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GhosT

SPCT
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Posts posted by GhosT


  1. Just now, Uhtdred said:

     

    you also said "which is the definition of OP". So yea, you called CA OP.

     

    did you read what you say?

     

    I did not call CA OP. I said he has a point and that CA does fill the "requirements" to fit the definition of something that's overpowered.

    But in the nature of APB, it's not overpowered, as it's the only viable option to take, or you could even say it's the standard. The rest of the mods are just extremely underwhelming or don't do much.


  2. 15 hours ago, Uhtdred said:

    I can't believe I just read clotting agent is OP......

     

    I mean.. he has a point.

    It's the strongest mod and there's absolutely no reason to use the others over it, which is the definition of "OP".

     

    But it's rather that all the other mods are extremely underpowered, and not that Clotting Agent is too strong.

    • Like 3

  3. 4 hours ago, RespectThis said:

    Oh ya you're right. You just buy joker tickets with your wallet instead. Therefore you're still buying the weapons with you wallet unless you're grinding away for the tickets (which has already been a thing). Just like how you either bought joker boxes before or saved up your in-game money to buy a legendary off the market place. OUCH.... lol. That argument is flawed and it is a terrible way to justify it. It being other ARs are "easily accessible". So in the end as ZombieBiscuit said, the Ntec and Star are still the most accessible AR's as much as they were before as they are now.

     

    Balancing should very much be around the ntec and not nerfing the ntec into the other weapons ranges. Just look at a majority of the AR's that have come out and were absolute garbage and still are pretty underwhelming. The only two notable ones are the Far and Aces Rifle for being good. They balanced the Far around the ntec and it was actually and still is a viable weapon. There was nothing wrong with the ntec prior to its changes back when RP was doing "balancing". Pre usual its a classic case of poor test location *cough* baylan *cough* and skewed testing/responses. God forbid a weapon in the game feels good and rewarding for using it well.

     

    Also even if nerfing doesn't always entail something being gutted it still is NOT a way to balance things. Just because you're bringing the ntec in line with other ARs doesn't mean its not a nerf. It very much is a nerf. There is a difference between adjustments and nerfs. The amount of nerfs the ntec has received is much more than an adjustment. Where as the Obir having an adjustment such as having a bolt timer. Like I said above with skewed testing/responses people will continue to cry about the ntec because well it might as well be the "hip" thing to do. X person destroyed me so it must still be broken yada yada.

     

    JTs aren't as grindy as you think they are. There's way worse games that require you to grind months for an item that would otherwise cost 10 bucks at most. APB is very fair regarding that.

     

    Speaking of balancing, no, the N-TEC stands out massively and should be brought back in line.

    If you buff every other AR to its level, you'd make SMGs and Marksman Rifles not only almost useless, you're also making the game stale as hell because every gun is suddenly dumb strong and plays relatively the same, like a call of duty or something.

     

    Also I see that you think that a nerf means gutting a weapon until it's useless, which is not what's happening.

    • Like 1

  4. 8 hours ago, NotZombieBiscuit said:

    It isn't about how it performs. It is about the N-tec being the only easily accessible all around AR besides the STAR. Every other gun in that category requires your wallet, 'joker boxes', or farming tickets.

     

    Ouch, joker boxes aren't even a thing anymore and all armas guns are available for free now, including legendaries.


  5. On 10/20/2020 at 2:35 PM, NotZombieBiscuit said:

    People still don't understand that nerfing the n-tec doesn't do anything and just leaves a mid-range/all around AR vacuum left in its place. Even the devs don't realise that.

     

    And it seems like you fail to realize that the N-TEC 5 greatly outperforms any competitors. Bringing it back into line doesn't mean that some other gun will replace it.

    You just see more useage in others because there is now more variety, and because a lot of people automatically assume that "nerf" means "ruined".

    • Like 1

  6. 5 hours ago, Todesklinge said:

    I have allready created a suggestion.

    There are some weapons they can ignore Kevlar.

     

    Kevlar need to have about +40 - 60% HP to have a chance against Clotting Agent.

     

    Clotting Agent need a massive nerf. Is is just to overpowered in every situation. But the Devs do NOTHING.

     

    This is the best way to ruin the game balance.

     

    I agree, your suggestions are the best way to ruin the game balance.

    • Like 2

  7. 33 minutes ago, EvaPooh said:

    I really appreciate the change to the post reaction options; gets rid of a negative aspect of using the forum that petty people would use a lot for wrong reasons. Was funny to see a bunch of random posts of mine getting dislikes by a super salty boi tho. Hopefully people will start writing out why they disagree now, but I somewhat doubt it.

