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12 hours ago, ThumpHer said:

 

I agree with OP. Kevlar needs a desperate rework, it is not competitive in its current state. On EU most players use CA3 and occasionally fragile. 

 

This would be a balanced yet effective version of a "Kevlar 4" I believe. Compare this to the stats of "Kevlar 3", where the disadvantages outweigh the benefits.

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ry91Goc.png                                                                                                                                                             (P.S. sorry for widescreen shot i play in 4:3)

+45% Player health

-20% Reduces crouch speed

+20% Time to climb ladders

+20% Time to kick doors open

 

Let me know your thoughts on this

 

 

 

I enjoyed reading your response, and I like how you added concrete evidence to prove your point. Kevlar 3 is severely underpowered, I agree it should be buffed, or like you said add a Kevlar 4. I also think your version of Kevlar 4 would be good for the game, the only additional downside I think should be added to further balance would be a debuff of "+20% Car Door Opening". Thanks for your input on this matter.

 

-🍔🍟

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18 hours ago, ThumpHer said:

 

*snip*

 

Let me know your thoughts on this

 

 

 

Maybe also something regarding jumping height? Ammo capacity (if this proves too OP when scriptkiddies use it)?


I do appreciate the slowness of Kevlar as it is, but REPOSITIONING with Kevlar or just moving from A to B AT ALL feels horrible.

I feel like it would be much more nice of an experience to remove the effect of slowing the player from moving locations, and instead SLOW the player whilst they are AIMING by 99% like a hefty anti-MobilitySling (maybe even an 'COD-ADS' delay). This adds counterplay, isn't too frustrating to use and also allows peaking in-and-out of gunfire to 'wittle down' the kevlar user due to their high regeneration delay.
But I can see it becoming a problem for CQC and defenders of objectives though....

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On 8/28/2025 at 10:34 PM, ThumpHer said:

 

I agree with OP. Kevlar needs a desperate rework, it is not competitive in its current state. On EU most players use CA3 and occasionally fragile. 

 

This would be a balanced yet effective version of a "Kevlar 4" I believe. Compare this to the stats of "Kevlar 3", where the disadvantages outweigh the benefits.

 

                                                                                                                                                            (P.S. sorry for widescreen shot i play in 4:3)

+45% Player health

-20% Reduces crouch speed

+20% Time to climb ladders

+20% Time to kick doors open

 

Let me know your thoughts on this

Anyone with half a brain jump kicks every door and crouch peeks from a standing start, so 2/3 negatives will never matter 

 

 

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