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Hey guys, i know this issue is as old as the hills, but is the role bug actively being worked on? its been mentioned in the patch notes a few times

 

i just really need help getting those 12 kills to get rank one guys

QDeReRC.png

 

But that ones kind of unacceptale, i don't care about the mission roles being bugged but cmon...

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First of all, this is an entirely visual bug the Sniper and Munitions Specialist roles will very likely not be bugged anymore after the Easter event is over, however, there will still be some roles that remain bugged as they were already bugged prior to the Easter Patch, this is on their Radar but right now the focus is on getting EAC going.

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Roles need to be completely reworked anyways. Others have also brought this up, but it bears repeating every time the topic is brought up.

  • Roles should have linear growth per rank, so the player knows what to expect and can easily calculate their progress.
    • Start with 50 kills for rank 0 to rank 1, and add 50 more for each rank beyond.
      • 50 kills for rank 1
      • 100 kills for rank 2
      • 150 kills for rank 3, etc
        • This results in 6,800 total kills for the current rank 16 cap. It is also makes it easy to increase the ranks with new content.
  • Slotted weapons should be granted every 3rd rank.
    • Rank 3 grants 1 slot (300 total kills)
    • Rank 6 grants 2 slot (1,050 total kills)
    • Rank 9 grants 3 slot (2,250 total kills)
  • Weapon mods should be granted as a batch, and also every 3rd rank. So Rifleman would grant its Hunting Sight 1 and Magazine Pull 1 both at rank 3.
    • This fixes the current situation where you unlock your first weapon mod (or in the case of roles like Rifleman, your first two weapon mods), but literally can't use them as you haven't been granted any open slotted weapon unlocks.
  • These two changes make it so that a player doesn't need to have played the game for literal years before they can access 3 slot weapons.
    • It also fixes the issue of market scarcity of weapon mods, which helps balance the playing field for newer players.
  • "Alternative" weapons (for example, N-TEC 5 Stock) are unlocked slotless at rank 1 as they already are.
    • Slotted versions are unlocked at the same time as other slotted weapons (ranks 3, 6, and 9).
  • As for all the other ranks, the rewards should be purely cosmetic stuff like how Cop role already grants. Titles, clothing (both customizable and preset), weapon skins, etc.
    • Every rank should have at least one reward. In the case of clothing, customizable can be granted a piece at a time but presets should be granted as sets.

I could go on with more details and extra specifics, but I'll leave it there.

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And so far. Thanks LO. For nothing. 2 years of active serious bug,

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9 hours ago, Mitne said:

 

And so far. Thanks LO. For nothing. 2 years of active serious bug,

As of 64Bit release the bug is no longer affecting actual role progression, its simply a visual bug now so before you bash them for doing nothing you should probably actually look to understand the bug you seem to be so passionate about 🙂

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1 hour ago, Frosi said:

As of 64Bit release the bug is no longer affecting actual role progression, its simply a visual bug now so before you bash them for doing nothing you should probably actually look to understand the bug you seem to be so passionate about 🙂

looking into an issue? understanding? what in gods green earth are you on about!? people here just yell and hope there right, then cry when there wrong and blame you

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14 hours ago, Hexerin said:

Roles need to be completely reworked anyways. Others have also brought this up, but it bears repeating every time the topic is brought up.

  • Roles should have linear growth per rank, so the player knows what to expect and can easily calculate their progress.
    • Start with 50 kills for rank 0 to rank 1, and add 50 more for each rank beyond.
      • 50 kills for rank 1
      • 100 kills for rank 2
      • 150 kills for rank 3, etc
        • This results in 6,800 total kills for the current rank 16 cap. It is also makes it easy to increase the ranks with new content.
  • Slotted weapons should be granted every 3rd rank.
    • Rank 3 grants 1 slot (300 total kills)
    • Rank 6 grants 2 slot (1,050 total kills)
    • Rank 9 grants 3 slot (2,250 total kills)
  • Weapon mods should be granted as a batch, and also every 3rd rank. So Rifleman would grant its Hunting Sight 1 and Magazine Pull 1 both at rank 3.
    • This fixes the current situation where you unlock your first weapon mod (or in the case of roles like Rifleman, your first two weapon mods), but literally can't use them as you haven't been granted any open slotted weapon unlocks.
  • These two changes make it so that a player doesn't need to have played the game for literal years before they can access 3 slot weapons.
    • It also fixes the issue of market scarcity of weapon mods, which helps balance the playing field for newer players.
  • "Alternative" weapons (for example, N-TEC 5 Stock) are unlocked slotless at rank 1 as they already are.
    • Slotted versions are unlocked at the same time as other slotted weapons (ranks 3, 6, and 9).
  • As for all the other ranks, the rewards should be purely cosmetic stuff like how Cop role already grants. Titles, clothing (both customizable and preset), weapon skins, etc.
    • Every rank should have at least one reward. In the case of clothing, customizable can be granted a piece at a time but presets should be granted as sets.

I could go on with more details and extra specifics, but I'll leave it there.

an actual sane suggestion from hexerin the world is ending

 

i'll add on that weapon roles (and their requirements) should continue to infinity instead of having a max level, even if there's no rewards (yet) for role 17-999

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19 hours ago, Frosi said:

As of 64Bit release the bug is no longer affecting actual role progression, its simply a visual bug now so before you bash them for doing nothing you should probably actually look to understand the bug you seem to be so passionate about 🙂

"Visual" only? Well then. Hard to tell when you had roles MAXED OUT.

I check it on side character but hey, nice game looks even more of turd and SCPT being as douche as ever.

 

Keep up the bad image.

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5 minutes ago, Mitne said:

"Visual" only? Well then. Hard to tell when you had roles MAXED OUT.

Go to a contact and check if you have the unlocks of the role? Very hard to tell indeed.

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17 hours ago, glaciers said:

i'll add on that weapon roles (and their requirements) should continue to infinity instead of having a max level, even if there's no rewards (yet) for role 17-999

That being a good or bad idea depending on how you look at it. That would make it so that even if you're "capped" on a role (all current rewards obtained), you're still theoretically progressing (theoretical future rewards being added etc). However, that means that there's no incentive for a player to return to the role to progress it once the new content is out, as it just instantly unlocks for them when the servers come up. So you basically trade "no future grind" for "no future incentive". That being said, that future isn't even necessarily a thing that applies to the individual anyways. Maybe they move on from the game by then, for example. For such a player, they might find enjoyment in the present seeing their role rank number go up.

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