MageLO 363 Posted Sunday at 09:07 PM Hello everybody, Our standard weekly maintenance will be held this Monday (02/09) starting at 9 AM UTC. The game should be back up and running in 8 to 10 hours. Introducing the Vault The Vault is a new account-level mailbox designed to store your rewards, promotional codes (such as Twitch Drops), and ARMAS purchases until you are ready to redeem them. Instead of items being sent directly to a specific character, all eligible rewards are now stored safely at the account level. This central hub allows you to manage your loot across your entire account. When you are ready to use an item, simply access the Vault with your chosen character to claim it. You can read more about the new vault feature here. Valentines Event 2026 Running from February 9th until February 25th is our yearly Valentines Day Event. Similar to previous years players will need to get kills with Valentines Day weapons to progress their Valentines Day event roles. Additionally we're going to be giving out 7 new titles throughout the event as login rewards. Learn more about Valentines Day 2026 here. Patch notes Adjusted the amount of kills required to unlock one slot and two slot weapons from the main weapon roles. One slot weapons are now unlocked at Role level 2 which requires 30 kills with a weapon type. (Was 200 Kills) Two slot weapons are now unlocked at Role level 8 which requires 825 Kills with a weapon type. (Was 1150 Kills) Slightly increased cash rewards per level for T1-4 contacts to boost APB$ income in the early game. Changed 0 Slot Weapon selector for completing the Basic tutorial to no longer be a selector meaning players get all basic 0 slot weapons permanently. Ever so slightly increased Tutorial cash rewards. Added 1 Slot Varzuga Rally XS vehicle as the reward for completing the Missions Tutorial. Added Modification package that awards 90 Day lease version of all basic rank 3 weapon mods as well as Clotting Agent 3 for completing the Missions Tutorial. Fixed an issue which prevented the "Join a Fightclub instance" tutorial step from working. Fixed an issue with the preset modifications on the Aletta/Gumball vehicles being reverted by accident in a previous patch. They should once again use Mobile Supply Unit instead of Mobile Radar Tower. Thank you for your patience. 1 Quote Share this post Link to post Share on other sites
MACKxBOLAN 491 Posted Sunday at 10:39 PM On a Monday, That's Heavy Man. Ya never seen it on a Monday. Quote Share this post Link to post Share on other sites
EC2Jonathan 32 Posted Monday at 04:59 PM MCD APPROVES THIS POST!! - Quote Share this post Link to post Share on other sites
Zypectrumm 12 Posted Monday at 10:40 PM trash Quote Share this post Link to post Share on other sites
Queeny Army 13 Posted Tuesday at 01:30 PM Vault doesn't work, fix it, please. Quote Share this post Link to post Share on other sites
MACKxBOLAN 491 Posted Tuesday at 02:59 PM LO's gm buddys the green man n cronies still running NA. @MattScott Quit sending hacker friends to NA Quit lying about having an anticheat. Your boy spent over an hour repeatedly crashing my car, only a bump. but continuous. hit n back up 10ft n hit again, for over an hour. harrassing and mission blocking with mass hackers running around to boot. You n your discord mods are Crooks, ya belong in Prison. You better get your boy the green threat high rank(skull rank crim) with joker in his name. you better get him off me or im gonna do the same thing to your other friends. War on GMs No Quarter asked an non taken Quote Share this post Link to post Share on other sites
Yapopal 213 Posted Tuesday at 08:52 PM Oh yes, thank you very much for supporting the newbies. All these innovations are very useful... Not really.) Even the best weapons won't help a beginner against jumping level 255 dummies in black clothes. Matchmaking is exchanged by newcomers like a trifle in a store, creating the appearance of balanced matches. And your wonderful anti-cheat is useless as long as the cheater does not experience any obstacles when creating a new account. Little Orbit, as usual, is engaged in some nonsense satisfying the needs of a bunch of players who make this game a "competitive shooter". God, it sounds stupid when you play this game. 1 Quote Share this post Link to post Share on other sites
