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Showing results for tags 'lore'.
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So I had a thought. I know they're usually trash but, I thought that the option to remove parts on cars while customizing could be a nice addition. They have (for the most part) very detailed internals and when the hood breaks/bends it exposes the engine and whatnot. So why not be able to remove the hood? Or take out the head/tail lights. Maybe even bumpers? The new "mad max"ish customization could be endless. And it'd be pretty cool to just have exposed engines anyways. Oh, and while doing this I faintly remember someone saying something in an old thread about "it'd defeat the purpose of having armored engines" and whatnot in the game lore. BUT I do agree if someone were to remove quarter panels or doors that it wouldn't be a bare skeleton, Most likely with some sort of metal plating, probably the heavier looking based on the vehicles weight (Nulander "class" having thick 10mm plating or something) But as far as the engine goes, It'd def show the armored engine bay, there's no way it wouldn't. But as for the top side. (nades being thrown in and whatnot) If that's an issue just add a clear bullet resistant plastic hood. Or have the option of a top armor plate. Kinda like the Waragi plate but it'd be thinner and go between the heatsheilding in the hood. Just some thoughts, curious to hear what you guys think.
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We know who will be added after EU 3.5 goes fully public (for uninformed that would be Lucas von Rooyen (Specialist Enforcer) & Lynette Casey (Specialist Criminal) - it's old news tho. (Source: https://www.gamersfirst.com/apb/news/2019/7/23/content-update )). We don't know who gonna be next contact and as EU 3.5 is around the corner I think it's best to start speculating. The logical first idea would be final contacts. Leader of factions, people who normally were behind scenes of all faction lore. That would be Mayor Jane Darren, politican who led in life CSA and who is victim of assasination of her father John Darren by what is current faction leader of criminals... Luke Waskawi who is also mastermind behind criminals action. He is enigmatic character with unknown goals, yet lore clearly states that he is directly responsible for what is happening right now in San Paro. The other possible idea is additional specialist contact. Problem is... it wouldn't match ranks found in files of game... Let's say that Lucas von Rooyen and Lynette Casey follow pattern of taking 20 levels to complete like other specialist contacts already present in game. We know current max ranking level is R255, new specialist contacts would increase then max ranking level to R275. We know from several sources that real max rank might be R295, R300 or R305. Probable scenario is R300 meaning only 25 levels would remain... ideal for only boss contacts. And we also don't have any data indicating other specialist contacts... What do you all think?
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Cars in a physical garage: Imagine walking into a vast and visually stunning garage, where your entire car collection is showcased in all its glory. Each vehicle meticulously parked, ready for your admiration. You can take your time, stroll around, and appreciate the fine details of each car you've customized to perfection. The great feeling as you admire your carefully curated collection would be unparalleled. You could even invite friends over to showcase your automotive masterpieces, fostering a sense of community and friendly competition. Personalized NPC assistant: Your personalized NPC assistant would become more than just a helpful in-game character. With the ability to name and customize them, players would feel a genuine connection. Your assistant would be your trusted ally, expediting services, offering valuable tips, and guiding you through the game world. You'd have the freedom to choose their appearance and personality traits (by intergrating custom voice lines, behavior, even stance), creating a truly unique and memorable companion. Players would be eager to interact with their loyal assistant, further deepening their immersion in the game. In-game laptop for online market purchases: Picture having your very own virtual laptop, accessible from your in-game flat, garage, or office. With just a few clicks, you can navigate through the online market, buying and selling items with ease. This convenient feature would eliminate the need to visit specific locations for transactions, saving valuable time and enhancing the overall gameplay experience. The laptop could even be customizable to match your personal style, adding another layer of personalization. Apartments in an ultra-customizable game: An apartment in this ultra-customizable game would be more than just a living space. It would serve as a personal sanctuary, reflecting your tastes and achievements throughout the game. Decorate it with trophies from your epic missions (imagine actual trophies/medals hanging on the wall instead of just having them on a post-game screen), hang artwork depicting your favorite moments (screenshots), and host social gatherings with other players. The apartment could become a focal point for players to unwind, plan strategies, and proudly display their progress, fostering a sense of community and camaraderie. Mission variety and lore: The game's world would come alive with diverse and engaging missions that go beyond mundane fetch quests. Picture embarking on a thrilling heist that requires intricate planning and coordination, or participating in epic battles that have real consequences for the game world. Coupled with a rich lore that delves deep into the game's history, culture, and factions, players would be completely immersed in a narrative-driven experience. These unique and compelling quests would keep players invested and eager to uncover the next chapter of the game's captivating storyline. What about criminal dens? Criminals need to manufacture the stuff they do, steal the gasoline that they pour from somewhere. What about a fake money factory? High stakes bank, bank truck robbery to take it to your safehouse to dismantle and sell/progress tech, etc. Balance and realism in missions: The missions would be meticulously crafted to ensure logical coherence and authenticity. No longer would players find themselves using excessive force for minor objectives. Instead, they would face challenges that demand strategic thinking and appropriate actions. The consequences of intense firefights and critical decisions made during missions would carry weight, influencing future interactions and shaping the game world. This approach would create a truly immersive and believable experience. Faction relationships and conflict: Faction dynamics would be consistent and meaningful throughout the game. Enemies would remain enemies, and alliances would require genuine effort and negotiation (mostly between criminals). Players would feel a deeper connection to their chosen factions, knowing that their actions impact the larger conflict. Immersion-breaking scenarios would be eliminated, allowing players to fully immerse themselves in the dynamic and evolving game world. Three factions. Actual Police, Bounty hunters, and Criminals. Each with their own faction unique custom 3D cosmetics. Police would have eg. radios, bodycams, bounty hunters custom chains, etc. Immersive gameplay elements: Imagine engaging in intense missions where the use of jail cells becomes a strategic element. Arresting criminals and successfully transporting them to jail (instead of leaving the criminal in the spot they got arrested and not being able to move them) would be a high-stakes endeavor, requiring teamwork and quick thinking. That would be exciting as they execute armored transports to jail, or, as criminals, attempt to stage intense jailbreaks. These immersive gameplay elements would create memorable and adrenaline-pumping experiences. Mission design and rewards: Revamping missions to be more diverse, rewarding, and meaningful would keep players motivated and engaged. Each mission completed would contribute to a larger sense of accomplishment, and rewards would be meaningful, reflecting the effort and skill invested. Players would feel a sense of progress and satisfaction, incentivizing them to keep exploring the game's world and uncovering its many hidden treasures. Actual car navigation. It's 2023. Every car and phone has a comprehensive navigation system. By incorporating these enhancements, APB: Reloaded could evolve into an exceptional and captivating gaming experience. Listening to player feedback and continuously improving the game would undoubtedly attract a more dedicated player base, ensuring that the world of APB: Reloaded becomes a virtual playground where players can create, compete, and thrive together.