Jump to content

Recommended Posts

12 hours ago, ThumpHer said:

 

I agree with OP. Kevlar needs a desperate rework, it is not competitive in its current state. On EU most players use CA3 and occasionally fragile. 

 

This would be a balanced yet effective version of a "Kevlar 4" I believe. Compare this to the stats of "Kevlar 3", where the disadvantages outweigh the benefits.

UoGIcm7.png

ry91Goc.png                                                                                                                                                             (P.S. sorry for widescreen shot i play in 4:3)

+45% Player health

-20% Reduces crouch speed

+20% Time to climb ladders

+20% Time to kick doors open

 

Let me know your thoughts on this

 

 

 

I enjoyed reading your response, and I like how you added concrete evidence to prove your point. Kevlar 3 is severely underpowered, I agree it should be buffed, or like you said add a Kevlar 4. I also think your version of Kevlar 4 would be good for the game, the only additional downside I think should be added to further balance would be a debuff of "+20% Car Door Opening". Thanks for your input on this matter.

 

-🍔🍟

Share this post


Link to post
Share on other sites
18 hours ago, ThumpHer said:

 

*snip*

 

Let me know your thoughts on this

 

 

 

Maybe also something regarding jumping height? Ammo capacity (if this proves too OP when scriptkiddies use it)?


I do appreciate the slowness of Kevlar as it is, but REPOSITIONING with Kevlar or just moving from A to B AT ALL feels horrible.

I feel like it would be much more nice of an experience to remove the effect of slowing the player from moving locations, and instead SLOW the player whilst they are AIMING by 99% like a hefty anti-MobilitySling (maybe even an 'COD-ADS' delay). This adds counterplay, isn't too frustrating to use and also allows peaking in-and-out of gunfire to 'wittle down' the kevlar user due to their high regeneration delay.
But I can see it becoming a problem for CQC and defenders of objectives though....

Share this post


Link to post
Share on other sites
On 8/28/2025 at 10:34 PM, ThumpHer said:

 

I agree with OP. Kevlar needs a desperate rework, it is not competitive in its current state. On EU most players use CA3 and occasionally fragile. 

 

This would be a balanced yet effective version of a "Kevlar 4" I believe. Compare this to the stats of "Kevlar 3", where the disadvantages outweigh the benefits.

 

                                                                                                                                                            (P.S. sorry for widescreen shot i play in 4:3)

+45% Player health

-20% Reduces crouch speed

+20% Time to climb ladders

+20% Time to kick doors open

 

Let me know your thoughts on this

Anyone with half a brain jump kicks every door and crouch peeks from a standing start, so 2/3 negatives will never matter 

 

 

Share this post


Link to post
Share on other sites

I love how people who post concepts for Kevlar reworks always out themselves as being completely ignorant to why Kevlar is actually a bad mod, because the rework concepts always still have the issue.

Share this post


Link to post
Share on other sites

fuck it lets just add kev and flak jacket it into one mod. atleast they would both be useful

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Hexerin said:

I love how people who post concepts for Kevlar reworks always out themselves as being completely ignorant to why Kevlar is actually a bad mod, because the rework concepts always still have the issue.

can you elaborate as to what you mean by "bad mod"? is it bad in your opinion because of how its stats currently are? Or is it bad because you find yourself dying to it?

 

Thank you for looking into this 

Share this post


Link to post
Share on other sites
On 8/31/2025 at 8:28 AM, EC2Jonathan said:

can you elaborate as to what you mean by "bad mod"? is it bad in your opinion because of how its stats currently are? Or is it bad because you find yourself dying to it?

 

Thank you for looking into this 

Case in point. The fact that you have to ask that shows that you're ignorant to the problems the mod has.

Share this post


Link to post
Share on other sites
12 minutes ago, Hexerin said:

Case in point. The fact that you have to ask that shows that you're ignorant to the problems the mod has.

One might interpret your response as a deflection to @EC2Jonathan 's question.

 

I would be curious @Hexerin as to your suggestions on improving this mod.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Westford said:

One might interpret your response as a deflection to @EC2Jonathan 's question.

 

I would be curious @Hexerin as to your suggestions on improving this mod.

Im gonna go ahead and say he dies to it a lot since he deflected.

 

-🍔🍟

Edited by EC2Jonathan
  • Like 1

Share this post


Link to post
Share on other sites
On 8/28/2025 at 10:52 PM, SteamAnimator said:

I'm really bad so I need kev 3 to be able to kill an enemy!!

Agreed!

Share this post


Link to post
Share on other sites

Kind of sick of the people who are only here to complain and tell other people they are 'stupid'....


