumping so it's not pin-point accurate (to make it less quick-switchable in panic situations), other than that maybe increase the fire interval very slightly, not sure about what value though.

 

Totally agree with your point of view about the OCA-626.

 

In my honest opinion, I don't think the HVR has a place in this game. This gun should not be allowed to do 850 damage in one shot. Obviously, there are other games where snipers 1 shot people like in CS, but it just never felt right in APB. Most of the times you face an HVR, they are camping far away and only need to shoot you once to make you hide for 15 seconds and I don't think that belongs in APB.

 

Just my 2 cents about these guns, obviously I didn't spend much time thinking about the values like you probably did, but at least you get a glimpse of my point of view.

 

 

Edited by swft
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C.K.A.Y.  why are you doing this ? there is an approved and tested standard . who are you ?

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Yall still bitching about the NTEC.

 

Sick meme Skay. Got a laugh from me.

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  On 5/1/2019 at 8:53 PM, BXNNXD said:

while both the obeya and the obir technically occupy the same ranges, they each have their own well developed niches

 

the obeya excels at longer ranges due to its accuracy and incredibly forgiving damage dropoff 

the obir excels at closer ranges (including cqc) due to its very high burst damage and overdamage

 

both guns are versatile and both guns are strong options but neither is out of line imo - if you really want to change something, the obir has a ridiculously high reserve ammo count

 

Yea, nerf it! Cuz there are just soo many ppl running around with it. Almost nobody uses it, I say buff the range!

  On 5/1/2019 at 8:16 PM, SKay said:

After LO took over the running of APB, a lot of people had been understandably waiting on some form of movement on the meta of guns and gun game play, especially since they had been issues for the longest time in many peoples' eyes. However all threads on the issue have been threads with more so complaints about the issues they see with a particular gun, and aren't helpful in bringing the issue of guns to a satisfactory compromise. This is the purpose of this thread, to try and start a conversation on what potential changes the community might want to see in the current set of guns, and why they would like to see them. This thread would be very long if we took a look at every single weapon, and to keep it from being that long, this is a look at the "Big Eight" (in my opinion, good or bad) of guns, break them down into problem statements, and give potential solutions. The "Big Eight" would be considered as:

 

  • N-TEC 5
  • RFP-9
  • CSG
  • NFAS
  • Obeya CR762
  • OBIR
  • OCA-626
  • HVR 762 (Yes it's on the chopping block)

 

NOTE: I am not discussing grenades here. That's a topic for another day. Just want to test the water and see how the community wants to discuss things.

 

Before I discuss the weapons listed above, I want to explain a few of the statistics that most people talk about, and some I will be using, so that everyone can join in, give their own opinions, and critique mine and suggest counter-examples:

  Reveal hidden contents

 

In each of these cases, I will be using the following format:

  Reveal hidden contents

 

And I want to stress before I begin - these are my own opinions. They do not reflect anyone else's opinions but my own, and I've thought of the following changes under my own steam. With that, let's begin.

 

N-TEC 5

  Reveal hidden contents

 

RFP-9

  Reveal hidden contents

 

CSG

  Reveal hidden contents

 

NFAS

  Reveal hidden contents

 

Obeya CR762

  Reveal hidden contents

 

OBIR

  Reveal hidden contents

 

OCA-626

  Reveal hidden contents

 

HVR 762

  Reveal hidden contents

 

So... that's my opinions, and is my own only. What do you think? Do you agree with what I had? Or did you feel like I was too harsh, or too soft with some of the changes? Remember - these changes are all just theoretical, an attempt to get a mature conversation started on them. It's now up to you all how you all want to proceed.

 

I'm looking forward to hearing what you all think.

A++ I agree 110%!  Logical and unbiased. Heres someone that is thinking for the game and NOT just himself! That means you are about to be pooped on by the Forum community probably. I would include the FBW to have a shorter range and firing rate. They really like that!

  On 5/1/2019 at 10:12 PM, swft said:

The N-TEC definitely needs a jumpshot nerf, also needs a nerf to its ability to burst shoot, the third bullet should bloom out a bit more when doing this, other than that, maybe a magazine size nerf of about 2 bullets (from 32 to 30) would also help nerf it a little bit I guess.

 

I think you got the wrong problem identified with the RFP, its problem is not the out of MM performance, it's its range. Just as an example, the fact that this gun outguns an N-TEC at medium range the way OBIR is meant to be used instead just goes to show how overpowered this gun really is, specially when paired with a CQC gun. My proposal is to straight up lower its effective range (from 40m to 35m) and maybe make it a bit less accurate (not sure how much in terms of values tbh, it would need to be tested). This would allow for it to still be used in a very decent range while making it less forgiving since it would require more shots to kill at higher ranges.

 

About the CSG, I honestly think they should straight up revert the latest changes they did to all shotguns for now, maybe re-visit them at a later date.

 

Totally agree with your point of view about the NFAS, not sure about the values since it's not an easy thing to visualize.

 

Also agree with your point of view about the Obeya CR762, also not sure about the values.

 

The OBIR needs a decrease in its ammo capacity from 10 to 7 magazines (240 to 168 bullets) to make it on par with the Obeya CR762 with ~7 magazines (100 bullets). It needs to bloom way more when jumping so it's not pin-point accurate (to make it less quick-switchable in panic situations), other than that maybe increase the fire interval very slightly, not sure about what value though.

 

Totally agree with your point of view about the OCA-626.

 

In my honest opinion, I don't think the HVR has a place in this game. This gun should not be allowed to do 850 damage in one shot. Obviously, there are other games where snipers 1 shot people like in CS, but it just never felt right in APB. Most of the times you face an HVR, they are camping far away and only need to shoot you once to make you hide for 15 seconds and I don't think that belongs in APB.

 

Just my 2 cents about these guns, obviously I didn't spend much time thinking about the values like you probably did, but at least you get a glimpse of my point of view.

 

 

I agree fully with you on that RFP!

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