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39 ExcellentAbout Rhexx
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Havnoname2
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What bronzes? Jericho has at max 30 people in bronze district, effectively blocking half the NA playerbase from having a match.
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The Amazing APB Reloaded 3D Render Community
Rhexx replied to JenzAmaka's topic in Breakwater Galleria (Creations/Fan Art)
Has anyone been able to rip models from APB recently? I cant get the damn thing to launch without BE. Any help would be appreciated. -
1108/1150 isn't exactly good odds of surviving. All it takes is 1 bump on a wall or a couple rounds and the difference is negligible. And people are still going to pick the 4x4 over the other 3 1150HP cars because the 4x4 doesn't handle like hot garbage
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It's an exploit that we don't talk about because we dont want LO to patch it. Apb's best kept secret.
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I'm done trying to have a reasonable discussion on the viability of the weapon if were just going to devolve into "just play better lol" I doubt you even looked at the spreadsheet.
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Shooting at braindead bronzes and silvers does not count, as it's practically a shooting gallery. Stop basing changes around the lowest common denominator.
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I'm gonna call you on some BS here. Who the f*** is hitting 2 shots per jump consistently?
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Theoretically yes, but on a practical level, noone uses it I'm that manner in CQC. Maybe as a once in a blue moon clutch. In every situation, it is more practical and reliable to draw your secondary weapon. There just isn't enough of a reason for people to pick the ISSR-B over the Obeya purely as an anti-infantry weapon. As the obeya wins every time unless it misses, the ISSR hits first, or it's outside the effective range. I'd like to refer you to my spreadsheet on STK and TTK with the ISSR-B compared to other similar weapon's hard damage values, if you haven't seen it already. It also includes my proposed weapon changes. https://docs.google.com/spreadsheets/d/1-bxgx7h7Uvk0Pte6Uw5L8h84Cn7M4i3Og2_PvGPG8rQ/edit?usp=sharing
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Yes and I address that with my proposed ISSR-B changes. Please refer to my spreadsheet
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TLDR: • Increase ISSR-B hard damage from 45 -> 65 • Decrease ISSR-B Magazine size from 12 -> 10 • Remove ISSR-B ability to be used in vehicle windows https://docs.google.com/spreadsheets/d/1-bxgx7h7Uvk0Pte6Uw5L8h84Cn7M4i3Og2_PvGPG8rQ/edit?usp=sharing Linked is a spreadsheet that shows both pre-nerf and post-nerf ISSR-B damage values including STK and TTK on both pre-nerf and post-nerf vehicles (including the use of Steel Plating 3). The spreadsheet also compares STK and TTK of several other weapons including the DMR-AV, SWARM (pre and post nerf), and CR762. My proposed ISSR-B damages values allow the weapon to be used against vehicles while giving anti-vehicle focused weapons their spotlight. While I do believe the DMR-AV requires a buff to bring it into a good position as an AV weapon; and that the SWARM still outshines the DMR-AV in its AV capacity while still being a good pick to use against infantry, this is a discussion for another time. Disclaimer: These values are calculated with reload speed and magazine size accounted for, assuming the weapon has no modifications/presets and that the weapon is fired at maximum possible speed and every shot hits within drop-off range.
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What is this "you cant have both" mindset? How is it wrong for the game to have a versatile weapon system that is both decent against both infantry and vehicles while straight up still losing to a weapon dedicated to either? all this nerfing weapons into the ground is doing is forcing people away from other options and cornering them into using pre-established meta of Obeya/HVR/SWARM. Ill post a more detailed reply later with my proposed changes to the ISSR to make it a viable choice that will satisfy both party's desires.
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The problem is that since it is no longer the hybrid sniper that it used to be, it now sits in a position of inferiority. It was decent at both, but if you went with a pure hard damage or health damage weapon it would get outclassed. It cant compete with any AV weapon now, and as an anti infantry weapon it is outclassed by the obeya, ursus and HVR. All of this results in the weapon being lowered on the tier list and forcing people to drop it entirely for a more competitive weapon.
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So with the recent update with vehicle health reductions and the dogear nerf, LO, was it your intention to make the weapon absolutely useless? It currently takes 39 shots to destroy a pioneer with steel plating 3. Even the nerfed vegas 4x4 requires a whoping 33 STK, 25 STK without steel plating 3. To put this into perspective, the DMR-AV only requires 6 shots to put down a vegas 4x4, 7 for pioneer, 9 for pioneer with steel plating 3. Edit: proposed changes to bring the ISSR back to viability. Spreadsheet comparing pre/post nerf vehicles and weapon's STK and TTK. https://docs.google.com/spreadsheets/d/1-bxgx7h7Uvk0Pte6Uw5L8h84Cn7M4i3Og2_PvGPG8rQ/edit?usp=sharing TLDR: • Increase ISSR-B hard damage from 45 -> 65 • Decrease ISSR-B Magazine size from 12 -> 10 • Remove ISSR-B ability to be used in vehicle windows
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What did you expect? a handjob and a milkshake? The rewards are fine as is. No one that just enters a redeem code should be rewarded 1000 g1c for doing nothing.
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Rhexx changed their profile photo
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Feedback, and ways to fix a broken event
Rhexx replied to resonvnce's topic in General Discussion Archive
I think the main issues comes from spawning 100+ meters outside the event area, then having to run inside the zone (which usually is either on a sidewalk with no cover or the middle of a street) only to be mowed down by people that have already entered the zone and have triggered the event and have moved back outside the zone. 90% of the battle is on the border of the zone rather than in the middle. Blocking players from leaving the zone once they enter is one way I see the issue being resolved. Thoughts?