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imV

New weapons [Updated]

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COMMANDO 'Megalodon'

Perfect for masses of enemies or their vehicles.
Rockets fly a bit slower than OSMAW rockets.
Unlike other rockets, these, are heavier and start dropping down after further distance.
In marksmanship mode you can shoot 4 rockets at once, but the charging is very slow.
But the recoil is so powerful, it makes you look 90° up instantly, and hurts you by taking 15% of your health.


Mod: Thermal Rockets

Rockets with hydrogen charge, creating heat and bigger blast radius than regular rockets.
Best for enemies on foot, heat is not very effective against cars, especially armored ones.

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COMMANDO 'Stingray'

This model has an installed adapter for small rockets.
In marksmanship mode you can shoot 4 small rockets one after another if you hold LMB.
These armor piercing rockets are not very effective against people, they fly faster than any other rockets, 
but they are small, making it hard to hit a person.
These are best for stopping vehicles, especially heavy ones.
The frame is made from carbon and alluminium, allowing you to walk faster than with any other rocket launcher.

 

Mod: Xtreme Penetrator Micro - Rockets. (Xtreme Penetrator is a real life name for some armor piercing ammo)

Very fast and small rocket projectiles can go through 2 vehicles. -50% damage after going first one.
 

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Dual Pistols

 

In the normal mode, shoots pistols one by one.
In marksmanship mode, shoots both pistols at once, 
but firerate with both pistols is twice slower than with normal single pistol.

Minimum rank 195.

-1 grenade capacity
-25% primary ammo capacity 

Should only be available in armas, joker store or a reward from a contact's daily activity.

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Dual SMG Mod

 

Character modification that allows you to dual wield SMG's for a short time.

Minimum rank is 195.

Effects:
-2 grenades capacity
-50% secondary ammo capacity

Mod deactivates when your magazines are empty or when you press "deactivate".

For this mod to work, you need 2 identical weapons,
like for example two OCA-EW 626-SD NFCP3 or Colby PMG 28: TROJAN X-IV or CBMP-45 'Dart'... etc.
If your weapons have open slots, they must have same mods placed in the same spots, or no mods at all.
Selecting this mod, adds a new function to your inventory, new slot where you can select the second identical SMG.

Recommended to use when the magazine is full. 

 

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Im also trying to introduce a new Forbidden class of weapons, stronger than legendary. They give a great rewards for great risks.

Even in real life there are weapons that are forbidden to use in war, like cluster bombs. It would be the same with the lore of San Paro, both factions hate each other,

but agreed to ban some weapons from using in their never ending war ^^

First example.

 

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https://discord.gg/NHSrmU7c

 

Edited by imV
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that will be ridiculous should had been a reskin of AAEPD, the akimbo SMG is going to be OP, its like you have an ultimate special ability skill when activated. 

 

Edited by Deadliest

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7 hours ago, Deadliest said:

reskin oscar, lets go an-94

I have ideas to do MG42 for SHAW reskin, and 2 new ones, cz 61 scorpion and STG44. ^^

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amazing works you got there!

 

but i think the 'dual smg mod' should have this disadvantage too.

(increase recoil and crosshair bloom)

 

and also i think the 'dual pistol' aka. 'dual secondary' should be in the primary weapons slot.

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6 hours ago, pesto said:

 

but i think the 'dual smg mod' should have this disadvantage too.

(increase recoil and crosshair bloom)

 

 

Thanks. yes. i know, i forgot to include those 2 things ^^

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by the way... how did you do that?

 

did you make those 3D model and put it in the real game?

 

or you just make a 3d model only and just edit with photoshop?

 

but it really impressive... good work man

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I just use models and then photoshop them in, its not that hard ^^

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