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Found 4 results

  1. Here's a small preview of what we might see on live by the end of the year. Any feedback is always appreciated!
  2. Hello, this is the first time I've visited APB forums since 2015. I remember APB Reloaded Engine Upgrade and the Failed promises of Gamersfirst. I've seen Matt saying that 64-bit upgrade code is compatible with 2.x versions. This is reallllllllllly good news, lets gooooo! Here's the old Footage: https://www.youtube.com/watch?v=9KPC8BAka4w&ab_channel=GamersFirst The old engine upgrade looks decent, it just needs more polishing and it should be perfect! Side note: Add heavy depth of field at 100m to demonstrate effective and moveable objects/meshes range. (Optional Graphics) Biggest problem with the old engine upgrade: Performance, especially on old gen consoles, gives bad impressions about it. Ex. OMG it sucks, nooo we dont want it! Pictures: Social District Post processing in the old lighting looks like a foggy overlay rendered on top of screen. The new lighting seems to have nailed color-balance, but the shadows look dark. Character meshes look more highlighted, should make it easier to aim at during combat. Decals look more jagged on the newer version. Financial Top: Beautiful shader reflections around low roughness materials, and shadows are no longer super dark. I wanna play this 24/7 if it ever happens :O Bottom: The classic lighting that gives me nausea and stomach Waterfront Abington Towers END
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