Kittaa
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APB.exe in binaries bricked after the update. https://imgur.com/cqe1YNv
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Ah yes, continue please. you are on the right track. continue listening to silvers that have 0 clue how to play the game. they are just mad they are getting minted from 30-50m with AP. where's EAC? i guess we don't need it with the rampant cheating, i guess we just need to nerf AP so cheaters can do less 5-shot minting. *Nerf AP* *Meanwhile JG and PMG are untouched, CSG is still as garbage as ever too* this seems fine
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Kittaa started following Mad respect for Matt Scott
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Might aswell abandon patching the wounds of this project. This is taking as much time as creating a game from scratch.
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Does that mean using a mouse with multiple buttons, button 5 for example as a hot-key for grenades, would cause a ban? I have a Logitech mouse, so would the Logitech Software be a red flag?
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It is an established fact that the swastika was used as a symbol of the nazi party, but you have to know aswell that the symbol itself was not created by them. The swastika or sauwastika (as a character, 卐 or 卍, respectively) is a geometrical figure and an ancient religious icon in the cultures of Eurasia. It is used as a symbol of divinity and spirituality in Indian religions, including Hinduism, Buddhism and Jainism. If you go to Japan or any Asian country that has Buddhist or Hindu population, you'll see this symbol everywhere. And it's not viewed as inherently offensive as it is in the west and the rest of the world because it's originally a Religious symbol that was copied and misued by evil people.
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Hey funny guy, you know the drill. Every new JMB that got introduced to the game was just a cash grab OP gun that stayed broken for at least 6 months or more, before getting fixed.
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What a flop. Pushing these stats live? Same mistake again for the third time. Of course there's a new JMB. Like every new one, it has a broken weapon, that will stay broken for at least 6 months or more. Guaranteed Joker Tickets from every JMB? Sounds like it defeats the purpose of getting them ingame f2p. Although I personally don't really care that much about the Joker Store entirely so.
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I still don't understand the thought process behind those JG/CSG changes. Why is it so hard to listen to the players who've been playing this game for 10 years? I have Pointman R16 on 2 characters and R15 on one character and I have atleast 60,000 kills with the CSG alone. Those range nerfs are unnecessary, because at longer ranges most of the pellets just won't hit the opponent anyway, so it would substitute that the pellets that hit have a bit of damage thanks to a higher Ramp Start (20m) and Ramp End (40m). This change would make CSG-RT1 a useless weapon compared to CSG-PR1 and JG, because it doesn't have Improved Rifling 3 and unless it's used at (10m) distance, it won't do any damage at all. CSG's Fire Interval is down to (0.7) from the previous (0.75). I still don't understand why not just make it (0.68) the same as JG? Why do you have to make that difference?
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You're wrong. Rayscaling is awful because it's too forgiving, or even rewarding bad aim and inexperienced players generally to basically 2 shot you with little to no accuracy while aiming. The stats were just fine before LO messed with them, and CSG/JG Shotguns only rewarded good aim and experienced players. They can't be 3 stk because that would be too slow of a ttk to be competitive against other weapons used in cqc.
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I don't understand how you move forward with applying these outrageous changes based on no data, as no one is even entering the test district. And you guys said you would be reverting the changes made to Shotguns to pre-LO 2017 versions. Those versions of shotguns were the most balanced ever with a tiny little fixes needed for newer shoguns and that's it. Now you are using the 2017 versions as a base to mess with the stats of shotguns even more and give us another unwanted balance that is more or less a nerf to all shotguns against other already insane weapons with higher TTK and DPS. Please just stop this mess, and roll the 2017 Shotgun stats live and call it a day already. The CSG with these changes will be the most useless shotgun against any other shotgun or other cqc weapons. As it comes only in Preset versions and cannot be Modified, it's unfair to go up against 3- Open Slots weapons that can benefit from additional modification to make them even better. Revert it's damage back to 652 and fire interval to 0.68 so it can be competitive against other weapons and have a chance at killing Kevlar 3 users.
