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4 hours ago, CookiePuss said:

You mean the guy who saved the game from being shut down and who keeps the game running to this day?

Yeah, what a jerk.

I wouldn't exactly call it saved, it is now an objectively worse experience than it was before, that's not how you save something.

 

For most folks the game may aswell have been shut down as indicated by the rapidly declining playerbase.

 

What are LO going to do next ? save the game by selling it to Gamigo ?

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On 1/31/2022 at 7:15 AM, your-username-is-not-suitable said:

Who made the anticheat decision?

Easy Anti-Cheat, advertising itself as "the industry-leading anti–cheat service" was money-hungry. LO decided to go back to BattlEye as supposedly it had improvements that LO was willing to try. To be fair, this was a fine move. There is no point in spending a good chunk of the funding from selling the IP to the Chinese on either anti-cheat, as they both are not be able to catch private cheats without first, simultaneously perfecting client and server side detections. Would've been a waste of money.

 

On 1/31/2022 at 7:15 AM, your-username-is-not-suitable said:

Who made the RIOT decision?

They thought jumping on the Battle Royale train would be good since that game-mode has a lot of audience. Sad part is that they tried to make it too much APB rather than a Battle Royale, ultimately making the early iterations of RIOT the best and better balanced. The later iterations however... killed all strategies involved with money-management. Money earned in RIOT was simply a representation of remaining lives as one can die and respawn with their own action district loadout without having to even buy it again. It was breaking, made lives even more easy for pre-mades and nobody bothered playing the game mode anymore. There weren't even any decent rewards to make it more approachable. RIOT could've lived a bit longer even without a Battle Pass, but of course they accelerated its death with sub-par balancing.

 

On 1/31/2022 at 7:15 AM, your-username-is-not-suitable said:

Who made the decision to allow NA to get ddosed for weeks/months/years?

To be fair, DDoS is very difficult to fight. They had solutions but they supposedly required a more modern environment to function (Newer Engine). It was impossible to fully eliminate NA getting DDoSed at a reasonable time-frame.

 

On 1/31/2022 at 7:15 AM, your-username-is-not-suitable said:

Who didn't focus on fixing year/decade old bugs and exploits? At this point, which of those things are even considered bugs or exploits, some have become a staple of the gameplay loop, as pathetic as that is.

Good question. For example, it would be something to see a car's door when opened go through a wall rather than instantly teleporting into the driver's seat. Yes, might've looked a bit silly but teleporting inside is even more silly and too potent. Should've been decent gameplay-wise if such a change was made.

 

On 1/31/2022 at 7:15 AM, your-username-is-not-suitable said:

Who made the decision to ignore changing literally anything at all about the matchmaking system? Enabling/Disabling threat seg aside that doesn't count

Yep, they could've had the matchmaker consider more than just threat (which is only score based). The downside would be longer matchmaking times because having to wait for appropriate opposition to end their current active missions would take considerable time (assuming they don't exit the game after their mission). It is a rather heavy drawback compared to something like cross-district Phasing.

 

On 1/31/2022 at 7:15 AM, your-username-is-not-suitable said:

Who made all the balance decisions, what influenced those decisions?

THIS i'd very much like to see an official response to.

 

insert x2 Med Spray for over a year, buffed Epinephrine (yes, the current 25% HP penalty compared to 50% for a 150% speed boost is rather cheap and outright stupid), charge-rifle-crosshair HVR, buff OCA 'Whisper and nerf LTL memes.

 

'Also let us casually not buff garbage weapons rather than keep nerfing and buffing meta to pretend that we are actually changing anything'.

 

The destruction of the game's balance is a deliberate inside-job.

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EAC is free now and has been for a good while

 

RIOT was wasted dev time/R&D that could've been spent fixing said bugs mentioned later on


However hard ddos mitigation was the time it took to figure out came with an irreversible cost to the player count

 

Stuff like car desync too

 

Don't doubt most people would've enjoyed waiting a few extra minutes to not spend the next 20 minutes in a terrible matchup

 

YEP Epinephrine go brrrr made bad positioning decision get out of jail free card brrrr

#removeconsumables meme even though it's true

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20 hours ago, CookiePuss said:

You mean the guy who saved the game from being shut down and who keeps the game running to this day?

Yeah, what a jerk.

smells like 👌 licking 😄

He didn't do anything new (!!!) although it was promised a new server in Poland, new contacts, weapons, etc.

Edited by explosiveUA

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5 hours ago, explosiveUA said:

smells like 👌 licking 😄

He didn't do anything new (!!!) although it was promised a new server in Poland, new contacts, weapons, etc.

Many promises yeah. He still prevented APB from shutting down.

 

 

Edited by CookiePuss

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9 hours ago, CookiePuss said:

Many promises yeah. He still prevented APB from shutting down.

 

 

And that's why I dislike him. I could have had my life back, yet here i still am.

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the game actually got worse with LO.... all of the balance changes weren't needed and just made the game less enjoyable. nerfed guns, cars, consumable changes... none of these were needed and made the game worse.

 

bad legendaries...

 

game wouldve been fine with JUST the quality of life changes they made... joker store, joker ticket mission reward, mission changes, trade system.... 

instead of RIOT mode they couldve did something about match making, but they made that worse also.... all the bronze, green, silvers (real ones) would be in their little safe place fu cking off and the match making was decent. Now they are in the same server as everyone else and it just makes everything worse. Don't find vsing them or playing with them enjoyable. and they definitely dont like vsing good players and getting obliterated every mission also.

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14 hours ago, safdfsgkjhdgsjkhs said:

the game actually got worse with LO.... all of the balance changes weren't needed and just made the game less enjoyable. nerfed guns, cars, consumable changes... none of these were needed and made the game worse.

 

bad legendaries...

 

game wouldve been fine with JUST the quality of life changes they made... joker store, joker ticket mission reward, mission changes, trade system.... 

instead of RIOT mode they couldve did something about match making, but they made that worse also.... all the bronze, green, silvers (real ones) would be in their little safe place fu cking off and the match making was decent. Now they are in the same server as everyone else and it just makes everything worse. Don't find vsing them or playing with them enjoyable. and they definitely dont like vsing good players and getting obliterated every mission also.

Glad I'm not the only one that sees it this way.

100%

 

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16 hours ago, safdfsgkjhdgsjkhs said:

the game actually got worse with LO.... all of the balance changes weren't needed and just made the game less enjoyable. nerfed guns, cars, consumable changes... none of these were needed and made the game worse.

 

bad legendaries...

 

 

come on it's so much fun with guns that hit like your trying to beat someone to death with a wiffle bat even that .50 cal sniper you have that may or may not take 3-6 shots to kill the guy only running around in his hot pink underpants, and the corsair isnt that bad of a weapon it's viable in only like 1-2 different circumstances which is more then enough to make it good right!

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