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Buff The Colby M-1922 'Hazardous'

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Arguably, the hazardous is one of the most underused legendaries (if you can call it that) because you unlock a 2 slot version through contacts and if you've spent money through armas, you get a 3 slot version of the tommy gun as a loyalty reward. Another thing to point out is the recoil which causes players to stray away from it. This is because of Cooling Jacket 3 on the hazardous, and if you've ever used it, you would know the recoil is horrendous and having extended mags doesn't help either. A good solution to make it feel like an actual legendary is to give its own unique mod and freeing up the 2 slots. Ex: A hazard symbol tagger (like the sitting duck) as a mod or recoil reduction after a certain amount of bullets. As far as weapon value concern as well, it has no value because right now theres no real incentive to use it over the 2 slot and 3 slot version as a LEGENDARY.

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Some kind of difference would be nice

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Have to agree. Always been the odd one out when it comes to legendaries and only fallen further behind as newer stuff came out.

 

Wonder if they couldn't take the lazy route and try something simple like a different take on the medusa mod for it. Would kinda work, maybe.

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Posted (edited)
On 3/26/2021 at 11:35 AM, hump said:

Arguably, the hazardous is one of the most underused legendaries (if you can call it that) because you unlock a 2 slot version through contacts and if you've spent money through armas, you get a 3 slot version of the tommy gun as a loyalty reward. Another thing to point out is the recoil which causes players to stray away from it. This is because of Cooling Jacket 3 on the hazardous, and if you've ever used it, you would know the recoil is horrendous and having extended mags doesn't help either. A good solution to make it feel like an actual legendary is to give its own unique mod and freeing up the 2 slots. Ex: A hazard symbol tagger (like the sitting duck) as a mod or recoil reduction after a certain amount of bullets. As far as weapon value concern as well, it has no value because right now theres no real incentive to use it over the 2 slot and 3 slot version as a LEGENDARY.

orr nothing major....just a cut down on the consequence of magazine 3 so instead of 4 secs reload it has 3.5secs (40% instead of 60% drawback) by creating a unique mod that combines its two mods and also a decrease to equip time to 0.60 (or 0.49 if  LO is feeling generous)  would be greatly appreciated. however it might create a demand and market prices would jump from 650k to 1.5m defeating its purpose of being a good weapon for new players to easily get their hands on. the cooling jacket 3 doesn't affect its recoil too much as the hazardous has only 0.5 modifier cap bumping up to 1....i think u might be referring to the 28cm accuracy and 0.65 marksman modifier (Higher than average) according to apb database

 Thanks in advance   

Edited by Theronguard
Referencing

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Posted (edited)
10 hours ago, SquirrelFace said:

Pleasant goodnight i would say kill time matters more....combining the two mods into one and leaving an open slot seems better or if it isn't too op putting an Smg silencer into the remaining slot from the combination i just mentioned would be alright...hope the market prices don't raise... so https://apbdb.com/build/Weapon_SMG_TommyGun_Slot3_USA_Armas/?mods=FnMod_Weapon_CoolingJacket3,FnMod_Weapon_ExtendedMagazine3,FnMod_Weapon_Silencer_SMG..... However i think that would be too op...so perhaps a muzzle break horizontal instead....https://apbdb.com/build/Weapon_SMG_TommyGun_Slot3_USA_Armas/?mods=FnMod_Weapon_ExtendedMagazine3,FnMod_Weapon_CoolingJacket3,FnMod_Weapon_MuzzleBrake_Horizontal..........last one, maybe the gun should have Extended Magazine 3 but with 40% reload speed extra instead of 60% so 3.5 sec reload instead of 4 sec and something like the demon speed special mod with cut down to 7%firerate instead of ten % so the gun retains the 0.63 not 0.61 kill time.....reason for the choice of mod being as the legendary mod doesn't have draw backs to shot modifier cap which would give a slight advantage and make it balanced with the mk3 so https://apbdb.com/build/Weapon_SMG_TommyGun_Slot3_USA_Armas/?mods=FnMod_Weapon_UL3-FireRate,FnMod_Weapon_ExtendedMagazine3 but it is not a clear representation as the mods have to be slightly altered and 0.50 modifier cap would be op instead of 1.thanks in advance.

 

IN CONCLUSION: Combine the two mods into one and decrease consequences slightly, so cooling Jacket 3 would have the consequence of cooling Jacket 1 (0.70 mod.cap) and Extended Magazine 3 would have the consequence of Extended Magazine 2 (40% reload speed if we're not pushing it)...leaving an open slot which is to be filled with 3 point sling 3 (-39%equip time) on the hazardous. might be another  year lol....but thanks in advance

Edited by Theronguard
Concluding

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Opening third slot of the weapon should do, FULLSTOP(i did went overboard in the others apologies)...at this point i would really appreciate just an extra slot or a preset 3point sling 3 🙂......it'll have its own well distinguished place between the two other variants (well 4;valentines, the tagger mod is r195. so the chopper var. is emphasized). it'll have a small edge above the mk2 variant or not depending on the user but make the mk3 needed so it would be worth it as a loyalty reward.      

 

Merged.

 

1 hour ago, Theronguard said:

(well 4;valentines, the tagger mod is r195. so the chopper var. is emphasized).

Or the tagger mod could be disabled from being equipped on the hazardous var. on a whole to emphasize more the chopper variants, MK3 and even the troublemaker (a different gun with tagger mod preset). Of course, the additional description to the hazardous with this: *Due to cut backs on production cost, the Hazardous's magazine isn't outfitted for tagger rounds for tagger modification.*     

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Update (final): ill just take a preset 3 point sling 3 or 2 on the hazardous😅, versatil. would be appreciated....forgot about the mob. Sling version.

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