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I believe the CSG was just in the right and perfect condition for it, after years of struggling to fix it's "Ghost Shots", It's Damage was too high when it came out at 800 hitpoints, then nerfed to 650, then 600 which was when the Shredder was introduced, then buffed again to 650 hitpoints which I have no complaints about whatsoever. The main Edge of the CSG is its Range, having 20 meters of effective Range is its strongest point and has its own gameplay advantages. While the JG has higher Damage with slightly lower Range, offering a unique taste to each weapon, each having its own scenarios to shine. This change makes the JG a far better pick than the CSG for an Increased Damage and an Increased Chance of landing more pellets because of its wide spread at such a Range, without the necessity of perfect accuracy while also shooting faster. Even Though the CSG-PR1 offers Improved Rifling 3 to increase the Range to 27 meters, it's still not worth sacrificing the Increased Reload Speed on the CSG-RT1 for the PR1, which is totally needed in close quarters encounters. Main Points: 1. JG Shotgun now having an edge over the CSG by having more damage, better spread at close range, ability to put 3 modifications on it while the CSG either you go for Range and pickup the CSG-PR1 but sacrifice Reload Speed (which the JG will still have because it can be modified) or go for CSG-RT1 which will give you faster Reload Speed but still Outshined by the JG because it can be modified. 2. The added delay to increase the Time-To-Kill on CSG, I think is totally unfair for a gun that cannot be modified, while it's expected to rival the JG, and all SMGs which can all be modified, And its only Edge which was Range and 0.68 TTK over these weapons is now gone.
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July 2019 New Content (for release with the Engine Upgrade)
Kittaa replied to MattScott's topic in General Discussion Archive
Hello, I'm really unhappy with the changes made to the Shotguns especially the CSG. The new pellet system that aims to be more forgiving is undermining the Skill needed to land Fullshots by Shotgun Professionals, giving less experienced players an "Edge" of landing a Fullshot even if they are not Accurate Enough to do so. I believe the CSG was just in the right and perfect condition for it, after years of struggling to fix its "Ghost Shots", Its Damage was too high when it came out at 800 hitpoints, then nerfed to 650, then 600 which was when the Shredder was introduced, then buffed again to 650 hitpoints which I have no complaints about whatsoever. The main Edge of the CSG was it's Range, having 20 meters of effective Range was it's strongest point and had its own gameplay advantages to create unique maneuvers.While the JG had higher Damage with slightly lower Range, it offered a unique taste to each weapon, each having its own scenarios to shine. After this change, both weapons sit at the same Range of 10 meters which makes the JG a far more better pick than the CSG for an Increased Damage and an Increased Chance of landing more pellets because of its wide spread at such a Range, without the necessity of perfect accuracy. Even Though the CSG-PR1 offers Improved Rifling 3 to increase the Range to 17 meters, it's still not worth sacrificing the Increased Reload Speed on the CSG-RT1 for it, which is totally needed in close quarters encounters, and for overall, a better experience.I believe this change to Shotguns was totally unnecessary for the reasons I stated above. Main Points: 1. Undermining the skill needed to use Shotguns. 2. JG Shotgun now having an edge over the CSG by having more damage, better spread at close range, ability to put 3 modifications on it while the CSG either you go for Range and pickup the CSG-PR1 but sacrifice Reload Speed (which the JG will still have because it can be modified) or go for CSG-RT1 which will give you faster Reload Speed but still Outshined by the JG because it can be modified. Also I'm not entirely sure, but I think there was also a slight delay added between firing to increase the Time-To-Kill which is sudden after all these years, where people are used to the old firing rate, so the weapon sometimes Jams, and I think that too is totally unfair for a gun that cannot be modified while it's expected to Rival JG, and all SMGs which all can be modified, And it's only Edge which was Range over these weapons is now gone. I Hope this makes sense to you, and the shotgun changes especially for the CSG to be reverted. Thanks.