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Posts posted by AgentWatson
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27 minutes ago, MrsHappyPenguin said:For improved rifling, the firing rate should be -3%, -5%. -7%. Than again, what's the point of this change? It's such a minimal change in range that having any noticeable downside would make this mod useless. It's already useless on LMGs and other weapons that reach maximum bloom after a shot or two.
Your suggestion is more of that "Not doing enough" with the change only being -3% -5% -7% change respectively you wouldn't see enough of a change that it would inhibit people from moving away from IR3 and it would again just be a straight upgrade. As Beastie obviously outlined the mod as it is was balanced strictly around shotguns and he's determining whether to keep it solely for shotguns or make more adjustments and concessions when it's equipped on other weapons -
1 hour ago, Ignas / qsn said:And I didn't mean both of these as one..
I mean't the changes on yukon and the changes on IR separately..
Secondly, I think we should wait until the balance changes get implemented on the live server and then see how those changes develop in a live server, N-TEC may still do good but it won't do nearly as good with the changes that have been adjusted on other weapons. There will also be new meta that develop naturally overtime, people haven't adjusted to the new changes yet so give it time. -
20 hours ago, CookiePuss said:weedmaps was destroying me with the bloody mary against my whisper the other day... for the love of god please do not buff
As for OP, you must be using them wrong.-
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1 minute ago, Ignas / qsn said:I read it, don't worry.. but they are looking at the wrong direction..
more logical would be to lower the fire rate of Yukon so it wouldn't have the fastest ttk and decreasing accuracy of ntec when spraying down or making tapfire lose some accuracy.
I think from what I've seen, people tend to have come to the consensus that a lot of the changes to everything but shotguns seems to be quite good. Personally I'd of preferred a straight damage nerf to HVR as opposed to gimmick mechanic, I'm curious to see how it'll effect people with higher latency. -
57 minutes ago, Hexerin said:1 hour ago, ShadesofGrey said:What about Reflex Sight? At some point in the game's updates, it literally just stopped effecting anything. It didn't reduce bullet spread, it didn't reduce the crosshair set even a single pixel like it use to...
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Just now, notHunky said:24 minutes ago, LazyLizard said:Here's my two cents: Shotguns no longer being broken? Hooray! Shotguns being way too effective at range at the moment? Boo! Needs a slight nerf.
Additionally, the Showstopper's 'Thunder' variant is just way too fucking powerful in my opinion. Considering i can basically destroy someone within 20m with just 2 shots.
-Shotgun changes seem fine, the Shredder however doesn't really seem that different. An increase of (20)m effective range to (30) would be fine for the shredder. JG may be a little too strong up close and far too consistent, slight reduction in damage per pellet.
-Improved Rifling change is controversial but I like it, I'd aim more for 5/10/15% middle ground for the modification would be a pretty decent middleground, In step with what a bunch of other people have said the change is pretty consequential for balance.
Overall, I'm completely fine with a lot of the general changes to other gun but I believe these changes should stay for awhile to see if any other unforeseen consequences arise.
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Well they've finally done something about Yukon, that completely came out of left field. I was deciding whether to part with 5 mil for one but they've made up my mind for me.
I can see a plummet in prices on the marketplace happening very soon.
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It's still very questionable as to whether you'll see any further performance improvement simply by just having the FPS cap being lifted. APB is still very heavily unoptimized for multiple CPU cores so you need a CPU with very heavy clock performance on a single core pretty much like the 8700K from Intel. Unreal Engine 3.5 has direct x11 support and scales way better along multiple CPU cores and scales better mainly on NVIDIA hardware. I mean Unreal Engine in general scales better on NVIDIA hardware.
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Maybe I'm remembering wrong but as I recall work for 3.5 was finishing up in July and we should expect something in August. I'm not sure where I saw that information but when I saw this post that's immediately what I thought of, also I find it's a little strange we've still got no information on weapon balance passes.
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Lol no. Because that'd diminish the intrinsic value legendary guns have if they were more abundant. It'd destroy the legendary market because everyone would have them, giving some players barely anything to aim towards and spend their APB cash on.
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5 minutes ago, Saxtus said:That's weird. So no sales tax if I use Paymentwall/Steam?