purpleHorizons 133 Posted Wednesday at 12:39 AM (edited) On 2/8/2026 at 10:07 PM, MageLO said: Introducing the Vault The Vault is a new account-level mailbox designed to store your rewards, promotional codes (such as Twitch Drops), and ARMAS purchases until you are ready to redeem them. Instead of items being sent directly to a specific character, all eligible rewards are now stored safely at the account level. This central hub allows you to manage your loot across your entire account. When you are ready to use an item, simply access the Vault with your chosen character to claim it. You can read more about the new vault feature here. Changed 0 Slot Weapon selector for completing the Basic tutorial to no longer be a selector meaning players get all basic 0 slot weapons permanently. Ever so slightly increased Tutorial cash rewards. • The vault is a nice feature, but 14 years late to the game.... why invest time in such a feature now? It's relevance & urgency was extremely low according to the last AMA's you've done. In fact, why invest time in a archaic GUI framework which was supposed to be changed out entirely ages ago? We still have the Kismet & Scaleform mess going on, which is detrimental to performance. For a game that's supposedly on life support till a UE5 build of the game gets out (which will be a mess in terms of achievable performance compared to current live), you're doing even more technical debt instead of actually providing proper QoL changes to this dying ship. • I'm also baffled how you've decided to implement a new kiosk within the mall in Social, while not adding the other missing kiosks there as well.... • Why are 0-slotted primary weapons still a thing in this game? Remove them entirely and give players every primary gun in this game in a 1-slotted variant or better yet, give out a single 3-slotted primary weapon instead. • When are we getting a visual shader overhaul to revert the game back to RTW levels of visual fidelity? The game looks abhorrent. • When are we getting a internal frame rate limiter within the UI of the game? • Where's the Legends patch? Can you finally keep the game up without the servers crashing? • Where are the district layout overhauls? Waterfront is still the same mess it was in 2012. Adding random crates, bus stop signs which don't fit the district's design & random ladders don't fix the issue with the district. The last changes to Waterfront were done on New Horizons release date (6th August, 2024) • Where are the weapon balancing overhauls? The game is still a dice simulator. The last balancing attempt was made on the 22nd October 2025.... where the Oblivion has been massacred due to the cries of players without mechanical skills. • When are we getting a server tickrate overhaul? • What's the point of your custom kernel-level anti-cheat solution when blatants still exist in a <200 population game? It's a unnecessary performance overhead & unnecessary privacy intrusion. Edited Wednesday at 06:24 PM by purpleHorizons Quote Share this post Link to post Share on other sites
Symphyotrichum 0 Posted Wednesday at 11:14 PM (edited) Crosspost or whatever since it may be related to this patch, or at least the timing of it. EDIT: Resolved here. Edited 21 hours ago by Symphyotrichum Added update pointing to resolution. Quote Share this post Link to post Share on other sites
cowhorseman 469 Posted yesterday at 02:51 AM So when are you going to fix the ttiel yo ubusted? you know the one ofr an hour at N/P5 you can not get that still since it was changed to no longer being a district thing. which is still stupid, and also a blessing. Thank god theres no more P5 enfos camping double B with a stun OPGL Quote Share this post Link to post Share on other sites
Victoria97 71 Posted yesterday at 08:27 PM i cant move past login screen of character to cidatel. Am i only one with this issue? Quote Share this post Link to post Share on other sites
Symphyotrichum 0 Posted 21 hours ago On 2/8/2026 at 4:07 PM, MageLO said: Changed 0 Slot Weapon selector for completing the Basic tutorial to no longer be a selector meaning players get all basic 0 slot weapons permanently. This doesn't appear to have been applied retroactively. I think it should be. Likewise for the Varzuga Rally, as far as I can tell. Also, when I logged in I had a bunch of capacity unlocks on my characters. (Not mentioned in the patch notes, so not sure what that's about. Related to tutorial reward changes? Retroactive progression adjustments?) Whatever their reason for being there, a couple of them didn't increase anything on one of my characters. Is this because those categories were already maxed? Quote Share this post Link to post Share on other sites
purpleHorizons 133 Posted 17 hours ago Time to do some quoting from Matt (which is locked down behind Discord) Quote Hey @APB:Reloaded today is the culmination of weeks and weeks of work from the team. Bear with us as we iron the kinks out. All of our network upgrades are done (whew!) We've announced that APB is participating in Steam PVP Fest this year for the next week alongside our V-Day event. We have also added the much needed Account Vault feature. We still have a couple more things coming later today... The Vault feature is something I am super excited about. It means we can finally ditch Character Selection in ARMAS, we can deliver account rewards like Twitch Drops, and yes, eventually it can be used for account level storage so eventually you wont need the mails in your mailbox. Right now we're only putting G1-level stuff in there. Game rewards still get delivered to