Jump to content

GhosT

SPCT
  • Content Count

    16996
  • Joined

  • Last visited

Posts posted by GhosT


  1. 38 minutes ago, notMateo said:

    Sorry man, but I'm calling fat bullshoot on this. CA3 is overwhelmingly popular, and if that's not indicative of "dominant strategy" I don't know what the hell is. If it were "fine", it wouldn't be the only really meta green mod. That's not fine, at all; having exactly one useful option is not fine for game balance.

     

    There's two "meta" mods, one being CA3 and the other CA2.

     

    The other mods aren't bad, just overshadowed by CA. The deployable changes were intended to help here.


  2. 10 hours ago, NotZombieBiscuit said:

    I want a new ram bar for my pioneer. A really big one. One that goes above the hood too so it can catch dead bodies I run in to.

     

    We already have one of those.

     

    Well, two actually.


  3. 28 minutes ago, PingOVER9000 said:

     

    What I have in mind is to add something similar of the grenades, or better adding the same mechanic for damaging depending from radius players or vehicles.

     

    Their damage is due of how much you are far from center of where the grenade explode.

     

    I dont see it too applicate with detonator+ Explosive 3, also predicting it if the opponent is decent, very rarely I survive at the edge of the presumed blast radious if I dont have a excellent cover, and especially  a lot of times you arent enough so fast to espace cause of the big blast radious.

     

     

    Cars have the same explosion drop off range as grenades, just further away.


  4. 3 hours ago, PingOVER9000 said:

    Detonator need absoluty a little rework, then I have to add the damage radius is very high and oneshot you also being at the edge of the explosion radius.

     

    The things you said aren't fault of the detonator.

    The only change remote detonator needs is a cooldown so you can't spam it as much.

     

    Now Explosives 3 however, that is a little problematic seeing how the effect of the explosion ends way sooner than the damage radius.

     

    //Edit: Add a reverse gear to the Moirai, then it might see some use.


  5. 1 hour ago, Mikiy said:

    Those car changes... the 4x4 vegas used to be the goto car cause it has great handling, can do nice jumps, doesn't get stuck easily due to 4x4 and has better acceleration then the non 4x4 vegas, but slower max speed. Now after those changes theres max speed AND more hp speaking in advantage of the non 4x4 vegas, considering the 4slot 4x4 was the harder to get car (aside of the refer a friend program ages ago) that seems kinda like a weird change. Funny how the coywolf got a cargo upgrade but no nerf to its running away speed with a vip inside yet.

     

    Blowtorch changes.. i really see how the blowtorch needed a damage nerf.. it was such an effective weapon and so hard to dodge by people that forgot where their WASD keys were.

     

    ISSR-b vs DMR-AV any reason left to use a dogear after those changes?

     

    4x4 vegas has insane acceleration, can ram through anything, has an airplane mode, can tank rockets/concs, and just about had max speed.

    There was literally no reason to use the regular vegas. Now with the regular vegas having more HP, it has a place again, and it desperately needs that - unless you're moving in a straight line alread, you're a slow target that's easily killed. It doesn't matter how hard it is to get one. Let's just say that leveling up your contacts to unlock the 4 slot vegas takes longer than grinding out the JT for the 4x4, mind you.

     

    Blowtorch changes.. did you read the patch notes? It's purely hard damage, so it doesn't out-repair every single gun.

    It's still the exact same as before as a "weapon", nothing was changed with soft damage.

     

    ISSR-b vs DMR-AV, of course it still has its use - it's incredibly good at killing people, unlike the DMR.

    You can't have a gun that dominates AV and players at the same time.


  6. 1 hour ago, N66 said:
    • High Burn Fuel will now reduce Vehicle HP by 15%, in addition to its current effect. - Overkill

     

     

    Weapon Changes

    • Reduced Blowtorch healing rate by 46% - Overkill
    • Reduced AAEPD 'Volcano JC' max hard damage from 1227 -> 800 - Overkill for a weapon that already needed a slight buff.
    • Reduced ISSR-B hard damage from 72.9 -> 45 - Completely unnecessary, the gun is already surpassed by other snipers, it's role balance is that you can do hard damage with it
    • Reduced SWARM hard damage from 50.7 -> 40.95 - - Same as ISSR-B

     

    Car Changes

      • Vegas 4x4: 1,350 -> 1,150 (HBF 977) - There is no reason regular Vegas should have significantly higher HP

     

    These stand out in particular.

    How on earth are these arguments justified?

     

    All of the changes made, especially those above, were very much needed to improve game health.

     

     

    @Nitronik

    SWARM hard damage was enough to be able to melt vehicles with the new health values, while still being a good gun against people on foot, this rendered guns like the ALIG or DMR-AV pretty useless.

     

    Unnerfed SWARM vs the new vehicles isn't fun at all.

    • Like 1

  7. 2 minutes ago, Hexerin said:

    Are you sure about that? There's no mention about (Medium) in the notes.

    Yea, we didn't get to test that, but removing the (large) in the name and making it a medium item wouldn't make sense otherwise, especially with seeing how all the consumables were added to Joker Store, which previously sold the medium box.


  8. 6 hours ago, Kiida said:

    Remote det slipped through the cracks again. Needs a proper cooldown on par with the 4x4 Firebomb so it can't be spammed. 

    All I have to say. Otherwise great patch. 🙂

     

    5 hours ago, Hexerin said:

    So this confirms that we aren't changing the yellow consumables into proper mods then. That's a shame.

    What's the logic on reducing the hard damage at max ramp for the AAEPD? If anything, it should have its health damage reduced to move it away from anti-personnel.

