Master Erick
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APB Roadmap 2023 (03/08)
Master Erick replied to Ritual's topic in Social District (General Discussion)
APB's been out for 13 years. If your computer still can't run this game that's on you at this point. My mid-tier computer ran APB at 50-60fps on low in 2010. You can play this game with good graphics on a 5 year old computer. Roadmap looks very good. Of course it's all talk until we see results. Been around since CBT and while these changes will take out the chaos, some of us older vets definitely would have appreciated a lot of these anti griefing features a long time back. I'd like to see clan leaderboards higher up on the list. I really enjoyed old days of APB with warring clans doing 4v4s at the endgame. No way to keep track of who was the best. The prestige was cool, though. I'll come back when I see some more updates. Maybe log on later. -
Just re-downloaded APB after a few years of not playing. 2009 CBT tester here. Impressed with the performance. I got one crash over maybe three hours of playing during the mission, but i'd rather that then stuttering and long load times. It was seriously flawless - the hit reg was great (west coaster playing on east coast servers) and I didn't encounter any cheaters (unless I just didn't notice cheaters are so bad at the game anyways). Clan, organized 2x2 to 4x4 clan matches, leaderboards and ranked play. All it would take to get me back in. Then a nice slow trickle of content. I really hope y'all can start adding content at a quicker clip now.
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I'm running Bootcamp on a 27 inch iMac. My specs are i5 9600, 40gb ram, and a RX 580 GPU. I was getting pretty consistent 60-70fps on Financial. about 2440p resolution, Medium graphics. When I would take damage and recover, there was a second little "screen" which looked like a damage layer mirroring the full screen. Dont really know how to describe it. Couple stutters early on but they went away after I drove around the district. The escape menu text was jittering around/flashing which was very odd, after I made graphics modifications. Finally, when I was running around I was getting weird lighting artifacts, just like looked kind of like spotlights moving around my character.
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Just wanted to pop in and say thanks for giving us specifics. Doesn't mean much to me realistically but as a player who's been around since the RTW closed beta I want to see this game reach its full potential. It has an absurd amount of longevity already for being what it is and I think you guys are doing good work with it. Your transparency is commendable and though the timelines are never as good as you'd like to hear, rest assured the entire APB community I played with will be online fragging the second there's an update.
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Can confirm. A pickup on Creme de la Crime triggered a loss for us as well, and I believe another mission we picked up an item and immediately won. Something with item pickups is bugged.
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Weapon Balance - Community discussion
Master Erick replied to GamingFloid's topic in General Discussion Archive
What's your reasoning? I'm here to have a discourse brotha, your opinion is not meaningful without qualifying it like I am. I'm going off of my own experience, the NTEC beasts the Obeya because the tap-firing Obeya is worse than a tap-firing Ntec. There's gotta be some sort of give with that. I've got almost 3000 hours on this game, i've played through almost every balance patch this game has had. The Obeya nerf was the one nerf that I never understood. Totally broke the gun. -
Weapon Balance - Community discussion
Master Erick replied to GamingFloid's topic in General Discussion Archive
IMO most of the guns are in a pretty good spot. the HVR I would say needs a nerf to like 75% damage. Something to avoid the Obeya pistol single shot kill afterwards. The NTEC is in a great spot right now, .7ttk, very good skill ramp that really encourages tap firing over bursting and whatnot. If I'd change anything I'd take the range down by a few meters (and buff the Obeya to cover the different range), but otherwise great gun. You can really mix and match mods with this one. I would personally argue that the Obeya rifle should be buffed back up to close to where it was, I think that nerf that they did forever ago was a total injustice but it's just not where it used to be and it helped balance out some of the other automatic rifles. I think the Mountie is too accurate and the TTK is too high. The Fang has too long of range and slightly too high of accuracy. The M1922 I think could use a slightly lower firerate balanced with a slightly increased accuracy. I think the PMG could use a slight accuracy nerf. Its accuracy and damage dropoff is WAY farther than the OCA.