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MageLO

06/03 MAINTENANCE ANNOUNCEMENT

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Hello everybody,

 

Our standard weekly maintenance will be held this Wednesday (06/03) starting at 9:00 AM UTC. The game should be back up and running in 6 to 8 hours.

 

This patch reworks how we handle events making it so we can now start and stop events on the fly without requiring a patch. Furthermore, this also enables us to run different kinds of events such as Double Contact Standing or double Joker Tickets! We will be doing some test runs of these events over the coming weeks before we move into running these on more of a schedule.

 

Thank you for your patience.

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"Double contact standing" wow considering CoD BF ect have been doing this for years i dont know if i should say about time or about time..

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idea (idk if this system can make it dou) to keep plyers login everyday
daily login reward - 100 G1C for 10 days,300 for 30 days straight
this is like what 3 US dollars u given away for 1 month?is nothing but the effect can be noticeable

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1 hour ago, TheMessiah said:

idea (idk if this system can make it dou) to keep plyers login everyday
daily login reward - 100 G1C for 10 days,300 for 30 days straight
this is like what 3 US dollars u given away for 1 month?is nothing but the effect can be noticeable

I think that's $30

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I still can't believe that LO has been at the wheel for 8 years and only 3 radical changes have been done to the game, most of which are secondary to the main gameplay experience.
No amount of bot-based PvE districts will alleviate the fundamental flaws of the game.

Game designer, do your job and fix the district's balancing already.
Every single patch in this game needs to be at least 10k words long. That's how many issues there are.

Edited by purpleHorizons

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18 hours ago, TheMessiah said:

daily login reward - 100 G1C for 10 days,300 for 30 days straight

login reward would be good but not with G1c, it would be too easy to abuse, 

I could simply log in, take my reward n log off, never even K up.

A better reward would be a Usable/Consumable and only once the player has 

finished a mission, win or lose. or X number of missions per day. 

 

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