    Why is Remote Detonator still not heavily nerfed (or better yet, removed from the game)?

     

    Really good update though, fucking hell. It's nice to see the game actually being developed again.

     

    Also, did LO miss the existence of Resupply (Medium) in the JT shop? Cause that's literally what they just changed Resupply (Large) into.

     

    This was primarily aimed at vehicle balance and deployable reworks, so remdet was left out for now.

     

    AAEPD was too strong with the new values, being able to kill two chunky vehicles without reloading.

     

    Resupply Box is one item now, no more large/medium.

     

     

    Really excited to see how the community will react and adapt to these changes, it's about time to make APB fun again.

    • Like 1

  9. On 7/16/2020 at 12:11 AM, Hexerin said:

    You might have had a point, if it weren't for the simple fact that I haven't opened a Fresno from JMBs since I first obtained the car. Many years ago.

     

    If you just got that mail, it means you unboxed one roughly 365 days ago.

    You probably just deleted it again thinking "i already have one".

     

    Boom, you get a mail that it's about to run out.


  10. 1 hour ago, Todesklinge said:

    You mean every one need a 100% accuracy rate to have a chance in this game?

    Do you thinking every player can do this?

     

     

    Do you read the forum about Topics like "... cheaters..." ?

    Or you just ignore that?

    Steam reviews are full of this.

     

    I can't imagine how boring the game would be if it was made easy enough that any potato can consistently hit every shot.

     

    No, not every player can aim perfectly. If you honestly struggle tracking players in APB, maybe shooters aren't the games you should play.

     

    Steam reviews are full of negative entries because it's "pay2win", which has only been that way for a couple months the last decade, and people crying about cheaters when it's actually just a better player most of the time.


  11. 14 hours ago, Todesklinge said:

    I have created an very good and balanced rework for all green modifications on the suggestion forum, but no one from the dev team take an view on it.

     

    This gives the game more ways to choose and not to use CA3 only.

     

    "very good and balanced rework"

     

    I'm speechless. These are just spewed out ideas without any thought behind them.

    All the changes you suggested make mods absolutely useless (see Clotting Agent) or overpowered (see Fragile, Kevlar, Flak Jacket).

    • Like 1

  12. Dear god.

    Okay, let me try.

     

     

    • Corsair? It's a very mediocre gun that only works out well if you can properly aim. It has a drop-off at 30m where it quickly becomes a 5STK so keep that in mind.

     

    • Sniper + OCA Nano? What year is it?

    It is among one of the worst secondaries, and the UL-3 series (including Bloody Mary) can easily outgun the nano when you know what you're doing with it. You can't just full auto your whole mag, you gotta do long bursts (~8 shots) and regain accuracy.

     

    • The ACT 44 is a viable mid range secondary, one of the best secondaries around right now.

     

    • N-TEC 5 and N-TEC 7 are argueable. Never really seen much of a problem with the 7. 5 seems to be more or less in a good spot right now but could use some fine tuning in my opinion.

     

    • Clotting Agent 3 has the downside that you're <100hp for a long time unless you stay out of a fight for a longer time. It's fine.

     

    • You're the only one to blame if you still refuse to unequip Kevlar 3. It does not help your slower aiming skills, if anything it does the opposite.

    The rest of your issues with it are merely downsides it has. Kevlar 3 is in a bad place and needs changes but theres more important things right now.

     

    • Heavy weapons slow you down? Well they're supposed to. Switch to your sidearm to run faster.

     

    • Fragile is rather useless, yes.

     

    • Flak Jacket has its use but removes one of your grenades, which are very much needed in APB.

     

    • CA3 is not broken. People always use CA2 and 3 depending on their playstyles/ranges.

    Why? Because the only alternatives aren't good enough. They need a buff.

     

    • Your balance suggestions are, once again, extremely out of place. +10% damage for CA users?

    You said you want the HVR to deal 550 damage so your Kevlar would tank two shots, and even less damage for the scout.

    Let that sink in.

     

    • You get matched with "pro gamers" because the population is incredibly slow and matchmaking simply can't exist now. It doesn't help that you cripple yourself with Kevlar.

     

    • There are "so much weapons ins the game" because APB is about customization and having options. Unfortunately the balance is all over the place, and metas will always be a thing. You can't make every single gun as good as others, because then you'd have a call of duty where every single gun feels the same and the game becomes boring.

     

    • There's quite a difference between pro gamers and cheaters. You can be both at once too, surprised_pikachu.png.

    Your reports do nothing because you don't get any feedback, and most of the people you report are probably not cheating.

     

    • You can't tell if someones cheating by simply looking or specating them, especially not in APB where there are MANY ways to tell peoples positions.

    A wallhack or radar is never detectable if the cheater knows what hes doing.

     

     

     

    Oh and ehmagherd concurrsions OP!!!

    Yea. Another quality Todesklinge thread.

    • Like 2
    • Thanks 3

  13. 6 hours ago, KyoukiDotExe said:

    When you redeem the reward from the JMB it's 365 days, but the unlock is for perm. You get the mail message from the 365 lease period because even if you delete that one and get a perm unlock one you'll still receive that e-mail. The unlock won't expire.

     

    You can buy the vehicle in social from the Garage, after you redeemed it:

     

    As you can see the one won from the JMB is 365 days but the one I purchased is perm and won't expire.
    If you had designs on the car the 365 days one then yeah you have to carry that over to the unlockable one.

     

    So just like it has been since JMBs were introduced, and Hexerin is just being Hexerin.

    Got you.

    • Like 1
×
×
  • Create New...