     

    Either way - good change! +1

     

    The salty downvoters almost never showed themselves or had anything to say, just downvoted because their entitled opinion differs from yours.

    You can even say something positive or helpful and get downvotes because person A just doesn't like you.

    • Like 7
    • Thanks 1

  8. On 9/2/2020 at 11:26 PM, Motorola said:

    and the better players with more experience will STILL obliterate everyone on SPCT.

     

    Thing is, we have people from all skill levels in here, which is perfect for talking game balance.

     

    You should start accepting changes for the greater good. 


  9. 12 hours ago, Cr0 said:

    Because you thought it'd make it more balanced. I think the patch was pretty bad. It targeted incorrect things much of the time (except for some weak cars which got increased HP).
    Swarm was fine.

     

    Reduced AAEPD 'Volcano JC' max hard damage from 1227 -> 800

    - The explosion damage radius was a much larger problem than the hard damage, since the explosion radius is what makes it annoyingly spammable against players. You can miss a player with a too large margin and still do damage.

     

    Reduced ISSR-B hard damage from 72.9 -> 45

    - A little bit too much damage reduction.

     

    Reduced ISSR-A hard damage from 70.1 -> 51

    - This gun is bad enough. Now with the reduction in hard damage and nothing to make it better, which it desperately needs, it's just a pure downgrade on an already weak weapon. It needs a buff with just a little bit slower spread increase (very low accuracy in close range, no matter how close you get almost).

     

    Reduced SWARM hard damage from 50.7 -> 40.95

    - Was fine ( as in good = fine). At teh very leas,t the reduction was too steep.

    - The pre set recoil pattern is also a strange choice since some weapons now then have set recoil patterns while most are random. Balanced games don't have that. There needs to be a consistent theme in recoil. Either it's random across the board, within the recoil parameters, or it's set recoil patterns for all guns. It's inconsistent and confusing to new players also.

     

    Vegas 4x4: 1,350 -> 1,150

    Vegas: 1,350 -> 1300

    If that is correct, Osmaw can now one-shot one vegas, but not the other. It's basically the same car with different steering. Again, inconsistent. It shouldn't be a pure 1 shot with the osmaw.

     

    Not a very good patch.
     

     

     

     

    If you think the patch was pretty bad, fair enough, you're entitled to your own opinion.

     

    I do agree that the AAEPD would rather need additional changes against that 100m anti-player effectivity. Hard damage change was fine and very much needed though.

     

    As Kempington said, the ISSR-B is too much of a good gun, even against vehicles, and you could fire it hanging out a window. Not okay.

     

    ISSR-A, yeah, already a bad and underused gun. This was adjusted to match the ISSR-Bs values, not to make the gun any worse.

     

    SWARM at 50.7 hard damage wasn't fine against the new vehicle health pools, trust me, we tested that thoroughly. It performed too well against players and vehicles at the same time.

    Random recoil + patterns were always a thing since recoil was introduced to APB. Check the SHAW and ALIG for example.

     

    The vegas changes - the 4x4 isn't "basically the same car with different steering."

    It's very much a different car, handles extremely different and is very fast at all times.

    The regular vegas however is a brick that just asks to get killed unless you're already moving, and if you're moving, you're moving in a straight line.

    There was zero reason to use the regular vegas over the 4x4, and it very much needs the higher health pool to make up for its slowness.


  10. 11 minutes ago, Cr0 said:

    I promise you, people are not going to start using the DMR-AV noticably more just because the dog ear was nerfed.

    ISSR-B did have a tad too much hard damage, yes, but the reason people don't use DMR-AV is more because of how impractical it is (along with the other reasons I mentioned) than how good the ISSR-B is. DMR needs a buff (not in terms of damage though).

     

     

    Yup, it's almost like it's intended that AV weapons are incredibly good at taking out vehicles but rather meh against people on foot.

    ISSR-B was very good in both classes, so one had to go - the one that didn't make sense.


  11. 1 hour ago, Cr0 said:

    It shouldn't be able to substitute dedicated AV weapons, sure, so a hard damage nerf was in place, but such a complete hard damage nerf takes away a tad too much from the selling point and fun of the weapon which is its versatility.
    The actual DMR AV snipers are too situational, seeing how the changes in mission stage types changes back and forth so much and so quickly, so that taking the time to equip a DMR AV for instance is too often not worth it, seeing as you have to change back to a normal weapon again, which doubles the time you have to spend with weapon swapping just to use it in one specific situation. Lowering the equip time by about half for DMR AV (for instance) is needed, as well as making it much more portable.

     

    That's the point, the ISSR-B gave us little to no reason to use the DMR-AV.

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