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MasterTheHero

Little Orbit should have just started from scratch.

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On 5/22/2021 at 8:35 PM, Nagletz said:

- Complains about long development time of 3.5.

- Suggests to develop the game which takes even longer time than LO's current progress at new engine.

Flawless plan.

It remains to be seen if pushing through with the engine update will be quicker than rebuilding APB from scratch, even if they would start with the latter today.

And how much they can really do with that upgraded game, compared to a proper new setup.

 

On 5/24/2021 at 6:31 PM, PolarKC said:

Hindsight is usually 2020. In this case we can't really estimate how long it would take to build a minimal viable product of APB from scratch in a newer Unreal version. Building a game is a monumental task, especially on the scale of APB. Even using current APB as a reference to build out a detailed game design doc... estimate accuracy for a project of this scale is a lofty if not unobtainable goal. Ask any dev, they've poorly estimated how long a single task will take countless times (I have), scale that up to a full project even with 30-40% padding and you could be off months or years.

A major benefit I see for a complete rebuild is that all the conceptual groundwork has already been laid out. All the "how could this work?" and "how should that look like?" questions don't have to be asked any more - unless they want to improve certain aspects of the game. And they could probably trim a lot of the fat along the way.

 

As it stands, they are upgrading a minimal viable product of 2006 to a minimal viable product of 2014-ish. In 2021. With UE5 around the corner. And since they port everything, they have to put a lot of work into getting stuff to run that they might not even want to use in the future.

Is the way APB handles character customisation even feasible in this day and age? Fifteen years ago it was a spectacular novelty. Today it is a run-of-the-mill feature that has been drastically optimised. Heck, UE probably ships with some module for out-of-the-box support.

And that's just the obvious tip of the ice berg. APB has a day-night-cycle. Uncommon back then, absolutely nothing special today. A small-scale open world? Realtime Worlds had to hack together a solution in their version of UE to get this to work. As far as I'm aware their districts are, technically, composed of "rooms" stitched together at invisible walls, because that's how UE's logic worked at the time. Today the size of these maps is child's play for any modern engine.

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For the time they port it to the new engine it will become obsolete again.

And yes, the game was crammed to work with that particular engine.

I still think it woudl have been a much easier just figuring out a way to do things on the current engine.

 

Creating new game is hardly an option if they don't even know how stuff has been done to begin with.

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On 6/6/2021 at 2:16 PM, Revoluzzer said:

As it stands, they are upgrading a minimal viable product of 2006 to a minimal viable product of 2014-ish. In 2021. With UE5 around the corner. And since they port everything, they have to put a lot of work into getting stuff to run that they might not even want to use in the future.

So true.

 

I Kickstarted Ashes of Creation in 2017 and that game has come further along than APB has in over a decade. The new Halo is coming out and it looks gorgeous and innovative. Tarkov is getting a huge map expansion and more. I don't really understand how APB is still even accessible these days... Other than shutting it down, selling it for a bargain to LO makes a lot of sense.

Quote

It was launched in 2010 as All Points Bulletin and then relaunched as APB Reloaded, a free-to-play game, by K2 Network's subsidiary Reloaded Productions after purchasing the rights for £1.5 million.

I really hope LO didn't pay over 2 million USD for APB's rights, and if they did, I really hope they got a decent chunk of change from selling the future rights to that other company...

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i still believe that APB should be considered as an engine itself.
old but not obsolete at all.
plus game could be fun and (important most) different from red vs blue.
5000 just in EU servers when it was -different- from any other .
Now (with the conformity wave ,insensate) very few.

Restore p5n5. OutofBound , and most important Ninjaripper plug in (ok maybe this is not official possible, but unofficial is!)

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21 hours ago, Queen of Love said:

i still believe that APB should be considered as an engine itself.
old but not obsolete at all.
plus game could be fun and (important most) different from red vs blue.
5000 just in EU servers when it was -different- from any other .
Now (with the conformity wave ,insensate) very few.

Restore p5n5. OutofBound , and most important Ninjaripper plug in (ok maybe this is not official possible, but unofficial is!)

Not sure if you know but the engine APB is running on is 3.0 UE instead of the 3.5 UE.  UE 3 didn't have Unreal Development Kit so most of the things where custom written by Realtime worlds. From what I know there is no real documentation and it's all custom code. No one really knows how everything works besides the original developers, so using those custom codes to make content is hard and breaks a lot of things as you probably have noticed if you have been playing since 2011 and then compare that to now. G1 broke the traffic lights, tracers and the game runs very bad now if you compare to 2011 and probably more small things but yeah you get the idea.

 

So the only hope is to port is to 3.5 and rewrite a lot of things to make it work with 3.5. After that they can actually develop new content but, i have the idea that is going take a long long time. And don't forget they bought the game the community is a freebie.
 

Edited by Gateron

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13 hours ago, Gateron said:

Not sure if you know but the engine APB is running on is 3.0 UE

It's actually running on a beta version of UE3, which is why most of the game is the custom code and brute force hacks to get things functioning at even a basic level (and why everything breaks with the slightest changes).

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