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12 hours ago, ThumpHer said:

 

I agree with OP. Kevlar needs a desperate rework, it is not competitive in its current state. On EU most players use CA3 and occasionally fragile. 

 

This would be a balanced yet effective version of a "Kevlar 4" I believe. Compare this to the stats of "Kevlar 3", where the disadvantages outweigh the benefits.

UoGIcm7.png

ry91Goc.png                                                                                                                                                             (P.S. sorry for widescreen shot i play in 4:3)

+45% Player health

-20% Reduces crouch speed

+20% Time to climb ladders

+20% Time to kick doors open

 

Let me know your thoughts on this

 

 

 

I enjoyed reading your response, and I like how you added concrete evidence to prove your point. Kevlar 3 is severely underpowered, I agree it should be buffed, or like you said add a Kevlar 4. I also think your version of Kevlar 4 would be good for the game, the only additional downside I think should be added to further balance would be a debuff of "+20% Car Door Opening". Thanks for your input on this matter.

 

-🍔🍟

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18 hours ago, ThumpHer said:

 

*snip*

 

Let me know your thoughts on this

 

 

 

Maybe also something regarding jumping height? Ammo capacity (if this proves too OP when scriptkiddies use it)?


I do appreciate the slowness of Kevlar as it is, but REPOSITIONING with Kevlar or just moving from A to B AT ALL feels horrible.

I feel like it would be much more nice of an experience to remove the effect of slowing the player from moving locations, and instead SLOW the player whilst they are AIMING by 99% like a hefty anti-MobilitySling (maybe even an 'COD-ADS' delay). This adds counterplay, isn't too frustrating to use and also allows peaking in-and-out of gunfire to 'wittle down' the kevlar user due to their high regeneration delay.
But I can see it becoming a problem for CQC and defenders of objectives though....

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On 8/28/2025 at 10:34 PM, ThumpHer said:

 

I agree with OP. Kevlar needs a desperate rework, it is not competitive in its current state. On EU most players use CA3 and occasionally fragile. 

 

This would be a balanced yet effective version of a "Kevlar 4" I believe. Compare this to the stats of "Kevlar 3", where the disadvantages outweigh the benefits.

 

                                                                                                                                                            (P.S. sorry for widescreen shot i play in 4:3)

+45% Player health

-20% Reduces crouch speed

+20% Time to climb ladders

+20% Time to kick doors open

 

Let me know your thoughts on this

Anyone with half a brain jump kicks every door and crouch peeks from a standing start, so 2/3 negatives will never matter 

 

 

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I love how people who post concepts for Kevlar reworks always out themselves as being completely ignorant to why Kevlar is actually a bad mod, because the rework concepts always still have the issue.

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fuck it lets just add kev and flak jacket it into one mod. atleast they would both be useful

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13 hours ago, Hexerin said:

I love how people who post concepts for Kevlar reworks always out themselves as being completely ignorant to why Kevlar is actually a bad mod, because the rework concepts always still have the issue.

can you elaborate as to what you mean by "bad mod"? is it bad in your opinion because of how its stats currently are? Or is it bad because you find yourself dying to it?

 

Thank you for looking into this 

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On 8/31/2025 at 8:28 AM, EC2Jonathan said:

can you elaborate as to what you mean by "bad mod"? is it bad in your opinion because of how its stats currently are? Or is it bad because you find yourself dying to it?

 

Thank you for looking into this 

Case in point. The fact that you have to ask that shows that you're ignorant to the problems the mod has.

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12 minutes ago, Hexerin said:

Case in point. The fact that you have to ask that shows that you're ignorant to the problems the mod has.

One might interpret your response as a deflection to @EC2Jonathan 's question.

 

I would be curious @Hexerin as to your suggestions on improving this mod.

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2 hours ago, Westford said:

One might interpret your response as a deflection to @EC2Jonathan 's question.

 

I would be curious @Hexerin as to your suggestions on improving this mod.

Im gonna go ahead and say he dies to it a lot since he deflected.

 

-🍔🍟

Edited by EC2Jonathan
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On 8/28/2025 at 10:52 PM, SteamAnimator said:

I'm really bad so I need kev 3 to be able to kill an enemy!!

Agreed!

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Kind of sick of the people who are only here to complain and tell other people they are 'stupid'....


Anyway, I think Kevlar should not have an impact traveling-wise but more of an impact combat-wise. I suggested the same run and sprint speed BUT aiming makes you stop dead centre in your place.
This allows for counterplay and is not downright annoying to have equiped. That said, close quarters might need some fine-tuning to be kept in check. (more damage up close but still overall more effective-health than normal?). Open to suggestions of course.

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3 hours ago, EC2Jonathan said:

Im gonna go ahead and say he dies to it a lot since he deflected.

 

-🍔🍟

Oh..

That's unfortunate.

 

With Hexerin's obvious knowledge of the game and the underlying mechanics,

many of us were hoping that he could provide some suggestions on improving this mod.

 

But if he is dying to it a lot, I can see why he see's this mod as a problem.

 

On a different note, 

I noticed what appears to be a "Quarter Pounder w/ Cheese" and a Large Fry in your signature.

Good choice !!

 

 

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