Anyway, I think Kevlar should not have an impact traveling-wise but more of an impact combat-wise. I suggested the same run and sprint speed BUT aiming makes you stop dead centre in your place.
This allows for counterplay and is not downright annoying to have equiped. That said, close quarters might need some fine-tuning to be kept in check. (more damage up close but still overall more effective-health than normal?). Open to suggestions of course.

Share this post


Link to post
Share on other sites
3 hours ago, EC2Jonathan said:

Im gonna go ahead and say he dies to it a lot since he deflected.

 

-🍔🍟

Oh..

That's unfortunate.

 

With Hexerin's obvious knowledge of the game and the underlying mechanics,

many of us were hoping that he could provide some suggestions on improving this mod.

 

But if he is dying to it a lot, I can see why he see's this mod as a problem.

 

On a different note, 

I noticed what appears to be a "Quarter Pounder w/ Cheese" and a Large Fry in your signature.

Good choice !!

 

 

Share this post


Link to post
Share on other sites
On 8/31/2025 at 4:46 AM, cowhorseman said:

fuck it lets just add kev and flak jacket it into one mod. atleast they would both be useful

Bomb Jacket lvl 3 ^.^

Share this post


Link to post
Share on other sites
23 hours ago, koenyboy500 said:

Kind of sick of the people who are only here to complain and tell other people they are 'stupid'....


Anyway, I think Kevlar should not have an impact traveling-wise but more of an impact combat-wise. I suggested the same run and sprint speed BUT aiming makes you stop dead centre in your place.
This allows for counterplay and is not downright annoying to have equiped. That said, close quarters might need some fine-tuning to be kept in check. (more damage up close but still overall more effective-health than normal?). Open to suggestions of course.

Thank you for looking into this for me. I appreciate how you provided concrete evidence to support your thoughts. I can tell based on your response you have put a lot of thought into Kevlar changes. As leader of the #BuffKevlar movement, we are always looking for more insight on changes that could be made to help our case. Reworking Kevlar to debuff aim down sight instead of just mobility is an interesting take on this matter. It actually would be like a reverse mobility sling, but I do think this might make some situations frustrating.

 

what if instead of Kevlar having downsides for ladders, doors, or ads.... it instead changed how fast you could switch between weapons and grenades during fights. this would make weapon switching riskier and grenades would be more tactical. also this could help make the 3point sling rework into a reality. it is the clear best choice for grimace colored mods and mobility sling and tagger are basically useless unless memeing around. The best solution for nerfing 3point sling would be to keep the stats the same, however now when you switch guns your bloom is maxed out because of how fast your character is pulling the weapon out. Any ideas for a potential 3point rework are welcome as well. 

-🍟🍔

Share this post


Link to post
Share on other sites

I think purple mods are very good.

I do not play with cheats. But using the Tagger-mod allows for real nasty onesided fights when low-height cover is used, as it gives you 'wallhacks' (you can see the tagger above the player hovering above the cover). People think it is supporting (and I agree) but hell I put it on shotguns as it makes me aim easier (for some reason it makes aiming easier to track for me).
Mobility Sling is a gamechanger for many weapons, usually assault rifles.
3-point Sling is also real good on specific weapons that can really be the difference between scoring a kill or not.

As for Kevlar, I don't think the ladder/doors thing is gonna work. People work around it with the doors and the ladder thing, whilst thematicaly fitting, I don't think ladders are even making an impact on gameplay. The weapon switching is something, but it only makes it infuriating  to play with.

Share this post


Link to post
Share on other sites

kevlar just need more health, speed and all rest can be further downward for all i care, can be turned into walk....it actually is walk already with kev3 when u carry a machine gun...so kev4 can nerf speed into that walk shape as you walk with kev3 holding machine gun, but just add way more health to it and make it tank it deserves to be. 
So that kids with macro and usage of configs with no recoil (as one max rank cop yday in fc bragged himself to use it), cant kill you with 45 within 1 second. 
With that said we finally need something to oppose the meta 45 bs usaged in combination with ca3 which is op since apb was created. 


We need to make people start using different setups...otherwise we might as well just erase all other char mods and leave just ca3...same as for 45...erase all other secondaries and even primary weapons since 45 is all you need with your macro and no recoil configs. 

 

I feel new patch aside new contacts and new content would be nice test ground for kev4 announcement. 

Share this post


Link to post
Share on other sites
On 9/3/2025 at 4:49 PM, Victoria97 said:

...erase all other secondaries and even primary weapons since 45 is all you need with your macro and no recoil configs. 

amen

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...