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13 minutes ago, Saxtus said:Athens, Greece
"All prices include 10% sales tax. The name for this tax varies by country (VAT, GST, JCT)." -
Just now, BXNNXD said:i think id rather have mag pull
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The freestyle tool is pretty cool as well, I've played around with that a little in Skyrim. Basically allows you to play with shader settings while you're in game in real time, I'd like a feature like that in APB, I think it'd be pretty cool. Unfortunately the tool is still in beta and has a limited catalogue of games that it works in but the feature is still very much there and I imagine with the upgrade to 3.5 LO are going to have to get into contact with a representative at NVIDIA anyway to push new drivers.
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7 minutes ago, CookiePuss said:I just hope whomever is making these calls has played APB for more than 2 months.
... Im anxious.
Jesus, as it has been previously re-iterated over and over the person who's currently working on the balance for APB was one of the original developers for APB that worked on the game balance. LO specifically hired that person to do that task but LO have yet to disclose who they're talking about. There has been speculation about which developer they're actually talking about when they brang it up during the QnA.
I welcome changes to balance, it's one of my biggest issues with APB and I'm glad they're finally looking into the Anubis hopefully they look into the RSA, SWARM and ISSR-A because those weapons for all intents and purposes are POS.
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Just suspend someone who repeatedly posts suggestions in general for 7 days I'd say. Give them 3 warnings and then a 7 day suspension.
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2 minutes ago, ch0c_ said:If only we got 25 players haha. Whenever i check theres about 5 or 6 players. You cant even get a proper mission going ;(
Even if you were to get a mission going you'd just be matched with the same people over and over. I don't like playing the same people over and over, because people get familiar and I don't wanna have to play against people I know very well.
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I think it was clearly stated that if there was enough substantial evidence to warrant your ban then they'd not unban you. So in your case they have enough evidence where there is no doubt in their mind that the ban was reasonable.
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Regardless of what people want for the server now it's clear that the server needs a more active player base before any decision can be made. Hopefully the update to 3.5 or 4 will attract more people to the game but I'm not holding my breath, it's a stretch but if that doesn't materialize in getting more players then I could see no future for Han.
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15 minutes ago, ItzKeppe said:-snip-
Yes we're aware and if you've seen replies within previous threads on this issue including this one. We're trying to make the case that isn't the correct procedure to take. Giving people the option to migrate to Jericho is a nice gesture. It however doesn't help with the underlying issue, that and a lot of the people on Han already have seperate accounts on Jericho anyway.
The reason people on Han may choose to stay on Han are purely for network based reasons and Jericho cannot accommodate that niche for SEA and ANZ players.
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18 minutes ago, Zolerox said:Singapore is the most logical choice (server merge makes no sense It's An asian/australian server not north america stop spreading miss information)
In sydeny the player count dropped But i got 29 ms.
In Singapore Han hit it's highest player count in years (a actual full mission district)
I vote Singapore.
Why..? The remaining population of the server is either Australian, New Zealanders with the minority being South East Asian. Besides are the South East players getting such a raw deal having to play on a server in Japan..? If what you're saying is actually true and it actually isn't wouldn't the South East Asian players of stayed because as I said they wouldn't be getting a bad experience right now. As I recall the server slowly started to die once they had decided to move it from Australia to Singapore because everyone got pissed off with the decision that G1 had decided on. I also recall the submarine cable being damaged between Singapore and Australia at that time which further caused huge instability with latency for Australian players.
The submarine cable being damaged is actually a pretty common occurrence these days, it happens at least once a year and that can last up to 2 months, if the break is bad enough. That's just one of the very few issues with placing a submarine cable in a high traffic area where there are a tonne of fishing boats.
This was just last year. ^
And this is this year
https://subtelforum.com/perth-singapore-subsea-cable-down-again/
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The stuttering I was experiencing is gone.
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Happy that this milestone is out of the way now so I don't have to deal with the plethora of threads asking about BattleEye or generally on the conversation of BattleEye itself. So I guess that means the engine update is next, which is what I'm looking forward to more honestly.
Bicks & 8-Ball's need are NERF
in General Discussion Archive
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