your mailbox. Q: Linux, when? A: That is climbing higher on our list. We had a meeting Friday about mods to GFAC for Linux Q: question, will that mean the update you said a few months ago, is finally out? the update that all armas items are strictly account bound A: We are migrating that direction. ARMAS still has both character and account bound items for the time being. To be clear: None of the character bound stuff is changing. It's still bound to the character you chose. G1 account level stuff can now show up in the Vault. This makes it far easier to see your account-level purchases and redeem them onto specific characters. Additionally, unclaimed character bound G1 items can be seen in the Vault until you claim them onto a character Q: server fix? no mm fix? no backup fix? no hud bug fix? no make it easier for hax to get weps? yes A: Servers were all recently moved to better / faster data centers in NA and EU. Not sure what fix you're looking for? MM fix - what are you looking for? Backup fix - yeah.. that's on us. Had to fix some higher priority issues HUD bug fix - this one is still on us. Again, working on higher priority stuff Q: Gotta love having to walk to a specific, far away spot for all my purchases instead of the accessability of every mailbox in every district. I wonder if I'm missing something here but isnt this a downgrade in a way? A: We will be adding a spawn point right there, and adding more Vault kiosks Q: what did u think obscuring the names of ppl on a 30 pop game with 1-2 districts online at most was gonna do A: Set us up for success after we grow the pop We are doing a balancing act right now between attempting to grow the game, but also go back and fix old systems. We absolutely need to make another pass at MM, Backup, Vault, and Streamer Mode. Those are all early stage systems that replaced or changed old, outdated elements in the game from RTW. So bug fixing and improving those systems goes hand in hand with: New First Time User Experience (we did some small improvements on this with this patch) Twitch Drops that give out new Reward JMBs (goes hand in hand with Streamer mode to help our creators) Epic Games integration and launch for APB Steam Joker Ticket sales (directly through Steam) Epic Games Joker Ticket sales (directly through Epic) I miss the will.io tracker as well. It's on my todo list. We had to disable it at some point because it was accidentally DDoSing usQ: 16 Years and clans are still useless @MattPScott How are you going to fix this? A: Its on my radar, but its just not high up on the priority list right now. Core game features still need work atm Q: was cross world still going to be a thing? A: We need more game servers spread around different regions tho. That's still coming -Matt Scott, 13-02-2026 and a older one: Quote Matt: I want to pass along a huge thank you to the EU players and their patience with us yesterday. It was a long day. We moved data centers and rebuilt the EU network from the ground up. I feel like it has been a year since the EU world has felt this clean. Q: What changed? If you don't mind me asking are the servers running on more modern hardware? A: Last year, our network provider went out of business and stranded us without data centers for the game. We scrambled and got things back online, but it's not previously a part of the business that has ever been managed internally. Even Reloaded always had partners. Back in February 2025, we threw things together. Then we migrated to a different solution in July. And a different solution in Sept. But the network really hasn't been the same. Yesterday we were able to line up all the EU contract dates and move to a new facility with better hosting access overall. We upgraded all the core infrastructure equipment and we made room for new servers. I'm actually in Amsterdam as we speak getting the move done personally alongside my team. I'm sick of all the hoops that our players had to go through just to get the game to be 'decent'. That is no way to grow the game back to where I want it to be. MattScott, 27-01-2026 The scam that is cross-world and cross-district continues :) Hey, at least we are supposedly going to get the missing Kiosks... whenever that happens... Matt "It's low on our priority" Scott strikes again :) Quote Share this post Link to post Share on other sites
iRawwwN 296 Posted 1 hour ago 15 hours ago, purpleHorizons said: Q: 16 Years and clans are still useless @MattPScott How are you going to fix this? A: Its on my radar, but its just not high up on the priority list right now. Core game features still need work atm how are clans not considered a core game feature yet? literally one of the things that keeps online games alive is a sense of community, and this ... this game does NOT have that. clans are nothing more than an extra title, and the fact that G1/LO hasn't done SQUAT with that is terrible. ggnore Quote Share this post Link to post Share on other sites