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Posted

Currently the only way of opening doors without getting destroyed during the animation is to do a flying glitch kick sideways. It would be a nice feature for satchel charges to also open doors.

  • Like 5
Posted

I'm not entirely convinced we should even keep consumables, but this is a really good suggestion if we do. It can be used to more safely open doors, or feinting the enemies with a delayed door opening as you approach from a separate direction.

Posted (edited)

I would love to be able to open doors while you sprint so you don't need to stop moving at all. That way you could charge in really fast.

Edited by TheKeanuReeves

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