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What fun mechanics should LO keep in the game?

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9 hours ago, LUST said:

What about fun mechanics to bring back? Jump scout...

Yes, let's make the scout overpowered again.

 

Though they could increase the accuracy a little bit so you can more or less reliably hit something that's not too far away, but we certainly don't need people jumping in sprinting speed sniping people at 90m with pinpoint accuracy, while peeking over walls or cars higher than your character.

 

That gun broke quite some missions.

Edited by GhosT

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Easter event's starting using the "Drug Mule" dynamic event and revamped it 

 

But the Butcher which started as Easter event got left behind "Hot Cross Gun"

Dopefishy

 

 

APB reloaded RTW testing district.

This is why you pick enforcer.

 

Edited by Zolerox
And the double shot pig (takes 1 shot to stun)

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4 hours ago, GhosT said:

Yes, let's make the scout overpowered again.

 

Though they could increase the accuracy a little bit so you can more or less reliably hit something that's not too far away, but we certainly don't need people jumping in sprinting speed sniping people at 90m with pinpoint accuracy, while peeking over walls or cars higher than your character.

 

That gun broke quite some missions.

would u say the scout is balanced now tho

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On 6/8/2018 at 10:25 AM, Hey! said:

Keep dumptrucks, the holy shyt revenge of bronze nerdlets!~
maxresdefault.jpg

DAAAAMN that's way 2 old picture you got there bro! those threads I MISS THEM!

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7 hours ago, MrBubbleTea said:

would u say the scout is balanced now tho

 

Debatable.

 

I think it's fine when fighting anyone that doesn't use Clotting Agent 3.

But when fighting against someone using CA3, the moment he starts healing (by missing a single shot for example), the scout becomes a 3 shot kill.

 

In my opinion it could use a damage buff from 550 to 600, if they nerf the N-HVR to something lower.

650 on a scout would make the N-HVR obsolete if they'd nerf that down to 750 or something.

 

Personally I'm fine with the current scout jumpshot accuracy, it's more close ranged and actually counterable that way.

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An easy access to Inventory\Veichles\Sprays ecc... and a better "press TAB and check Enemies & Team" 
The first one is slow and laggy when you go to change gun\mods or whatever, same for the pressing TAB to check team and opponents.

PS: Weapons should get deleted from Inventory once they expire, without having to manually delete them.

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