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Give /abandonmission a proper cooldown


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Posted (edited)

It's a feature to prevent grouping up again with people such as dethreaters or teamkillers, but let's be frank, some people abuse it just so that they can play Defense only, and the instant somebody leaves the match it become a game of "last to quit gets stuck in a 1vs1".

Imo a good idea would be to give it a cooldown, which would get reset after 2 minutes or after getting into an opposed mission, whichever comes first.
In a Group situation, only the group leader has to enter the command, but the cooldown applies to all of the group.
Also, it should have no cooldown if the player is the last on his team, allowing him to leave anytime to prevent 1vs1 scenarios.

This way we keep a feature that is pretty vital to fair play without abusing it.

Edited by Rikard86
  • Like 2
Posted

iirc there’s a warning somewhere for you not to use /abaondonnission too much or contacts will be less likely to hand out missions

would be nice if it was true  

Posted
4 minutes ago, BXNNXD said:

iirc there’s a warning somewhere for you not to use /abaondonnission too much or contacts will be less likely to hand out missions

would be nice if it was true  

There is, it just says "your contact thinks you abandon too many missions" or something like that, and has you wait an extra minute or so if you do something like, abandoning 5 in a row. It's pretty useless.

 

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